[Daydream Info] Introduction and Foundation
8 years ago
Oh, hello!
I've been "daydreaming", writing stories visually/experientially through the eyes and perspectives of the characters I've created in the settings I've created, since I was 9. As these stories are written through the eyes of living beings who live their days one at a time, just like we do, there is no plot. Events take place as they do, and I don't control each character's individual action if I can help it. I don't think I'm omniscient, because while taking the perspective of one character I only know what they know. When I'm a character, I suppose I can be seen as taking a spot in their mind, but I am not them and they are not aware of me, just like book or movie characters are not aware of their audiences.
I typically jump from life to life, through different planets, universes, and dimensions, usually by attaching myself to a character who is going there from the place I focused on.
Now, speaking in reference to the place I've created:
There are infinite dimensions and universes all over space. There are different races and species to start with. Originally, I eliminated the existence of humans. The story was that they caused the end of their world and destroyed their solar system because they sucked and didn't respect the earth and all that. But over time, they've become more present overall, in some places much more than others. Once humans were destroyed, somehow eventually came the humanoids~
[Humanoid Race]
Humanoids are beings that can appear to be human and usually take a human form, but are actually other living beings, usually animals. Humanoids use magic from nature and are stronger than humans in every way. They can teleport to places they have been before or with other people and communicate with telepathy. They have higher temperatures (varying by species) and their stomach acid is strong enough to dissolve whatever they have to eat, so they almost never have to excrete anything and don't throw up unless they are fatally ill. The acid strength varies depending on the species. Humanoids often have physical characteristics and traits of their specific species. For example, humanoids of flying species have the option of having wings proportional to their bodies, allowing them to fly, and humanoids with moving ears and tails can have them visible as well and be able to use them. Humanoids are able to choose whichever aspect of their natural form they would like to show and also have it not show if they don't want to. Humanoids can only change between their human-appearing forms and their natural forms. They usually don't have multiple lives, but their spirits can sometimes be brought back to the living world and given back their physical form. Pregnancy is not usually very visible, and children are carried for a very short amount of time. Growth and maturity accelerate and humanoid children are usually much more mature and stronger than human children. Once they are of a teen-like age aging begins to slow down. Humanoids live much longer than humans (though lifespan varies by species), and do not usually show signs of old age in their human-appearing form. They also heal at an accelerated rate (usually almost immediately), without scars or permanent markings forming. Their interactions with humans can be friendly, but are usually apprehensive and distrusting at first unless their species was one that once lived alongside humans often, such as a dog or cat. These species are rare. They usually lack religion, but some species have identified deities that they respect and acknowledge. As a result of the lack of religion, they lack a reason for certain actions or thoughts to be forbidden, and are therefore much more open-minded, carefree, and relaxed overall than humans. Humanoids can turn feral if put into highly stressful or traumatic situations for too long, but once they have been free of them for a while they can start to act normal again.
Though they usually live and travel alone or in very small groups, humanoids often live in mixed societies in nature, or with their species in isolated groups. Their species usually do not have a collective history.
[Non-Humanoid Races]
Non-Humanoids usually are born or newly arrive in the form that is what they truly are and cannot be completely or permanently change. This includes centaurs and satyrs, merfolk and sirens, demons (succubi, incubi, imps, etc.), insects/bugs, plants, elementals, fairies, vampires, and more. Many are beings who sense most of the world around them through magic or energy of some sort. Magical non-humanoids' magic usually comes from within and/or their connection their race. Non-humanoids can be much stronger than humanoids or about the same strength, depending on the specific race. They have less relation to humans and don't get along with them as well. Many of these races are not recognized by human religion, and are as a result seen as unnatural and monstrous and usually mistreated by them. Non-humanoid races (if not alone) often live in large societies made up of their race, with governments or hierarchies and social customs. They often have a preserved history of their race.
[Humans]
The origin of humanoids. In comparison to most other species they are extremely weak and untalented. They are seen as semi-intelligent, build things with no attention to how they impact the earth, and mistreat most species for their own entertainment. They can't teleport or use magic or telepathy. In high numbers they can be difficult to face, and it's often the only thing they have going for them. They usually live in big cities and suburbs where humans dominate. In some human-led areas other species and races are allowed, usually humanoids with the most acceptance while other races find it hard to live there due to accessibility issues or racism, but in some places humans attack any other species who might venture in. Some other races avoid and kill humans out of fear of being put in a circus or zoo or being killed or imprisoned by them first. Human living spaces are usually not as technologically as advanced as humanoid living spaces, but some human societies (very, very few) have begun creating primitive machines that can open some portals to places they haven't been. In places where humans can be kept as pets, they are known for their awkwardness in most situations, trainability due to long memory and intelligence, and usually the inability to speak, though pet humans who can speak are seen as more valuable. Pet humans are bred intentionally to not have the ability to speak, and before being owned they live in communities where they are taught to be cooperative and obedient, and to think less than normal humans. Normal humans who are raised with humanoids tend to be slightly stronger and healthier than humans raised with other humans. Humans once had many different appearances depending on the area they were born in, but once the race resurfaced these differences disappeared. Humans commonly hold an ancient monotheistic religion and live by their beliefs in it, though it was written before a majority of the species and races that appeared after their destruction arose. As a result, they often mistreat these species and see them as inherently evil or wrong in some way. This discrimination makes it hard for many races to interact with and accept humans as beings somewhat equal to them. The religion also makes many actions forbidden or wrong, and other races fail to understand why humans continue holding such beliefs when it limits their lives in such a way.
[Legendary Races]
Legendary races are usually seen as authority figures, live a long time, are often very rare, and are very powerful. There are not many legendary races, but the most common to be found are dragons, phoenixes, gods/goddesses/deities, elemental spirits, and walking spirits.
[Other Races]
Another race is the android race, made up of living beings whose bodies were created by other beings using unnatural materials. Once created, they almost always have souls and sentience. Their souls often exist in their brains, and can be transferred from body to body. They are able to endure a lot of force to their bodies, but are not self-healing and must be repaired when physically damaged. They can't really get sick, but can get bugs and virus spread electronically. They vary greatly in appearance, physical complexity, personality, strength, and purpose, but some made for consumers in cities can have exact copies of themselves. However, these usually stray from their default identities and change once they have their own life and owner.
Once an organic being dies, their spirit or soul will go to an afterlife specific to their location or race. The afterlife is a state and a location, where beings who have lost their physical forms can still live and thrive. It is usually in the same location as the living world, but in the sky and in a different realm that only they can visit. Some afterlives have their own laws and hierarchies, and some have their own organizations. However, while the beings there are just as sentient as before, the afterlife is not a direct mirror of the realm of the living. Some beings there can travel between realms and dwell among the living, and some races can see and interact with them.
Magic can be used with spells, edible things, or just through being manipulated by the user's body. It is used most often for healing, fighting, and traveling. It is also common to imbue clothing items with magic and to use magic for cooking. For magical non-humanoid races, magic is present or used in almost every aspect of life.
I typically jump from life to life, through different planets, universes, and dimensions, usually by attaching myself to a character who is going there from the place I focused on.
Now, speaking in reference to the place I've created:
There are infinite dimensions and universes all over space. There are different races and species to start with. Originally, I eliminated the existence of humans. The story was that they caused the end of their world and destroyed their solar system because they sucked and didn't respect the earth and all that. But over time, they've become more present overall, in some places much more than others. Once humans were destroyed, somehow eventually came the humanoids~
[Humanoid Race]
Humanoids are beings that can appear to be human and usually take a human form, but are actually other living beings, usually animals. Humanoids use magic from nature and are stronger than humans in every way. They can teleport to places they have been before or with other people and communicate with telepathy. They have higher temperatures (varying by species) and their stomach acid is strong enough to dissolve whatever they have to eat, so they almost never have to excrete anything and don't throw up unless they are fatally ill. The acid strength varies depending on the species. Humanoids often have physical characteristics and traits of their specific species. For example, humanoids of flying species have the option of having wings proportional to their bodies, allowing them to fly, and humanoids with moving ears and tails can have them visible as well and be able to use them. Humanoids are able to choose whichever aspect of their natural form they would like to show and also have it not show if they don't want to. Humanoids can only change between their human-appearing forms and their natural forms. They usually don't have multiple lives, but their spirits can sometimes be brought back to the living world and given back their physical form. Pregnancy is not usually very visible, and children are carried for a very short amount of time. Growth and maturity accelerate and humanoid children are usually much more mature and stronger than human children. Once they are of a teen-like age aging begins to slow down. Humanoids live much longer than humans (though lifespan varies by species), and do not usually show signs of old age in their human-appearing form. They also heal at an accelerated rate (usually almost immediately), without scars or permanent markings forming. Their interactions with humans can be friendly, but are usually apprehensive and distrusting at first unless their species was one that once lived alongside humans often, such as a dog or cat. These species are rare. They usually lack religion, but some species have identified deities that they respect and acknowledge. As a result of the lack of religion, they lack a reason for certain actions or thoughts to be forbidden, and are therefore much more open-minded, carefree, and relaxed overall than humans. Humanoids can turn feral if put into highly stressful or traumatic situations for too long, but once they have been free of them for a while they can start to act normal again.
Though they usually live and travel alone or in very small groups, humanoids often live in mixed societies in nature, or with their species in isolated groups. Their species usually do not have a collective history.
[Non-Humanoid Races]
Non-Humanoids usually are born or newly arrive in the form that is what they truly are and cannot be completely or permanently change. This includes centaurs and satyrs, merfolk and sirens, demons (succubi, incubi, imps, etc.), insects/bugs, plants, elementals, fairies, vampires, and more. Many are beings who sense most of the world around them through magic or energy of some sort. Magical non-humanoids' magic usually comes from within and/or their connection their race. Non-humanoids can be much stronger than humanoids or about the same strength, depending on the specific race. They have less relation to humans and don't get along with them as well. Many of these races are not recognized by human religion, and are as a result seen as unnatural and monstrous and usually mistreated by them. Non-humanoid races (if not alone) often live in large societies made up of their race, with governments or hierarchies and social customs. They often have a preserved history of their race.
[Humans]
The origin of humanoids. In comparison to most other species they are extremely weak and untalented. They are seen as semi-intelligent, build things with no attention to how they impact the earth, and mistreat most species for their own entertainment. They can't teleport or use magic or telepathy. In high numbers they can be difficult to face, and it's often the only thing they have going for them. They usually live in big cities and suburbs where humans dominate. In some human-led areas other species and races are allowed, usually humanoids with the most acceptance while other races find it hard to live there due to accessibility issues or racism, but in some places humans attack any other species who might venture in. Some other races avoid and kill humans out of fear of being put in a circus or zoo or being killed or imprisoned by them first. Human living spaces are usually not as technologically as advanced as humanoid living spaces, but some human societies (very, very few) have begun creating primitive machines that can open some portals to places they haven't been. In places where humans can be kept as pets, they are known for their awkwardness in most situations, trainability due to long memory and intelligence, and usually the inability to speak, though pet humans who can speak are seen as more valuable. Pet humans are bred intentionally to not have the ability to speak, and before being owned they live in communities where they are taught to be cooperative and obedient, and to think less than normal humans. Normal humans who are raised with humanoids tend to be slightly stronger and healthier than humans raised with other humans. Humans once had many different appearances depending on the area they were born in, but once the race resurfaced these differences disappeared. Humans commonly hold an ancient monotheistic religion and live by their beliefs in it, though it was written before a majority of the species and races that appeared after their destruction arose. As a result, they often mistreat these species and see them as inherently evil or wrong in some way. This discrimination makes it hard for many races to interact with and accept humans as beings somewhat equal to them. The religion also makes many actions forbidden or wrong, and other races fail to understand why humans continue holding such beliefs when it limits their lives in such a way.
[Legendary Races]
Legendary races are usually seen as authority figures, live a long time, are often very rare, and are very powerful. There are not many legendary races, but the most common to be found are dragons, phoenixes, gods/goddesses/deities, elemental spirits, and walking spirits.
[Other Races]
Another race is the android race, made up of living beings whose bodies were created by other beings using unnatural materials. Once created, they almost always have souls and sentience. Their souls often exist in their brains, and can be transferred from body to body. They are able to endure a lot of force to their bodies, but are not self-healing and must be repaired when physically damaged. They can't really get sick, but can get bugs and virus spread electronically. They vary greatly in appearance, physical complexity, personality, strength, and purpose, but some made for consumers in cities can have exact copies of themselves. However, these usually stray from their default identities and change once they have their own life and owner.
Once an organic being dies, their spirit or soul will go to an afterlife specific to their location or race. The afterlife is a state and a location, where beings who have lost their physical forms can still live and thrive. It is usually in the same location as the living world, but in the sky and in a different realm that only they can visit. Some afterlives have their own laws and hierarchies, and some have their own organizations. However, while the beings there are just as sentient as before, the afterlife is not a direct mirror of the realm of the living. Some beings there can travel between realms and dwell among the living, and some races can see and interact with them.
Magic can be used with spells, edible things, or just through being manipulated by the user's body. It is used most often for healing, fighting, and traveling. It is also common to imbue clothing items with magic and to use magic for cooking. For magical non-humanoid races, magic is present or used in almost every aspect of life.
FA+

Maybe not a story, but possibly a video game? Like Skyrim only more immersive and better.
You don't have to do anything with this, but I am fucking MOVED. Who knew an entire reality could be crammed in a head?
I couldn't be happier that you're having that type of reaction and think that >W<
And from what I know, there isn't much I could do with it, but idk. If I could make it a game, I would. It would work pretty well like that, I think ^w^
They are called Ti'Ban-u.
Ti'Ban-u means "woolly lizard" in their language.