COD Ghost Loads
12 years ago
General
Saw some gameplay footage...
Not impressed.
Seems like another MWF3 jerkoff, some portion of the horrible orgy sprayed itself into another corpse allowing re-animation to take hold to give us another of the same lifeless corpse.
I like when I virtually kill people that it's visceral, Long shots they never see coming, The knife that severs an artery, or the imaginary barrel burns on smoking charred skin when you run right up to someone and muzzlesnuff em.
It seems they have taken the fun out of killing the digital enemy, getting points, instead of kills. Streaks that make up points to use.
Seems they keep making it easier and easier to play the game. Assist, captures, and on now give you points, allowing you to get your rewards and not even have to expand a round of ammunition. How easy is that?
I'm starting to get dis-enfranchised with games lately... But unlike before, I don't jump in and regret the purchase anymore. I wait, and if I really am interested, watch let's plays on youtube...
But just like movies, I have seen a trend of Package, consume, collect waste, rinse repeat. Hollywood and Game devs are playing it safe, and force feeding the same shit down out throats that has proven to make them money, sometimes.
I laugh and watch as these "Triple A" Titles spend Hundreds of Millions (Yes some devs blow $100M) on the game titles that flounder.
Splinter cell Blacklist
Medal of Honor (2 latest releases)
Resident evil 6
Tomb Raider
Hitman
Dead Space 3
Crysis 3
All these games above had Massive budgets, Larger than Life ad campaigns, Hype, and yet fell short.
Now I haven't looked into What they spent totally on the games, But I do know that everything listed above has failed to meet company standards for sales. Now we all know companies love to spend little and get billions in return, so The final numbers for the games sales may (To you and me) seem to have made alot of money. If we made 10Million in profit sales for a game, we'd shit ourselves. But Imagine if we spent 60Million to make the game. A return of 20% profit to spend ratio, we'd be pissed too.
It's the game dev's fault for this. They see what sells and try to clone it, trying to cash in on the wave of popularity a game has. And in some sense they see games as a Theme/Money/Return ratio. And like Disney did with pixar's stuff, they see green and try to emulate the success without the heart. this is why we see the indie game devs doing well. The people that want to make a game, for the sake of making a game, and pouring all their effort into make what they want, and screw the profits. Though I'm sure a couple Mil in the bank feels nice.
So as the list of games-to-be releases, and though I have my compulsions to pick them up, time stops me and saves me money.
Waiting for Fallout 4......
Not impressed.
Seems like another MWF3 jerkoff, some portion of the horrible orgy sprayed itself into another corpse allowing re-animation to take hold to give us another of the same lifeless corpse.
I like when I virtually kill people that it's visceral, Long shots they never see coming, The knife that severs an artery, or the imaginary barrel burns on smoking charred skin when you run right up to someone and muzzlesnuff em.
It seems they have taken the fun out of killing the digital enemy, getting points, instead of kills. Streaks that make up points to use.
Seems they keep making it easier and easier to play the game. Assist, captures, and on now give you points, allowing you to get your rewards and not even have to expand a round of ammunition. How easy is that?
I'm starting to get dis-enfranchised with games lately... But unlike before, I don't jump in and regret the purchase anymore. I wait, and if I really am interested, watch let's plays on youtube...
But just like movies, I have seen a trend of Package, consume, collect waste, rinse repeat. Hollywood and Game devs are playing it safe, and force feeding the same shit down out throats that has proven to make them money, sometimes.
I laugh and watch as these "Triple A" Titles spend Hundreds of Millions (Yes some devs blow $100M) on the game titles that flounder.
Splinter cell Blacklist
Medal of Honor (2 latest releases)
Resident evil 6
Tomb Raider
Hitman
Dead Space 3
Crysis 3
All these games above had Massive budgets, Larger than Life ad campaigns, Hype, and yet fell short.
Now I haven't looked into What they spent totally on the games, But I do know that everything listed above has failed to meet company standards for sales. Now we all know companies love to spend little and get billions in return, so The final numbers for the games sales may (To you and me) seem to have made alot of money. If we made 10Million in profit sales for a game, we'd shit ourselves. But Imagine if we spent 60Million to make the game. A return of 20% profit to spend ratio, we'd be pissed too.
It's the game dev's fault for this. They see what sells and try to clone it, trying to cash in on the wave of popularity a game has. And in some sense they see games as a Theme/Money/Return ratio. And like Disney did with pixar's stuff, they see green and try to emulate the success without the heart. this is why we see the indie game devs doing well. The people that want to make a game, for the sake of making a game, and pouring all their effort into make what they want, and screw the profits. Though I'm sure a couple Mil in the bank feels nice.
So as the list of games-to-be releases, and though I have my compulsions to pick them up, time stops me and saves me money.
Waiting for Fallout 4......
FA+

or maybe its because i watch so much of the Jimquisition show.
big game companys bloating budgets and overspending without thinking about if it makes the games fun.
appealing to a" broader audience" (which is actually just appealing to a much smaller, and very specific audience).
and all the scummy buisness practices.
even though they say they changed all that bad guff about the Xboxone i still will never buy one because the intent was there at one point.
It could easily creep back in...
Also PS4 had all the bad XboxNone stuff in it too, they just remained silent after the massive backlash at microsoft and quietly removed their DRM (Sony was the company that pioneered DRM to begin with)
The most recent Medal of Honor got review-raped so bad that it makes me wonder if Activision had a hand in it. Sure, the campaign was a little weak, but the multiplayer was EXTREMELY fun because it rewarded the absolute shit out of teamwork. In fact, the "battle buddy" system they had in place made it so you could jump into a match, start following a random stranger around, and without mics or anything the two of you could fairly well dominate a map (or at least hold onto a control point against an endless wave of enemy players).
There's also the fact that the gun handling in the most recent MoH is simply the best gun handling of any game I've ever played. Every time I read a review about the "poor hit detection" it spiked my blood pressure. Guns are not point-and-click, and for once a game made this very clear. Even twenty feet away, if a guy is running perpendicular to you, you've got to lead them a bit. This is not a bug, this is a feature. It's the f***ing Forza Motorsport of first-person shooters, right down to being able to heavily customize all of the guns with a myriad of accessories.
And the cover system! Properly being able to peek out from behind cover, exposing only your weapon and juuust enough of yourself to be able to see! How many FPSes have you played online where you got into an actual firefight? Not just a quick exchange of gunfire between two people who are circle-strafing each other, but a full-on firefight, with half a dozen guys on each side in hard cover, hundreds of rounds flying in both directions for a full minute or more before someone finally manages to work their way to a flank. You don't get that in CoD, and you don't even get it in Battlefield, and there's really nothing else out there that tries to come close.
Anyways, sorry to hijack one of the top comments with a rant about one specific game, but damnit, it's the best FPS in recent memory. Forza Motorsport / Gran Turismo just with guns instead of cars. And it only died because of the suspiciously negative reviews, just like (the admittedly unpolished) Alpha Protocol.
And for however good or bad the MOH games were, ( I played the open beta for both of them) and they felt like a clear COD rip off.
They were made by EA games, who has clearly in the past and present tried to cash into the fads. Countless spin offs, sequels and who can forget the 20$ minimum for each of the 17 expansions for the sims 3. EA games has turned into a game dEVELoper, who has no interest but the customers cash. I saw them trying to make a COD clone, and with the tepid sales of the Battlefield series, they have been hemorrhaging money in the Shooter/War departments. EA games over all has been circling the sink, Battlefield, Splinter Cell, Crysis 3, Dead Space 3, and on. They have sunk Millions of dollars into these games only to see dismal returns. Their money grubbing recipes they cook in the EA dungeons are wearing out, and the public has become aware of the sting in their mouth and the thin wallet.
Someone said something I found to be true. He said that there is no "Best Shooter" there are "Best Shooters" and depending on your taste, you find what product goes down easy. And to make games that try to sell to everyone, you water down the product so that it has a bit of everything in it. Instead, make bold single idea products and make a whole series of them so that people that like each flavor can buy what their taste desires. MOH may be your 'Best Game' but it's not mine. However I see the MOH games as a COD rip off. But I have also grown to see COD becoming a toilet with defecation that has been eaten several times.... and I'm done with it.
This is the reason we saw this particular variety of fps become so reproduced throughout the medium in recent years- because publishers see it as a 'safe' option, where they can still predict a sustainable return on the product.
Also the reason a lot of games in the latter half of the PS2-era had bad tacked on multiplayer, because one game had it and the publishers said all games have to have multiplayer now.
There are also a lot of other issues that can result in sub-par content. Media pressure, miscommunication, buyouts, property damage, corporate espionage, etc. etc.
Although I think we are definitely turning over into a much richer period in gaming as conditions improve and the medium grows. You have to be thankful for the studios/publishers big and small who ARE working on genuinely interesting, engaging new content.
Indy games are great, but the AAA market is far from stagnant, I think are plenty of really awesome games that are out or currently in development by the large studios.
I played all the previous ones and was interested in seeing where the story went.
Even though it was different from the previous 2 games, especially weapon wise, I felt it added a fun twist, especially with the crazy combinations.
Never cared for the others you have listed.