Doom (2016) - Everything's Been Fixed
9 years ago
General
Okay, maybe not everything's been fixed about the new Doom, but it's become quite obvious that Id Software is listening to the complaints of their fans and is trying to address them, and you can tell from their E3 presentation:
In case you don't want to/can't watch that vid, here are the highlights:
[Multiplayer]
Classic Deathmatch and Other Free-for-All Modes: Tired of being segregated into teams all the time? Just wanna blast apart everything and everyone in your way? Now you can! Details were scant about what these FFA gametypes will offer however. Also, do bear in mind that they didn't mention whether the Classic Deathmatch mode will feature loadouts or not. We'll have to wait and see just how excited we should get, but at least now no one is safe from your bloodlust! ;)
New Gametypes: A single-flag CTF variant called Hexodus and a capture point variant called Sector. No significant details were given about these modes either, but I'm itching for some CTF, that's for sure. XD
Unto the Evil Pay DLC Pack: Purchasing the first DLC pack will net players 3 new maps, a new gun, a new piece of equipment, new armor customization options and taunts, and the ability to play as a new demon called the Harvester, which looks a lot like the Summoner from the campaign except it apparently electrocutes people into dust with the zap-beams from its hands. XD
[SnapMap]
Hell Tileset: Yes, finally, Hell-themed modules will be made available to SnapMap builders. Now you can venture into the fiery depths of the underworld and will no longer be saddled with endless metal corridors. However, the video doesn't make it clear whether the Hell modules can be used in conjunction with the standard modules, or if you can only have one type of visual theme per map, but at least we'll have some reprieve from all the techbase levels!
Weapon Wheel: Yes, finallllly, you can make true singleplayer experiences with a full complement of weapons instead of a two-weapon limit, and switch between them all freely. They didn't say whether the weapon wheel will be available in multiplayer gametypes, but just having it at all is incredibly welcome.
New Props, Items, Weapons and Logic Functions: They didn't really say what they were (a somewhat frustrating recurring theme in this video), but more customization options are always a good thing to have with your level-creation tools! :)
All of this content will be free, aside from the DLC pack, so anybody who's got Doom will get the majority of these goodies.
And I thought I wasn't going to have anything to look forward to at E3 this year. ;)
~
In case you don't want to/can't watch that vid, here are the highlights:
[Multiplayer]
Classic Deathmatch and Other Free-for-All Modes: Tired of being segregated into teams all the time? Just wanna blast apart everything and everyone in your way? Now you can! Details were scant about what these FFA gametypes will offer however. Also, do bear in mind that they didn't mention whether the Classic Deathmatch mode will feature loadouts or not. We'll have to wait and see just how excited we should get, but at least now no one is safe from your bloodlust! ;)
New Gametypes: A single-flag CTF variant called Hexodus and a capture point variant called Sector. No significant details were given about these modes either, but I'm itching for some CTF, that's for sure. XD
Unto the Evil Pay DLC Pack: Purchasing the first DLC pack will net players 3 new maps, a new gun, a new piece of equipment, new armor customization options and taunts, and the ability to play as a new demon called the Harvester, which looks a lot like the Summoner from the campaign except it apparently electrocutes people into dust with the zap-beams from its hands. XD
[SnapMap]
Hell Tileset: Yes, finally, Hell-themed modules will be made available to SnapMap builders. Now you can venture into the fiery depths of the underworld and will no longer be saddled with endless metal corridors. However, the video doesn't make it clear whether the Hell modules can be used in conjunction with the standard modules, or if you can only have one type of visual theme per map, but at least we'll have some reprieve from all the techbase levels!
Weapon Wheel: Yes, finallllly, you can make true singleplayer experiences with a full complement of weapons instead of a two-weapon limit, and switch between them all freely. They didn't say whether the weapon wheel will be available in multiplayer gametypes, but just having it at all is incredibly welcome.
New Props, Items, Weapons and Logic Functions: They didn't really say what they were (a somewhat frustrating recurring theme in this video), but more customization options are always a good thing to have with your level-creation tools! :)
All of this content will be free, aside from the DLC pack, so anybody who's got Doom will get the majority of these goodies.
And I thought I wasn't going to have anything to look forward to at E3 this year. ;)
~

FA+

I had either 3 or 4 crashes to desktop while playing Doom, but that was over the span of 60 hours. Everyone who's played the game seems to experience crashes, but they're not often. If you play, you should be fine for most of your playtime.