3D Animation: Stage 2
8 years ago
Each day I'll get a little better...
Now listen closely, here's the deal. He'll slip and sl
In my time screwing around with SFM I believe that I've learned a good bit about posing, animation, and some staging/lighting. Nothing groundbreaking, but the basics. At this point I'd like to take my experience and actually make a well put together piece.
This leads me to 2 things;
1) If anyone is interested in seeing anything in particular, SFW or otherwise, let me know. I'm open for trying to make things outside my realm of inspiration
2) through days of testing stuff, I have come to the conclusion that SFM's particle system is crap and very limited. Particles don't collide with models (only the static world), they don't work on properly on like 50% of maps, and they're pretty damn basic. (some animations require some nice looking fluid physics if ya know what I mean)
So, this has prompted me to finally dive head first into Blender animation. No doubt I'll have to learn how to do the same things in Blender that I've learned in SFM, but hopefully it shouldn't prove too difficult. For now I'll just be porting SFM assets to blender or finding models online because my modeling skills are pretty bad and it'd take a month just to make something half decent to animate.
As far as current projects that I'm working on, they're all either proof of concept pieces that aren't worth uploading, or I ran into a problem part way through that I can't really fix. Unfortunately that includes the last project I teased a while back (Thanks SFM for making half the maps break my particles)
So if anyone wants to request anything, comment or send me a note or something. I'm sure I'll want something to do between learning Blender and playing Overwatch.
In my time screwing around with SFM I believe that I've learned a good bit about posing, animation, and some staging/lighting. Nothing groundbreaking, but the basics. At this point I'd like to take my experience and actually make a well put together piece.
This leads me to 2 things;
1) If anyone is interested in seeing anything in particular, SFW or otherwise, let me know. I'm open for trying to make things outside my realm of inspiration
2) through days of testing stuff, I have come to the conclusion that SFM's particle system is crap and very limited. Particles don't collide with models (only the static world), they don't work on properly on like 50% of maps, and they're pretty damn basic. (some animations require some nice looking fluid physics if ya know what I mean)
So, this has prompted me to finally dive head first into Blender animation. No doubt I'll have to learn how to do the same things in Blender that I've learned in SFM, but hopefully it shouldn't prove too difficult. For now I'll just be porting SFM assets to blender or finding models online because my modeling skills are pretty bad and it'd take a month just to make something half decent to animate.
As far as current projects that I'm working on, they're all either proof of concept pieces that aren't worth uploading, or I ran into a problem part way through that I can't really fix. Unfortunately that includes the last project I teased a while back (Thanks SFM for making half the maps break my particles)
So if anyone wants to request anything, comment or send me a note or something. I'm sure I'll want something to do between learning Blender and playing Overwatch.
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