Random game design idea, just for shits and giggles.
9 years ago
A great idea for a alien invasion style game cane to mind. Wouldn't work for PvA due to the story already in place, but an idea that be good to mention.
Since PvA is a guide "hallway" kind of adventure. I've been wondering if there was any way to expand of the world and make it a bit open.
The idea I came up with us this. The aliens crash on one side of the map and MC (Main character)'s town is right close by. The world is completely open and you can go just about anywhere, anytime, in realtime. There would be a 24 hour clock and as time goes on. The Aliens spread in real time. The player would have to decide which way they would wanna go. They are not told. The point is to gain as many fallowers as you could and not be killed (or eaten in our case). The player would only get one life with only temp saves. Once the player dies, they start all over again. The end goal would be to meet at a stronghold then go into the big battle with the ad of the allies picked up along the way. Each one would be an advantage in the battle to defeat the enemy.
Yes, this is very similar to PvA's storyline layout but with a ton of extra freedom thrown in. The big drawbacks however is less characterization. With all the towns villages and cities all be accessable, then character development would be more spread out. Meaning there would be more useless NPCs that are destined to be doomed. With the character that PvA is character focused, this idea would break a lot of things. Character and story wise. Plus there's the fact that you play more thenone character's story in the same time frame.
Since PvA is a guide "hallway" kind of adventure. I've been wondering if there was any way to expand of the world and make it a bit open.
The idea I came up with us this. The aliens crash on one side of the map and MC (Main character)'s town is right close by. The world is completely open and you can go just about anywhere, anytime, in realtime. There would be a 24 hour clock and as time goes on. The Aliens spread in real time. The player would have to decide which way they would wanna go. They are not told. The point is to gain as many fallowers as you could and not be killed (or eaten in our case). The player would only get one life with only temp saves. Once the player dies, they start all over again. The end goal would be to meet at a stronghold then go into the big battle with the ad of the allies picked up along the way. Each one would be an advantage in the battle to defeat the enemy.
Yes, this is very similar to PvA's storyline layout but with a ton of extra freedom thrown in. The big drawbacks however is less characterization. With all the towns villages and cities all be accessable, then character development would be more spread out. Meaning there would be more useless NPCs that are destined to be doomed. With the character that PvA is character focused, this idea would break a lot of things. Character and story wise. Plus there's the fact that you play more thenone character's story in the same time frame.
FA+

Though the part where all your progress is erased when you get defeated once could be an optional feature. Something like a hardcore mode. Some people may not like those big risks and some may not be good enough to make it too far into the game before being forced to start over.
Both projects sound interesting to do. Not enough pokemon vore games out there, you know? X3
Boss rush tournament could also be cool. I'm curious to see how it turns out.
And the "if you die you have to restart" steals a lot of story for player that arent that good, like me.
You have more or less described the project I'm currently working on, albeit with a few differences but quite close.
If you do decide to work on this side project I wish you the best of luck!