Twilight Hope
11 years ago
So, I recently submitted an image that talked about my new project, Twilight Hope. This project has consumed all of my time, and the support so far has been incredible. If you like where this project is going, leave a comment, any support is appreciated!
Here's the info I posted with the picture:
So, I said I was going to be uploading written work. Well, not quite. I've been encouraged and supported to instead take my fantasy world and publish it as a game. It is expected to be a year or two or work, and will be purchasable once completed. None of this open beta stuff, or purchasable alpha like every indi game on Steam. Nope, it's done when it's done.
This game will be (as the image implies) aimed at the furry community with the aim of hitting a fairly broad audience. The game will be created on the RPG Maker VX Ace engine and will feature loads of custom art by:
Kalid909 and
FenghuangQilin
It will feature modern concepts such as influence with each the three other members of your 'company' individually, as well as individual Morale, and personal pursuits that all affect the power of their skills and spells. Not to mention of course romance with one of two female party members. Also over four factions that have independent reputation, rank advancement for not only you, but each 'Company' member as well. These factions will include rewards for missions completed and also supplies given to the player at set time intervals based on rank.
The game will feature a targeted 100+ hours of gameplay including side quests which open up with in game time, rank, and/or party members present. Also, random events, quest branches, random loot(from custom tables) from chests, random gold (Within specified ranges) within chests, and many secret areas that require special tools. Between that last feature, and the fact that locations can advance as the game goes on, will give reason to revisit places and keep in touch with some NPCs.
Each feature noted here is all already tested on small scale and can be implemented with confidence(And in many cases the framework already is). Many more features and updates will be uploaded here in journals, screenshots, and/or ingame art. This account is now a sort of blog.
Keep in touch for more on Twilight Hope, coming out in: when it's ready. ^^
Other than art and music assets, and canned scripts from the VX Ace community (All credit will be included with the game), I am developing this game by myself. Six to ten hours of every day is going into this project, and I have set within myself that I will finish this. The encouragement from my family and friends has been incredible, and the results on the features I've discussed here are highly encouraging, because right now I am working on the database and implementing the hardest back end variables and events to assure they all work before the enter deeply into the design.
Also, VERY select friends and family will be receiving early alpha stages for the sole purpose of testing and helping me locate bugs and typos. I want this to be clean, and massive.
Wish me luck!
Here's the info I posted with the picture:
So, I said I was going to be uploading written work. Well, not quite. I've been encouraged and supported to instead take my fantasy world and publish it as a game. It is expected to be a year or two or work, and will be purchasable once completed. None of this open beta stuff, or purchasable alpha like every indi game on Steam. Nope, it's done when it's done.
This game will be (as the image implies) aimed at the furry community with the aim of hitting a fairly broad audience. The game will be created on the RPG Maker VX Ace engine and will feature loads of custom art by:


It will feature modern concepts such as influence with each the three other members of your 'company' individually, as well as individual Morale, and personal pursuits that all affect the power of their skills and spells. Not to mention of course romance with one of two female party members. Also over four factions that have independent reputation, rank advancement for not only you, but each 'Company' member as well. These factions will include rewards for missions completed and also supplies given to the player at set time intervals based on rank.
The game will feature a targeted 100+ hours of gameplay including side quests which open up with in game time, rank, and/or party members present. Also, random events, quest branches, random loot(from custom tables) from chests, random gold (Within specified ranges) within chests, and many secret areas that require special tools. Between that last feature, and the fact that locations can advance as the game goes on, will give reason to revisit places and keep in touch with some NPCs.
Each feature noted here is all already tested on small scale and can be implemented with confidence(And in many cases the framework already is). Many more features and updates will be uploaded here in journals, screenshots, and/or ingame art. This account is now a sort of blog.
Keep in touch for more on Twilight Hope, coming out in: when it's ready. ^^
Other than art and music assets, and canned scripts from the VX Ace community (All credit will be included with the game), I am developing this game by myself. Six to ten hours of every day is going into this project, and I have set within myself that I will finish this. The encouragement from my family and friends has been incredible, and the results on the features I've discussed here are highly encouraging, because right now I am working on the database and implementing the hardest back end variables and events to assure they all work before the enter deeply into the design.
Also, VERY select friends and family will be receiving early alpha stages for the sole purpose of testing and helping me locate bugs and typos. I want this to be clean, and massive.
Wish me luck!
I'm looking forward to it, and am excited about both the graphical as well as the storyline elements.
Much success!