"Twin Gym - The Game" - July 2016 update
10 years ago
General
Hey, couple of things to report this month.
1. I've dug into RenPy's documentation and, thanks to that, I've managed to remove most of the extra images I had to create for the game's characters. Now there are only basic ones left and they're the only ones I need. So, the game takes less space now and I have way less work to do when I want to introduce a new character or give everyone a new expression :)
2. Again, I dug around in the docs and found a way for the game to have a gallery. Once you unlock a scene, you'll be able to find it there. The gallery will be, of course, available from the main menu.
3. Started working on a script for a rather long scene and... I learned something. Don't do sequential renders with completely different character poses in all of them, otherwise when you write the script for them, you have to explain why the guys are jumping around every five seconds... I'll probably delete what I wrote so far, combine the renders I've done into 2 or 3 sets, write shorter scripts for those and make the game choose one of them at random. Not sure yet.
4. I'll be honest here. That aformentioned scene script fiasco kinda undermined my confidence in my writing skills and I've only written one scene after that. This time, the flow between the scene's images is more fluent and I think the script turned out pretty good. Still, I need to finish the renders. They're only roughly positioned.
1. I've dug into RenPy's documentation and, thanks to that, I've managed to remove most of the extra images I had to create for the game's characters. Now there are only basic ones left and they're the only ones I need. So, the game takes less space now and I have way less work to do when I want to introduce a new character or give everyone a new expression :)
2. Again, I dug around in the docs and found a way for the game to have a gallery. Once you unlock a scene, you'll be able to find it there. The gallery will be, of course, available from the main menu.
3. Started working on a script for a rather long scene and... I learned something. Don't do sequential renders with completely different character poses in all of them, otherwise when you write the script for them, you have to explain why the guys are jumping around every five seconds... I'll probably delete what I wrote so far, combine the renders I've done into 2 or 3 sets, write shorter scripts for those and make the game choose one of them at random. Not sure yet.
4. I'll be honest here. That aformentioned scene script fiasco kinda undermined my confidence in my writing skills and I've only written one scene after that. This time, the flow between the scene's images is more fluent and I think the script turned out pretty good. Still, I need to finish the renders. They're only roughly positioned.
FA+

also adding a gallery, very smart move, easier for the fapping!! ><
I've done the "Too ambitious" gig before... It does make a person/orc think. (#Orc&Thinkinthesamesentence)
You'll probably get a ton of solid praise anyway! I know I'm signed up to "enjoy" the end result!