the AI
12 years ago
the artificial intelligence, icon of my first fa account and villain, if there is such a thing, of Albion, the PC game linking space oddissey and avatar. you can see it between 1:00 and 1:02 of this on yt: http://www.youtube.com/watch?v=6nR6.....4Z&index=6
I made the icon myself because the pure black and red just drives the point home better. making the bridge a bit more appearant how encompassing the representation is. coming a long way from there in, I trained to feel other people`s fears and black and red are -the- narcissistic colours (I think I learned the red/white conglomerate from glados, striking pictures). sooo. part of that is getting a feel of manias, panics, existential things, seductions, such things and. I never really bought the way the new energy agenda in germany is being carried out, and a point for me was this, all out pretentious blinking pattern of the wind mills. a huge park of rotors, or several side by side, on the way towards the horizon, with red lights on top. blinking pretentuosly. the pattern was psychologically efficient. I built a half life (pc game) mission once with red eyes like that being the first thing you see. to be actually "diverted", getting a feel of the works as in all of these feels- this red lights in black phobia was my own doing and the effect didnt really suprise me but how it became the most moving of all them impulses drove a few points home for me.
way back then, I only decided to get another avatar when I noticed I actually find a bad guy cool and started to think about how I could do such a thing.
it always seemed central to me how in what could be called a furry game I opted for the least romantic option. the machine mimicing the most exploitive humans. I never opted to dodge obligation, but that simply has nothing to do with feelings being bothersome often enough and theres been said enough how misleading they are often, and that feelings are far from naturally right. analytics, interpretations etc can be completely off, and everything footing on it hence. all this helped me a lot to get things, especially my (I love the wording) psychological heritage. as they say, an important part towards undoing your parents mistakes and forgiving them, individualizing.
villains are an interesting aspect of art. in movies, poems, musings,... they are examples of mere definition of problems, and these problems can be analyzed, interpreted, cultivated (etc -- further list of logical functions) in creative or destructive ways, far earlier I woudlve said theoretical or practical but thats off. a mathematical problem never had anything to do with moaning, shaking, or sighing. that was my point back then. " "is" vs "should" = "must" "; practice incorporated by theory. sanity, reason. creativity and destructivity (narcistically the former is discipline and the latter joy(letting go, relaxation, narcissism and joy as in flow and the like is as rare as fleeting) both foot on a certain amount of clearity, thats where people find together I think. this avatar of "the AI" might be the earliest notion of this kind I had and thats how I still keep this icon in high regard.
I made the icon myself because the pure black and red just drives the point home better. making the bridge a bit more appearant how encompassing the representation is. coming a long way from there in, I trained to feel other people`s fears and black and red are -the- narcissistic colours (I think I learned the red/white conglomerate from glados, striking pictures). sooo. part of that is getting a feel of manias, panics, existential things, seductions, such things and. I never really bought the way the new energy agenda in germany is being carried out, and a point for me was this, all out pretentious blinking pattern of the wind mills. a huge park of rotors, or several side by side, on the way towards the horizon, with red lights on top. blinking pretentuosly. the pattern was psychologically efficient. I built a half life (pc game) mission once with red eyes like that being the first thing you see. to be actually "diverted", getting a feel of the works as in all of these feels- this red lights in black phobia was my own doing and the effect didnt really suprise me but how it became the most moving of all them impulses drove a few points home for me.
way back then, I only decided to get another avatar when I noticed I actually find a bad guy cool and started to think about how I could do such a thing.
it always seemed central to me how in what could be called a furry game I opted for the least romantic option. the machine mimicing the most exploitive humans. I never opted to dodge obligation, but that simply has nothing to do with feelings being bothersome often enough and theres been said enough how misleading they are often, and that feelings are far from naturally right. analytics, interpretations etc can be completely off, and everything footing on it hence. all this helped me a lot to get things, especially my (I love the wording) psychological heritage. as they say, an important part towards undoing your parents mistakes and forgiving them, individualizing.
villains are an interesting aspect of art. in movies, poems, musings,... they are examples of mere definition of problems, and these problems can be analyzed, interpreted, cultivated (etc -- further list of logical functions) in creative or destructive ways, far earlier I woudlve said theoretical or practical but thats off. a mathematical problem never had anything to do with moaning, shaking, or sighing. that was my point back then. " "is" vs "should" = "must" "; practice incorporated by theory. sanity, reason. creativity and destructivity (narcistically the former is discipline and the latter joy(letting go, relaxation, narcissism and joy as in flow and the like is as rare as fleeting) both foot on a certain amount of clearity, thats where people find together I think. this avatar of "the AI" might be the earliest notion of this kind I had and thats how I still keep this icon in high regard.