New Doom (Doom 4) - All the newest details!
10 years ago
General
Here's a bunch of tidbits I've picked up about the new Doom over the past few weeks:
-The beta is scheduled to be released sometime in autumn of 2016. [EDIT: This information may be erroneous as other sources claim the full game will be released in Spring of 2016, before this alleged beta release date.]
-There is no weapon reloading (aside from the usual automatic reloading of the double-barreled shotgun).
-There are new weapons, including a "railgun-like" weapon, a "gauss rifle-like" weapon that lets you track opponents via their heat signature and is very powerful, and a "static cannon" that charges up when you move and can deliver an extremely powerful lightning bolt if you max it out before firing. (Note: For all I know, these three guns might actually just be one gun described three different ways. It's also not made clear if these weapons will be in the campaign or only in the multiplayer modes.)
-There will be a Nightmare difficulty. Details are currently scarce, but it does affect how much damage enemies can give and take, and will force the player to perform execution finishers more often so they can scrounge health pickups from enemies.
-Singleplayer level design is focused on providing the player with a series of small, enemy-filled arenas per level (which sounds worryingly similar to Painkiller, if you ask me).
-The campaign will not feature cooperative multiplayer. However, users can create SnapMap missions with cooperative multiplayer support, so we can only hope the community will fill the gap for those craving co-op levels.
-You cannot create multi-map campaigns with SnapMap, only single levels. However, you can link the unrelated maps together in a "playlist" format, but your stats will not carry from one map to the next.
-Competitive multiplayer modes so far consist of deathmatch, team deathmatch, domination, freeze tag and clan arena. Team deathmatch can support at least 6v6 matches.
-The competitive multiplayer feels a lot like Quake 3, even featuring jump pads and quad damage.
-Competitive multiplayer also features a power-up that lets you play as a nearly-unstoppable, jetpack-wearing revenant, and there's suggestions that other demons may be playable in the final game.
-Bizarrely, competitive multiplayer features a loadout system. Each sports two guns and one item (e.g., grenades or a teleporter).
-Rocket splash damage is apparently very weak compared to direct hits, but this may be exclusive to multiplayer.
-The game will have a crouch function. I suppose that was a given, but it's definitely confirmed now.
~
References:
http://www.ausgamers.com/features/read/3526919
http://www.digitalspy.co.uk/gaming/.....-trailers.html
http://www.pcgamer.com/dooms-campai.....co-op-support/
http://www.gamereactor.eu/news/335043/Doom's+Nightmare+mode+%22changes+dynamic%22+of+how+you+play/
http://kotaku.com/new-doom-combines.....lts-1720457613
-There is no weapon reloading (aside from the usual automatic reloading of the double-barreled shotgun).
-There are new weapons, including a "railgun-like" weapon, a "gauss rifle-like" weapon that lets you track opponents via their heat signature and is very powerful, and a "static cannon" that charges up when you move and can deliver an extremely powerful lightning bolt if you max it out before firing. (Note: For all I know, these three guns might actually just be one gun described three different ways. It's also not made clear if these weapons will be in the campaign or only in the multiplayer modes.)
-There will be a Nightmare difficulty. Details are currently scarce, but it does affect how much damage enemies can give and take, and will force the player to perform execution finishers more often so they can scrounge health pickups from enemies.
-Singleplayer level design is focused on providing the player with a series of small, enemy-filled arenas per level (which sounds worryingly similar to Painkiller, if you ask me).
-The campaign will not feature cooperative multiplayer. However, users can create SnapMap missions with cooperative multiplayer support, so we can only hope the community will fill the gap for those craving co-op levels.
-You cannot create multi-map campaigns with SnapMap, only single levels. However, you can link the unrelated maps together in a "playlist" format, but your stats will not carry from one map to the next.
-Competitive multiplayer modes so far consist of deathmatch, team deathmatch, domination, freeze tag and clan arena. Team deathmatch can support at least 6v6 matches.
-The competitive multiplayer feels a lot like Quake 3, even featuring jump pads and quad damage.
-Competitive multiplayer also features a power-up that lets you play as a nearly-unstoppable, jetpack-wearing revenant, and there's suggestions that other demons may be playable in the final game.
-Bizarrely, competitive multiplayer features a loadout system. Each sports two guns and one item (e.g., grenades or a teleporter).
-Rocket splash damage is apparently very weak compared to direct hits, but this may be exclusive to multiplayer.
-The game will have a crouch function. I suppose that was a given, but it's definitely confirmed now.
~

References:
http://www.ausgamers.com/features/read/3526919
http://www.digitalspy.co.uk/gaming/.....-trailers.html
http://www.pcgamer.com/dooms-campai.....co-op-support/
http://www.gamereactor.eu/news/335043/Doom's+Nightmare+mode+%22changes+dynamic%22+of+how+you+play/
http://kotaku.com/new-doom-combines.....lts-1720457613
FA+

Thats 2 promises Bethesda has broken now: ESO failed being multiplayer cause Bethesda didnt hold Zenimax's hands during development, and failed remaking a Doom game plus not to mention their promise of bringing Doom's Open World experience.
Bethesda only seems to care about Fallout now. That's just a damn shame.
And the competitive multiplayer certainly sounds like Quake 3: Arena, but that's not going to be the entirety of the game. Hopefully the singleplayer component will be more agreeable.
I hope they don't try to turn MP into some TF2 type bullshit, and the SP sounds like they are mixing up Serious Sam and Quake or something
And in all honesty, I have a lot of hope for SnapMap. Doom 3 had modding support, but the game was so utterly complicated to mod that very few worthwhile projects were released for it. (Doom 3: Phobos is still in limbo.) SnapMap might be a dumbed down editor, but in all honesty, I think that's what modern modding tools need. I mean, that's why the original Doom's modding scene is still going, because classic Doom is relatively easy to make content for. So hopefully SnapMap will be simple enough that lots of people will want to try to design levels.
I agree that snap map will be great! Like you said, when things get a little too complex (or at least have steep learning curves), it tends to kill innovation in it's crib so to speak.
Also do you think either of these would fit this fave gallery? http://www.furaffinity.net/view/15113872/ http://www.furaffinity.net/view/17339098/ ? or are they too off-model/OC ish? just checking.
I have a lot of hope for SnapMap and fully intend to at least attempt to make levels of my own with it. However, the biggest concern I have at the moment is cross-platform functionality. I'm strictly a PC gamer when it comes to Doom, so not being able to play SnapMap levels made by PS4 or Xbone users would suck hard. I'm hoping the engine architecture will be similar enough between platforms that SnapMap levels would work for whatever system you're using.
As for those pics you linked, the second one is recognizable enough to fit the group's theme. Not so sure about the first one, but it's at least intended to be Doom-themed, so that's good enough. XD
Even the guy behind Brutal Doom has voiced his frustration on how the guns don't even sound up to scratch. I want to like this game but seems like it's stacking up to not be up to snuff at this point.
Looks like it will be up to the modders to make this more interesting but we'll see how this plays out.
Aside from Brutal Doom, two other mods I like a lot are the Real Guns Hardcore mod and the Guncaster mod.
https://www.youtube.com/watch?v=Tx4gJcsjeoA
Okay the game is offically bullshity crappy and not worth the attention anymore.
*Takes doom 4 and puts it in the bin*
Devs should NOT have done that...
Also
"-Singleplayer level design is focused on providing the player with a series of sma..."
sounds worringly bad, yes. But it also sounds like a Vision John Carmack had back in D3 development time.
He sayed he enviosned singleplayer not have a story at all, but bee a series of maps where you get in a room and monsters jump on you. Because that was burns into the memory.... maybe his vission partly caried over.
Anyhow not having a COOP multiplayer mode, really hurts to see me. It was basical the most imporent of all mods in classic doom... and now they leave it out because they lazy. I can not belive it.
And PvP more popular as PvE? I think that changed in the past few years, and balanced it more. There plenty PvE based titles out there. But of corse its more 'work' and this big game studios want to do as little as possible to milk you from money.