Bah
19 years ago
Fair warning, this is very long, so if you have a short attention span or just don't want to read this, turn back now.
Just some things that are fucking with my Chi at the moment. Alright, so I play this MUD called Imperian, and I play a Lycaean character (big surprise). Well any ways, theres this whole crazy event going on with invading ogres and orcs that are summoning demons and raising the dead and all that stuff. These bastards are really nasty, especially for someone like me who has like NO healing system and no coding knowledge to make such a system. Now this wouldn't be so bad if there weren't so god damned many of them with more coming constantly, most of the time I can't even move my character out of his home council because the forests are filled with demons, and goblins in very large amounts, and to top it off there is a certain type of demon-esque creatures called a Pitwyrm Queens or something of the sort. What's so bad about them? They start fires, which quickly spread of other rooms and don't stop until doused with a bucket full of water, the area is flooded, or a bonder with Ice-wyrm puts the fires out, and when you kill one of them they release a random, but usually very large amount of wyrm larvae.
But this isn't really what's making me angry concerning Imperian, despite how many times my character has been raped by these damned things. No, what pisses me off are these elitist bastards on the forums starting threads like "Should Celidon be DESTROYED?" Celidon is my character's home council, and just about everyone seems to hate it, why you ask? Is it an overbearing, militant group? No, if anything, we try to avoid conflict like a homophobe in San Francisco avoids the Castro. That is the main reason we're hated, because most of us are not competent fights and thus avoid conflict and pvp, which to these prinks is the core of the game, and maybe the conflict is, but personally, I don't like being involved in it. I just want to be left alone to explore the world, role play, and just do my own thing.
But NOOO! I have to worry about anti-magick, religious zealots from the desert (my, how that sounds familiar) trying to exterminate the 'taint', aka magick, Cannibalistic barbarians from the black pines of the north who don't like magick either, and now most likely the City of Kinsarmar, and the council of Khandava, who hate demonic guilds, which my guild is sadly one of because 'we don't reject demons, so therefore we must be for them'. Isn't that lovely logic right there?
That is what the head God (admin) Avasyu used to justify the Wytchen being shafted into the Demonic circle. That's the kind of logic that a Christian uses for people that attend gay pride parades, the type of logic that states "If you're at a pride parade then you MUST be gay!" Naturally, I was quite upset about this, as were others, and we even expressed it to our Patron God, who is really nice for a God of death, though I don't think any of my encounters with him have been IC. It didn't change anything though and we pretty much had to take it, and you want to know something that just poured salt into an open wound?
The Hunters and Arboreals being offered a choice! They got a nice little referendum asking what they wanted their guild's stance to be. The majority of the hunters voted anti-magick, since the majority of the guild with the ability to vote in referendums consisted of anti-magick people, so they got their own little class called the Outriders that got all the skills of the hunters, minus the new magickal ones. That pissed me off for quite awhile? What made them so special? Why didn't the Wytchen get a choice?
Later on Thanatos (current wytchen patron god) told us that we would be going demonic because the majority of our members were in Stavenn. So being the kind of guy I am, I checked that myself, and while the single city with the most wytchen members was indeed Stavenn. Celidon (a magickal council) wasn't far behind, and combined with Kinsarmar and Khandava had more members belonging to anti-demon groups. That's not even counting the 300+ members who didn't even HAVE a citizenship since they don't want to deal with the pain of being in a city or council. So we got shafted again.
Then they later came out with professions, which allows you to learn the skills of any and all classes in your guild's circle. Oh lucky me, on top of the spiritual arts of wytchcraft I can learn the art of Summoning Demons, defiling corpses, being a super stealth assassin, or an overbearing dark knight with an angry dog, just what I wanted, undoubtedly evil powers that would screw my rp and don't mesh well with my personality. So I can't use the profession system unless they release a guild in the demonic circle with skills that don't involve the summoning of demons, manipulation of bodies and the devouring of certain organs to gain some fucked up power ups.
After THAT they released an affinity system, which is supposed to discourage rogues who want to cross over into a different circle without quitting their class. How does this affect my character, a guilded Wytchen? He lives in Celidon, an anti-demon council, so he gets a permanent penalty for incompatible citizenship as long as he's Celidonian, then he gets a penalty for being in a magick area, then there is the organization members currently online penalty which goes into effect if there aren't enough wytchen online. Then there is the penalty for using magickal Armour, which quite frankly is better then demonic bone Armour that doesn't do anything that can help him. My character can't even be in his house, in a village that he is a governor of, without these damned penalties. I'm being punished for being outside of the mold, so to speak.
Some of you may be thinking, why don't you just have your character join a guild in a different circle? The answer is because I won't fit in anywhere else (my personality is my character's personality for the most part). The wytchen are the only family he really has, and he has far too much pride to go to an opposing faction, specifically the anti-magick side, where they would kill him several times in painful, humiliating ways to 'cleanse' him of the 'taint'.
Example? Antioch is infamous for casting converts from the 'tainted' side into the Demon's Gate, an over glorified bon fire, and letting them burn to death in 'the holy flames of Baar, God of Suns' to purify them. Oh, and I forgot to mention that the Anti-magick faction contains some of the worst, most inconsiderate pricks I've ever known.
These changes have made me feel alienated and depressed, and I just can't play like I used to when I first got into it and didn't feel trapped in a role that's being forced on me.
Something else that really bugs me about Imperian are some of the gods, who's stances, in my opinion at least, make them hypocritical considering the things they're supposted to symbolize. Shallah, the Lady of Peace and Love is Anti-magick, the very embodiment of peace itself is against magick, and thus a part of an endless war, this makes no sense to me at all. Vahin, the Protector, god of justice, is anti-magick. His stance violates the very definition of Justice, the fair, moral, and impartial treatment of all persons, especially in law. This is an especially bitter blow to my character, as justice is very importent to both him and myself. And Vahin's Followers? Oh don't me started on them.
The second thing that upsets me? I was in a rare playful mood a few minutes ago, but I'm so tired now that it's a major waste. I think I've said just about all that I want to expend the energy saying, so I'm just going to go to bed now.
Just some things that are fucking with my Chi at the moment. Alright, so I play this MUD called Imperian, and I play a Lycaean character (big surprise). Well any ways, theres this whole crazy event going on with invading ogres and orcs that are summoning demons and raising the dead and all that stuff. These bastards are really nasty, especially for someone like me who has like NO healing system and no coding knowledge to make such a system. Now this wouldn't be so bad if there weren't so god damned many of them with more coming constantly, most of the time I can't even move my character out of his home council because the forests are filled with demons, and goblins in very large amounts, and to top it off there is a certain type of demon-esque creatures called a Pitwyrm Queens or something of the sort. What's so bad about them? They start fires, which quickly spread of other rooms and don't stop until doused with a bucket full of water, the area is flooded, or a bonder with Ice-wyrm puts the fires out, and when you kill one of them they release a random, but usually very large amount of wyrm larvae.
But this isn't really what's making me angry concerning Imperian, despite how many times my character has been raped by these damned things. No, what pisses me off are these elitist bastards on the forums starting threads like "Should Celidon be DESTROYED?" Celidon is my character's home council, and just about everyone seems to hate it, why you ask? Is it an overbearing, militant group? No, if anything, we try to avoid conflict like a homophobe in San Francisco avoids the Castro. That is the main reason we're hated, because most of us are not competent fights and thus avoid conflict and pvp, which to these prinks is the core of the game, and maybe the conflict is, but personally, I don't like being involved in it. I just want to be left alone to explore the world, role play, and just do my own thing.
But NOOO! I have to worry about anti-magick, religious zealots from the desert (my, how that sounds familiar) trying to exterminate the 'taint', aka magick, Cannibalistic barbarians from the black pines of the north who don't like magick either, and now most likely the City of Kinsarmar, and the council of Khandava, who hate demonic guilds, which my guild is sadly one of because 'we don't reject demons, so therefore we must be for them'. Isn't that lovely logic right there?
That is what the head God (admin) Avasyu used to justify the Wytchen being shafted into the Demonic circle. That's the kind of logic that a Christian uses for people that attend gay pride parades, the type of logic that states "If you're at a pride parade then you MUST be gay!" Naturally, I was quite upset about this, as were others, and we even expressed it to our Patron God, who is really nice for a God of death, though I don't think any of my encounters with him have been IC. It didn't change anything though and we pretty much had to take it, and you want to know something that just poured salt into an open wound?
The Hunters and Arboreals being offered a choice! They got a nice little referendum asking what they wanted their guild's stance to be. The majority of the hunters voted anti-magick, since the majority of the guild with the ability to vote in referendums consisted of anti-magick people, so they got their own little class called the Outriders that got all the skills of the hunters, minus the new magickal ones. That pissed me off for quite awhile? What made them so special? Why didn't the Wytchen get a choice?
Later on Thanatos (current wytchen patron god) told us that we would be going demonic because the majority of our members were in Stavenn. So being the kind of guy I am, I checked that myself, and while the single city with the most wytchen members was indeed Stavenn. Celidon (a magickal council) wasn't far behind, and combined with Kinsarmar and Khandava had more members belonging to anti-demon groups. That's not even counting the 300+ members who didn't even HAVE a citizenship since they don't want to deal with the pain of being in a city or council. So we got shafted again.
Then they later came out with professions, which allows you to learn the skills of any and all classes in your guild's circle. Oh lucky me, on top of the spiritual arts of wytchcraft I can learn the art of Summoning Demons, defiling corpses, being a super stealth assassin, or an overbearing dark knight with an angry dog, just what I wanted, undoubtedly evil powers that would screw my rp and don't mesh well with my personality. So I can't use the profession system unless they release a guild in the demonic circle with skills that don't involve the summoning of demons, manipulation of bodies and the devouring of certain organs to gain some fucked up power ups.
After THAT they released an affinity system, which is supposed to discourage rogues who want to cross over into a different circle without quitting their class. How does this affect my character, a guilded Wytchen? He lives in Celidon, an anti-demon council, so he gets a permanent penalty for incompatible citizenship as long as he's Celidonian, then he gets a penalty for being in a magick area, then there is the organization members currently online penalty which goes into effect if there aren't enough wytchen online. Then there is the penalty for using magickal Armour, which quite frankly is better then demonic bone Armour that doesn't do anything that can help him. My character can't even be in his house, in a village that he is a governor of, without these damned penalties. I'm being punished for being outside of the mold, so to speak.
Some of you may be thinking, why don't you just have your character join a guild in a different circle? The answer is because I won't fit in anywhere else (my personality is my character's personality for the most part). The wytchen are the only family he really has, and he has far too much pride to go to an opposing faction, specifically the anti-magick side, where they would kill him several times in painful, humiliating ways to 'cleanse' him of the 'taint'.
Example? Antioch is infamous for casting converts from the 'tainted' side into the Demon's Gate, an over glorified bon fire, and letting them burn to death in 'the holy flames of Baar, God of Suns' to purify them. Oh, and I forgot to mention that the Anti-magick faction contains some of the worst, most inconsiderate pricks I've ever known.
These changes have made me feel alienated and depressed, and I just can't play like I used to when I first got into it and didn't feel trapped in a role that's being forced on me.
Something else that really bugs me about Imperian are some of the gods, who's stances, in my opinion at least, make them hypocritical considering the things they're supposted to symbolize. Shallah, the Lady of Peace and Love is Anti-magick, the very embodiment of peace itself is against magick, and thus a part of an endless war, this makes no sense to me at all. Vahin, the Protector, god of justice, is anti-magick. His stance violates the very definition of Justice, the fair, moral, and impartial treatment of all persons, especially in law. This is an especially bitter blow to my character, as justice is very importent to both him and myself. And Vahin's Followers? Oh don't me started on them.
The second thing that upsets me? I was in a rare playful mood a few minutes ago, but I'm so tired now that it's a major waste. I think I've said just about all that I want to expend the energy saying, so I'm just going to go to bed now.
FA+

Ok, yeah, those creatures are cheap and so is the invasion.
Err...I'm a Christian, but I would not jump to that conclusion. A part of me would, but I would beat into submission with my more tolerant side.
Obviously, there is a struggle between the "anti-magic" and those who practice magic. I assume this is like the age old struggle of Light and Dark. Am I correct is this assumption?
I would think that the so-called gods would take their rightful alignments. For example, the god of peace and love would take to the light side or perhaps a more passive side. I definitely think the god of judgment would take a neutral stance to provide fairness.
I dunno...this is just my opinion.
Personally, I prefer clerics. My friends call me the uber healer. (something along those lines) lol!
You know, this would make a great book. XD
Anyways, I hope you enjoy the game for what it's worth.
The struggle between anti-magick and magick is more along the lines of the anti-magick factions either fearing magick because they don't understand it, or viewing it as an unnatural, tainted fragment of the daicham which grants powers that they believe should only be in the hands of the gods. It was released into the world thousands of years ago, when the moon split into three smaller moons, this of course caused all kinds of destruction and the resulting waves of magick began to change people, creating the Lamira, a fish like aquatic people, the Akrabi, scorpion people, The Lycaeans, wolf people, The Xiur, giant men with lock like skin, The Kohdon, brawny lizard men from the jungles, the Ssylsin, snake people of the swamps, and the Sylayan, elves of the forests with strong ties to the land, and from the Sylayans came the Sidhe, another race of elves that have lost their affinity with nature in exchange for being more city friendly I suppose.
MUDs are filled with with those who have been playing since they were about the age of ten during the age of the 56K moden. So, there are going to be a lot of over bearing jerks. (Take no offense if that condition applies to you.)
I've tried MUDs before, but I don't really like them. =/