Resources that were helpful to me
8 years ago
I'm a little busy this morning so I may add to this later. I was asked, so these are free resources that have proven helpful to me over the years. I'll expand this into paid resources later, and I'm sure that in my rush I've forgotten many. Please, if you've found something helpful in a professional capacity, comment it in.
2D:
Antarctic Press - http://www.antarctic-press.com/html.....+To+Draw+Manga
Artists with a hunger to learn know that bookstores are full of JUNK. How-to books are a dime a dozen and I know 3 people close to me who have published them (I'm not saying they're bad, I'm saying the market is flooded). It's hard to find good books that will challenge you for more than a few years. These guys are worth it. They publish American manga artists and they know their shit.
Feng Zhu - https://www.youtube.com/user/FZDSCHOOL/videos
Feng is a professional concept artist with film and game experience. His foundations are incredibly strong. If you want to be amazed at a piece going to sketch to production in under two hours, check his stuff out. If you're interested in paying you can apply to his school which he teaches himself.
Sycra Yasin - https://www.youtube.com/user/Sycra/videos
Sycra is a talented concept and design artist. His tutorials are helpful if you appreciate a blended anime style or if you need any training whatsoever on color theory.
Scott Robertson - https://www.youtube.com/user/scottr.....ndesign/videos
Scott's mechanical skills are beyond reproach. He could do flawless perspective with his eyes closed. His material aren't tutorials so much as a window into his mind while he works, but it's invaluable.
3D:
CG Society - http://www.cgsociety.org/
How this place has remained a 'secret' for so long is a mystery to me. Being the art submission site that pros use, this place's gallery is full of art that can be learned from just by looking. But they also offer forums. Workshops. Tutorials. Community.
UDK 4 - https://www.unrealengine.com/what-i.....nreal-engine-4
The fact this is free is amazing. This is mostly a tool for teaching yourself. These people set the standard. Use their incredibly easy fbx/obj import tools and see how your objects and characters work in an actual environment. Invest the time in learning shaders and shader math. Worth it if you want to make games someday.
Darrin Lile - https://www.youtube.com/user/DarrinLile/videos
Darren's Blender videos are extensive. He has multipart series' on the basics. He covers game, object, character and environment art.
2D:
Antarctic Press - http://www.antarctic-press.com/html.....+To+Draw+Manga
Artists with a hunger to learn know that bookstores are full of JUNK. How-to books are a dime a dozen and I know 3 people close to me who have published them (I'm not saying they're bad, I'm saying the market is flooded). It's hard to find good books that will challenge you for more than a few years. These guys are worth it. They publish American manga artists and they know their shit.
Feng Zhu - https://www.youtube.com/user/FZDSCHOOL/videos
Feng is a professional concept artist with film and game experience. His foundations are incredibly strong. If you want to be amazed at a piece going to sketch to production in under two hours, check his stuff out. If you're interested in paying you can apply to his school which he teaches himself.
Sycra Yasin - https://www.youtube.com/user/Sycra/videos
Sycra is a talented concept and design artist. His tutorials are helpful if you appreciate a blended anime style or if you need any training whatsoever on color theory.
Scott Robertson - https://www.youtube.com/user/scottr.....ndesign/videos
Scott's mechanical skills are beyond reproach. He could do flawless perspective with his eyes closed. His material aren't tutorials so much as a window into his mind while he works, but it's invaluable.
3D:
CG Society - http://www.cgsociety.org/
How this place has remained a 'secret' for so long is a mystery to me. Being the art submission site that pros use, this place's gallery is full of art that can be learned from just by looking. But they also offer forums. Workshops. Tutorials. Community.
UDK 4 - https://www.unrealengine.com/what-i.....nreal-engine-4
The fact this is free is amazing. This is mostly a tool for teaching yourself. These people set the standard. Use their incredibly easy fbx/obj import tools and see how your objects and characters work in an actual environment. Invest the time in learning shaders and shader math. Worth it if you want to make games someday.
Darrin Lile - https://www.youtube.com/user/DarrinLile/videos
Darren's Blender videos are extensive. He has multipart series' on the basics. He covers game, object, character and environment art.
(There's probably some overlap between this guy and Feng Zhu, but I learned a lot about matte painting BG techniques from Walid Feghali as well!)