A thing I worry about with PvA
9 years ago
Amoung many things I worry about with PvA. There is one thing I've been contemplating over today.
I worry about PvA just being writen off as a fetish/vore game before people give it an honest try. The part I actually want to focus more on is the story and characters. The vore theme is just a thing that happens in the story and as a vore fan; the vore aspect is more focused on then otherwise.
One idea I had was to actually remove the vore ability all together in hopes more people can enjoy the game. Problem is a lot of story archs would be lost and don't even know if the current story would be able to hold up. So, vore stays.
The issue with how much time (in game) is spent looking at the vore. With us vore fans getting our vore fun. A non-vore fan would be board or questioning why a bunch of people with like this. So I came up with a plan to fix this. . .
There will be 2 modes the player can choose. Mode one will have much less focus on tge actual vore scenes. Dialog about the vore will stay the same, but there will only be one quick scene to convey to the player that they have been nommed. The scene will be a shot from inside the mouth looking out. The prey just outside. The teeth will chomp the prey and fade to black. Then game over screen. This will most likely be the default vore animation too until better scenes are made for the other mode.
Mode 2 will be the vore fan mode. Where if available, you get more in depth looks at the vore scenes. Giving us vore fans the stuff we like. The scenes will very however. Animations like in the existing demo might be saved for special or desired bosses. For the rest, I would like to have a rp dialog setup with sprites to help the scene. Likely be the same style as the animations, but the plus is more people can help with these.
Both modes with be an option in one game. It will ask you before a new journey and you'll have the ability to change it. Ether from the "options" menu or (hopefully) the ingame pause menu.
That's about it for now. Your thoughts please? :3
I worry about PvA just being writen off as a fetish/vore game before people give it an honest try. The part I actually want to focus more on is the story and characters. The vore theme is just a thing that happens in the story and as a vore fan; the vore aspect is more focused on then otherwise.
One idea I had was to actually remove the vore ability all together in hopes more people can enjoy the game. Problem is a lot of story archs would be lost and don't even know if the current story would be able to hold up. So, vore stays.
The issue with how much time (in game) is spent looking at the vore. With us vore fans getting our vore fun. A non-vore fan would be board or questioning why a bunch of people with like this. So I came up with a plan to fix this. . .
There will be 2 modes the player can choose. Mode one will have much less focus on tge actual vore scenes. Dialog about the vore will stay the same, but there will only be one quick scene to convey to the player that they have been nommed. The scene will be a shot from inside the mouth looking out. The prey just outside. The teeth will chomp the prey and fade to black. Then game over screen. This will most likely be the default vore animation too until better scenes are made for the other mode.
Mode 2 will be the vore fan mode. Where if available, you get more in depth looks at the vore scenes. Giving us vore fans the stuff we like. The scenes will very however. Animations like in the existing demo might be saved for special or desired bosses. For the rest, I would like to have a rp dialog setup with sprites to help the scene. Likely be the same style as the animations, but the plus is more people can help with these.
Both modes with be an option in one game. It will ask you before a new journey and you'll have the ability to change it. Ether from the "options" menu or (hopefully) the ingame pause menu.
That's about it for now. Your thoughts please? :3
FA+

You've still got all the puzzles and action sequences to keep any general player invested in the game, having all sorts of minigames and challenges to take on with the cast of characters, many of which don't even involve vore directly (bosses and Archie aside).
But, of course, making two would likely double the work load on you, so it really comes down to how much time and effort are you willing to spend on creating two different scenarios (or at least finales) to each arc?
That's all I meant, would just add more for you to write into the game so that each option functions properly.
Though, I've never used the program you use to make PvA, so I don't know exactly how much more work that puts on you, I just guessed. XD
If its reasonably explained I say "Why not?" its all about how far you go into detail. I suffer from the same issue that you go through and I have to ask myself what kind of game I'm making.
In the end its not a game for Public, not one I can likely put up on steam without getting a ton of slack simply for having "Furries" people are going to dislike and hate whatever I will do.
But I found that people that aren't into vore, will prefer the story over the scenes itself. Scenes should be there to convey emotions and story, if they are mandatory and you cut them out for the sake of the non-vore lovers, emotions and other things are getting lost.
The big question is, how detailed can we go before it turns too much into a fetish game? And when is a game a fetish game?
Technically a voreaphile would try out a game sometimes only cause of 1 vore scene in it, does it make it already a fetish game? I don't think so.
Are there many vore scenes in it? Well it makes it may look closer to one, but its always public opinion and everyone has differing opinions from it. Despite what we do there will always be a few that see it as a fetish game. I try to convey as many vorish options are there are non-vorish, despite the vore sequences being likely a majority for choices, as it fits to the characters, theme and world.
In the end I think... what we should try to do is to make the best we can, regardless of who we try to please and once that is achieved we can decide for secondary modes to broaden the crowed.
Some may think of it as fetish game, as long there is even only a mode for it available. But what we do is a passion Project, nothing less and we shouldn't be discouraged by it.
I began and overthrew my game Project MANY times starting from scratch to get it where I have it now and I will be damend if I won't do my utterly best on it, despite what people might categorize it for. Even people that don't like vore, can enjoy a vore game with a good story, as they will see it simply as story mechanism of what it should be.
You were doing a great job to convey story over vore from what I know in the past and I'm sure you didn't do any less. Call me on skype and we will run by our two games in comparison and give each a honest look at each others game. That might help to ensure both of our games to be good in the way they are, when one game maker to another takes an honest look.
I myself wish to get into game making but, nobody wants to really kick me off with some help :/
Again, haha, shame on me for thinking such opinion without looking at it all.
Also, think FA would the only host for PvA. Since other Pokémon fangame just got shut down by Nintendo.
But I admit that your point about Nintendo taking a dislike in unofficial games about pokemon is true. Though the game(s) in question was(were) more akin to the official games.
I'm all over the place at this point, but i'll end with this, don't try to hide what makes the game special, think of ways to get people to embrace it.