PvA on the way! (late 1000 watch special)
9 years ago
Get ready, because I have some Pokemon Vs Aliens things to share very very soon! I originally intended for the coming updates to be posted upon my 1000 watch mile stone, but both life and emotional matters bogged that goal down.
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That said, I am really getting hyped to share what I have coming together! Coming really soon is a collection of minigames and boss WIP stages. Most coupled with notes as to how the stage will work, and changes planned. This collection will also have a copy of the first build of PvA! The version that is currently posted is the second build. Also going to include a peak into the 3'rd build of PvA in two versions; One of those being a brief look into Lily's next chapter. There will be questions in the pack of what need feedback on. Don't worry, it will only be a few bullet points, and will only need a few words to get the answer across. Deleted and outdated artwork is also thrown in. I'm contemplating if I should include some additional teaser information, like which Pokemon are confirmed to be Exstroy, bosses, friends and allies within the game. If so, then it will be written so that it's not spoiler material. I aim to get this collection pack out sometime in the next week's time.
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As for after that, I will work towards getting the next chapter ready. Sadly, it will only consist of up to 1 boss. The chapter will fallow Mark at the beginning of his storyline, up to meeting, and eating his first Exstory. (Knowing some of you, I'm guessing Mark won't make it past that point. |3 ) The next chapter will be of the third build of PvA, however there will be some features missing compared to the collection pack third builds. Mostly minor details, but putting the bigger steps first for now. Mark's chapter is close to ready. The main things needing work on is the vore animations and dialogue. Plus anything other bugs I come across. Not putting an estimate date on the release of this chapter due to the unforeseen bugs and issues I'll encounter. Also because of life road blocks.
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AN ANNOUNCEMENT FOR FALLOWING CHAPTERS
With the PvA project being as large as it is. I've decided to reevaluate PvA's work priorities! While yes, PvA did start out it's life as a vore game. It has changed and turned into something much more to me. It is now a story which I'd like to tell to you, and like the character's I've managed to design. The game Undertale has helped me to focus in a bit more as of late too, as of where I'd like to lead PvA. I would say that PvA is now a character focused game with the gameplay a focus strongly second so the player enjoys the ride. This being the main case, this means that the vore aspect is being knocked down a few pegs. In my mind, vore as the focus of the game will drag it down. Look around at other vore games. In PvA, vore is treated more as something that happens rather then focusing on it. Don't get me wrong, it doesn't mean that vore can't be focused when it does happen. As much as I love vore.
... Back on track! The point I'm driving at is that the quality of said vore scenes will be changing. Because of the amount of ground to cover, bosses to build, characters to write, scenes to cry at, etc. I'll be cutting down on vore animations. Instead, I'd like to enlist help from vore writers to describe the scenes for me. This will also effect the post vore game over screens which would be turned into a single character in stomach scene. (unless there were other character's sharing the same stomach.) Now, before you all go starting a riot and burning down my den. This cut doesn't mean that vore animations are out of the question. There are still a few key animations that I'd like to come to light, along with some post vore screens. Also, I'll be willing to add in animations that other people have made for the game. (Although it doesn't seem like anyone actually helps with.) Even with the vore animations in place, I still want the vore text to be an option, because text can be a lot more descriptive then what a pixalized animation can show.
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That said, I look forward to hearing what you guys think about it. Feel free to share your thoughts! ^^
---
That said, I am really getting hyped to share what I have coming together! Coming really soon is a collection of minigames and boss WIP stages. Most coupled with notes as to how the stage will work, and changes planned. This collection will also have a copy of the first build of PvA! The version that is currently posted is the second build. Also going to include a peak into the 3'rd build of PvA in two versions; One of those being a brief look into Lily's next chapter. There will be questions in the pack of what need feedback on. Don't worry, it will only be a few bullet points, and will only need a few words to get the answer across. Deleted and outdated artwork is also thrown in. I'm contemplating if I should include some additional teaser information, like which Pokemon are confirmed to be Exstroy, bosses, friends and allies within the game. If so, then it will be written so that it's not spoiler material. I aim to get this collection pack out sometime in the next week's time.
---
As for after that, I will work towards getting the next chapter ready. Sadly, it will only consist of up to 1 boss. The chapter will fallow Mark at the beginning of his storyline, up to meeting, and eating his first Exstory. (Knowing some of you, I'm guessing Mark won't make it past that point. |3 ) The next chapter will be of the third build of PvA, however there will be some features missing compared to the collection pack third builds. Mostly minor details, but putting the bigger steps first for now. Mark's chapter is close to ready. The main things needing work on is the vore animations and dialogue. Plus anything other bugs I come across. Not putting an estimate date on the release of this chapter due to the unforeseen bugs and issues I'll encounter. Also because of life road blocks.
---
AN ANNOUNCEMENT FOR FALLOWING CHAPTERS
With the PvA project being as large as it is. I've decided to reevaluate PvA's work priorities! While yes, PvA did start out it's life as a vore game. It has changed and turned into something much more to me. It is now a story which I'd like to tell to you, and like the character's I've managed to design. The game Undertale has helped me to focus in a bit more as of late too, as of where I'd like to lead PvA. I would say that PvA is now a character focused game with the gameplay a focus strongly second so the player enjoys the ride. This being the main case, this means that the vore aspect is being knocked down a few pegs. In my mind, vore as the focus of the game will drag it down. Look around at other vore games. In PvA, vore is treated more as something that happens rather then focusing on it. Don't get me wrong, it doesn't mean that vore can't be focused when it does happen. As much as I love vore.
... Back on track! The point I'm driving at is that the quality of said vore scenes will be changing. Because of the amount of ground to cover, bosses to build, characters to write, scenes to cry at, etc. I'll be cutting down on vore animations. Instead, I'd like to enlist help from vore writers to describe the scenes for me. This will also effect the post vore game over screens which would be turned into a single character in stomach scene. (unless there were other character's sharing the same stomach.) Now, before you all go starting a riot and burning down my den. This cut doesn't mean that vore animations are out of the question. There are still a few key animations that I'd like to come to light, along with some post vore screens. Also, I'll be willing to add in animations that other people have made for the game. (Although it doesn't seem like anyone actually helps with.) Even with the vore animations in place, I still want the vore text to be an option, because text can be a lot more descriptive then what a pixalized animation can show.
---
That said, I look forward to hearing what you guys think about it. Feel free to share your thoughts! ^^
FA+

http://www.furaffinity.net/user/flareblitz/
:D
...ha, but no, that actually sounds really neat! I know that vore as a focus can quickly ruin a game. Having ore present and doable without it being the main focus, though, is certainly a wise decision.