Mario Maker!
10 years ago
Been having sooo much fun with this game lately. I've made a bunch of levels of varying quality. Give them a look sometime. :)
"The Dragon's Hoard" -- 5012-0000-0013-BF39
"The Incredible Shrinking Plumber" -- D7AF-0000-002C-BF49
"Treasure Ship..?" -- 3825-0000-0035-370A
"Buzzsaw Wall o' Doom" -- 98AF-0000-003A-23AC
"Walkies with Wally Wan-wan" -- 3F51-0000-003B-F8A9
"The Roivas Mansion" -- 6EC4-0000-0040-E2AB
"The Dragon's Hoard" -- 5012-0000-0013-BF39
"The Incredible Shrinking Plumber" -- D7AF-0000-002C-BF49
"Treasure Ship..?" -- 3825-0000-0035-370A
"Buzzsaw Wall o' Doom" -- 98AF-0000-003A-23AC
"Walkies with Wally Wan-wan" -- 3F51-0000-003B-F8A9
"The Roivas Mansion" -- 6EC4-0000-0040-E2AB
FA+

"The Roivas Mansion" -- 6EC4-0000-0040-E2AB - Power-ups needed to progress at the end of hallway challenges is a neat idea. However, the first time due to the time it takes the Fire Flower to spawn I didn't get it before I left. Having one instance of the powerup on the ground would be good. That would also solve the problem of once you understand the gimmick taking a hit from Kuribo's shoe when it falls from the pipe. Wasn't a fan of the needless overuse of sound and visual effects (the musical note blocks were especially bad here). Likewise, no idea what Wii Fit trainer has to do with anything - although it's always great to see her you can't be her for most of the level due to the mechanics, so it seems like she could be better utilized. Finally, after the first death to a pit when invincible I didn't have the patience to jump through all the hoops again, so I beat this level by getting the fire flower and then tanking damage from the spikes and thwomps to get to the Lakitu section. Don't think you intended that so I thought I'd let you know.
"The Dragon's Hoard" -- 5012-0000-0013-BF39 - Always nice to play as Charizard! This is a good use of him because you can stay as him for the whole level. I lost him to the random Piranha Plant in a block for seemingly no reason though. The pipe firing coins for the Flag Pole jump is a good touch. However, it seems like the most challenging part of the stage is how well you can time the trampoline jump, and the Goomba part after that is very slow. Other than that this is a pretty good course.
Regardless, forgot to add a closing comment last time: it was neat to see some of the concepts you used in your stage design, like the hallway challenges in the Roivas Mansion. I hope we'll see more stages from you that utilize those concepts. Overall I think the volume of stages available and lack of checkpoints might make it easier for people to lose patience repeating a long level, so that might be something to keep in mind for the future. Best of luck with any future stages!