Update on the game #2
11 years ago
Hello
I might have had a bit unrealist expectations for the development time in the last journal :D
Still working on the writer's version, I've written lots of new functionality and code improvements. I am hoping to get the writer's version to a state that writers can create characters and dialogue as independently as possible. I got some testing done and found out the dialogue scripting needed a lot more features than what I had during the last journal. It's not missing much but it still needs some testing features.
The visual novel part works. The combat is still wip but it's progressing well. I might do a tiny demo of the visual novel part.
Its coming guys, seriously. Thought I'm going to keep my mouth shut about release dates.
Cheers!
I might have had a bit unrealist expectations for the development time in the last journal :D
Still working on the writer's version, I've written lots of new functionality and code improvements. I am hoping to get the writer's version to a state that writers can create characters and dialogue as independently as possible. I got some testing done and found out the dialogue scripting needed a lot more features than what I had during the last journal. It's not missing much but it still needs some testing features.
The visual novel part works. The combat is still wip but it's progressing well. I might do a tiny demo of the visual novel part.
Its coming guys, seriously. Thought I'm going to keep my mouth shut about release dates.
Cheers!
FA+

Remember, quality over quantity! :D
Even without the combat system and with just the bare minimum of exploration I can tell this thing already has a lot of potential and above all tons of flexibility. You can make a straightforward encounter with just a bit of dialogue/combat, some advanced encounters with tons of dialogues and flags that affect future conversations with that character and even the rest of the world or you can even make huge quest lines that could involve entire regions, a whole city or potentially the entire world. This could end up being a HUGE game if a lot of people work on it.
It also helps a lot that the game's setting is pretty damn interesting and will allow for a lot of variety in characters and locations.
The current version still needs a bit more polish before it's ready to have a lot of people working on the project at once, but reast assured that it's perfectly justified. Mean is working really hard implementing functions and tools that make us writers' lives easier and will give us much more options and flexibility when designing encounters and plots. It's a bit hard to explain without showing you the design documents, but let's just say that the functions tutorial alone has become completely obsolete in the past few versions and when we rewrite it it'll likely be twice as long as before.
So that's all. It's really a thing that's happening. Just keep in mind, and this is important, that we're working on reaching the point where writers will be able to start working on the game. Which is not the same as the one when everyone will be able to play it, so please don't forget about that and keep calm.
My unofficial one is that I can say that the game is meant to be expanded over and over, for many years if needed, so my guess is that at some point we'll reach some milestone, Mean will say "Okay, we'll release what we have right now to the public" and we'll keep working on adding more stuff afterward, rinse and repeat. You could say those would be beta versions, but keep in mind a milestone for a first release could be having an entire region more or less finished, having X number of encounters finished or having the main quest finished and each example would take a wildly different amount of time. And that's without even considering the writer team's final size and speed. But again, this is all just my guess so take it with a grain of salt.
In any case I repeat, the focus right now is getting a test version for the writers finished so the project can start properly once the rest of the writers learn the code and we get organized, decide on a unified style and start cranking out content. Don't expect anything for the public anytime soon beyond maybe that tiny demo Mean mentioned in this journal post and possibly some previews occasionally.
Just say the word and Im here.
Thanks for the post, Stay Burnin' and good luck