A promising future for the game I'm developing!!
11 years ago
So I started developing a video game with a friend of mine several weeks ago, and between both of our work and excitement, I'm pleasently surprised at how fast the process is moving :3 The core navigational mechanics are basically done, and the combat system is close to it as well. The main challenge so far is writting the enemies' AI for attacking. The projectiles tend to stick to wherever they are emitted, and all the enemies can do is advance towards or away from the player. The most arduous compnent of the game is definitely the very fine tuning for the player's and enemies' attacks as not to overpower or nerf them. It's at the point where by changing one specific attack's recharge rate by seven tenths of a second, there is a noticable difference in how the gameplay dynamics and tactical options change. Our previous working name for it was Soulbound, but apparently there is a game already called that so we're thinking of something else :P
As the project continues, the possibility of creating a full release for Steam is becoming more and more plausable!!!! :D
As the project continues, the possibility of creating a full release for Steam is becoming more and more plausable!!!! :D
FA+

1) Balance. Ugg balancing I don't even want to try because I wouldn't know where to start.
2) Hitboxes. Nothing flips tables more than something that shouldn't have hit you, but did.
3) Bugs. Sooooo manyyy bugggs @.@
Seriously though, can't wait to see the final product. Good luck with steam!
The game's also going to be 2D so collision checking isn't nearly as difficult as it could be.