Game design: Year's end
12 years ago
Hey!
I really tried guys, I really tried.
I couldn't get the game in to a showable prealpha state before the year ended.
Good stuff:
-You can move around on a blank map (no map graphics aside from movement spots*) and encounter enemies depending on the type of spot you are on.
-You can attack, leave or talk in the encounters.
-Enemies have working dialogue tree system. Dialogue can give items, change flags, iniate storytelling scenes** and lots of other stuff included in the dialogue system described in the last journal.
-I have lots of graphics related content for the game already.
-Enemy characters have dynamically sized speechbubbles, yay.
Spots* instead of a grid, the game uses freely placeable spots that represent locations on the map. Player can only move to adjacent spots.
Storytelling scenes** this is dressed up version of the dialogue system where the presentation turns into more "bookish" with pictures. This is used represent more complex interaction (porn, actionscenes, happenings) player still has options to choose from (if given).
Bad stuff:
-Image loading system crapped itself after I went in and started doing more work on it.
-The game lacks implemented content. Game only has one character(graphics) and her dialogue.
-Fighting system not decided on and is in constant flux. I've gone through several versions already.
-Dialogue/writing/story, my first language isn't English so I might need help on this one.
-I am going to need a server to suck images in as they are needed. Visual stuff piles on pretty quick.
I might have a picture of the current dialogue UI for scraps soon. I'll just have to pretty it up a bit and get image loading to work half decently.
I might secrectly be making a Xenophilia picture book. I am not sure how to price it though. I was thinking 10-20 high resolution pictures of completely new art and small story snippets.
PS: I should update my gallery.
I really tried guys, I really tried.
I couldn't get the game in to a showable prealpha state before the year ended.
Good stuff:
-You can move around on a blank map (no map graphics aside from movement spots*) and encounter enemies depending on the type of spot you are on.
-You can attack, leave or talk in the encounters.
-Enemies have working dialogue tree system. Dialogue can give items, change flags, iniate storytelling scenes** and lots of other stuff included in the dialogue system described in the last journal.
-I have lots of graphics related content for the game already.
-Enemy characters have dynamically sized speechbubbles, yay.
Spots* instead of a grid, the game uses freely placeable spots that represent locations on the map. Player can only move to adjacent spots.
Storytelling scenes** this is dressed up version of the dialogue system where the presentation turns into more "bookish" with pictures. This is used represent more complex interaction (porn, actionscenes, happenings) player still has options to choose from (if given).
Bad stuff:
-Image loading system crapped itself after I went in and started doing more work on it.
-The game lacks implemented content. Game only has one character(graphics) and her dialogue.
-Fighting system not decided on and is in constant flux. I've gone through several versions already.
-Dialogue/writing/story, my first language isn't English so I might need help on this one.
-I am going to need a server to suck images in as they are needed. Visual stuff piles on pretty quick.
I might have a picture of the current dialogue UI for scraps soon. I'll just have to pretty it up a bit and get image loading to work half decently.
I might secrectly be making a Xenophilia picture book. I am not sure how to price it though. I was thinking 10-20 high resolution pictures of completely new art and small story snippets.
PS: I should update my gallery.
FA+

Looking forward to an eventual demo of the game.