360 VR growth
9 years ago
For those who have a 3d VR player, like an Oculus, Gear or Cardboard, I have a video of the elevator growth animation I have in my scraps. Its a very rough animation and I've only rendered only half of it so far, but its about 23 seconds so feel free to DL if you want to check it out ^^.
Please DONT download if you don't have an appropriate player like the ones I mentioned above though; you won't be able to see anything worthwhile, and I don't want to piss off dropbox with too high a traffic. Link -> https://www.dropbox.com/s/8rdarhs6z.....60_TB.mp4?dl=0
Now, onto the topic more generally:
Jamesfoxes rendered out a version of the first dragon growth animation a few months ago, and I got to see it fairly recently at AC. I was very excited to see it, even though I knew that the animation was shit, full of pops and broken poses as the animation wasn't designed for that camera angle. Regardless, seeing Andre grow before me (and then above me, forcing me to crane my neck up at him) was a very... visceral... experience ^^. I also got the chance to show it to around 20 or so people and gauge their reactions, and it was generally positive to very positive feedback ^^. Specifically,
- One person got motion sickness - which surprised me as I am easily susceptible to it, but didn't have an issue
- Two people commented that it was scary. One was serious and took the system off before walking away, the other had a wry smile on their face after watching it all. So i don't think that was bad feedback ^^.
- Two people more or less shrugged, taking the headset off before the video had completed, having presumably seen enough.
- The vast majority liked it, ranging from a causal 'yeah that was cool' to an excited 'wow that was amazing!'
- two people attempted to move backwards in awe. One just took a full step, but another kept backpedaling, lucky not to trip over the chairs behind him as his mouth hung agape, staring upwards.
Personally, I am very excited by this medium. It's a massive shame that it isn't widely adopted, as then I would be making all of my animations in this manner ^^. It really does crank the experience to over 9000. I'd like to make a good polished, purposed video in the medium at some point in the future. I really hope this takes off, and doesn't just fade away as a gimmick until the next generation has its VR surge.
Please let me know if you have a VR player of some sort, and if you DL the link, let me know what you thought of it ^^.
Please DONT download if you don't have an appropriate player like the ones I mentioned above though; you won't be able to see anything worthwhile, and I don't want to piss off dropbox with too high a traffic. Link -> https://www.dropbox.com/s/8rdarhs6z.....60_TB.mp4?dl=0
Now, onto the topic more generally:
Jamesfoxes rendered out a version of the first dragon growth animation a few months ago, and I got to see it fairly recently at AC. I was very excited to see it, even though I knew that the animation was shit, full of pops and broken poses as the animation wasn't designed for that camera angle. Regardless, seeing Andre grow before me (and then above me, forcing me to crane my neck up at him) was a very... visceral... experience ^^. I also got the chance to show it to around 20 or so people and gauge their reactions, and it was generally positive to very positive feedback ^^. Specifically,
- One person got motion sickness - which surprised me as I am easily susceptible to it, but didn't have an issue
- Two people commented that it was scary. One was serious and took the system off before walking away, the other had a wry smile on their face after watching it all. So i don't think that was bad feedback ^^.
- Two people more or less shrugged, taking the headset off before the video had completed, having presumably seen enough.
- The vast majority liked it, ranging from a causal 'yeah that was cool' to an excited 'wow that was amazing!'
- two people attempted to move backwards in awe. One just took a full step, but another kept backpedaling, lucky not to trip over the chairs behind him as his mouth hung agape, staring upwards.
Personally, I am very excited by this medium. It's a massive shame that it isn't widely adopted, as then I would be making all of my animations in this manner ^^. It really does crank the experience to over 9000. I'd like to make a good polished, purposed video in the medium at some point in the future. I really hope this takes off, and doesn't just fade away as a gimmick until the next generation has its VR surge.
Please let me know if you have a VR player of some sort, and if you DL the link, let me know what you thought of it ^^.
FA+

http://appleinsider.com/articles/15.....ogle-cardboard
I have a 7 inch Android tablet that I found a cardboard kit for, but the official Cardboard app doesn't support it. But if I can run it on iPhone that will be awesome!
So, heh, yeah, you know what I'm talking about, and you're pretty much the reason that I got interested in them! So, uh, thanks!
Yeah with the people who were wathing it too, I would say that I found the VR to be amazing, especially when looking further and further up, looking at all of the different details. It was just one hell of a cool experience.
iOS' hyper sandboxed ecosystem makes it a little difficult to get streaming video working. I can't be the only one out there with Cardboard and an iPhone.
Also, PSA: the Viewmaster VR is cardboard compatible and (I think) way more pleasant to use and roughly the same price.
I have a VR headset but haven't tried the elevator growth file yet, though I will definitely be checking it out at some point soon.
The only real things holding VR back so far seems to be the price of the devices and the system requirements to use them. As long as developers continue to make fun and unique games hopefully the popularity will last, then sooner or later the price will eventually come down so they're more accessible to the average gamer.
https://www.youtube.com/watch?v=I1t5J1xCzhU
Could i get the download link? I think im gonna order a cardboard tonight and would love to try out that video for you
I am experimenting with the unrealengine latly to test out the models and...um animations. I am new to 3d animating so my knowledge is pretty limited but everything runns smooth after the import and you can walk arround in the scene . It does not even has to be rendered, but saving the file and loading the mesh in the first time takes abit longer. I hope that could help you ^^;
http://journal.frontiersin.org/arti.....016.00027/full
Any OTHER ways I could view it? can't find it anywhere else.