Breath Of The Wild (Again)
8 years ago
General
Swiggity-swag
So, I really want to give this game a chance, but some things are just killing it for me. Some of these are minor nitpicks, others are obvious flaws that I never hear people talk about.
Weapons are just slightly more durable than glass. Boko clubs last about 2 enemies, and actual weapons last about 5 enemies. Not actual numbers, but its what it feels like, and probably not that far off. I've heard the Master Sword has some sort of cooldown, but that's still ridiculous. People keep saying "Use what you've got, you'll get more!" But all I've got are Boko Clubs and skeleton arms! I feel that after several hours, the number of real, non rusted weapons I have found shouldn't be in the single digits. Combat is fun. Stop making me worry about wasting good weapons on nameless grunts. Weapon durability means I don't have the resources to dick around and have fun. I have to save before seeing if my sword can chop down a tree, because I'm wasting the sword.
Cutscenes are not consistently skippable. I don't even mean story cutscenes. Other than the opening, I saw a skip option for all I've seen so far. I mean, why can I skip the shrine guy's two sentences, or the cooking animation, but not the 30 seconds it takes when I add more to my map?
Now heres something sort of positive. You've got your tutorial done good. Wake up, here's how you climb. You're not holding my hand and I appreciate that. But like, if you tell me "Get warm clothes or cook something to go into this cold place you need to pass through, at least point me in the direction of some. Give me a hint. I had no idea I could get warm clothes from a side quest with the old man until after it was too late to turn in said quest. I literally carried a lit torch all the way to one of the shrines, because I figured they'd put the warm clothes in my path, or put a hint to their location in plain sight. I hadn't even found a cooking pot yet.
Probably the most minor one, but the placement of the Dueling Peaks Stable. If you're like me, finding a horse after walking everywhere for like 3 hours is a godsend. I want to make sure it's not despawning if I turn off the game. It's great that I can register horses. Now, why is the stable AFTER Kakariko Village? Fuck going to see Impa, I need to make sure my horse won't disappear! Also, it's the closest stable to Kakariko Village. Calling it Kakariko Stable! Makes it so much easier for someone clueless to figure out that's what they're searching for online! I really want to not use a guide, but yeah, no. I need insurance that the thing getting me across the 20 billion miles of nothing slightly faster doesn't just poof away if I save and quit.
Also, THE MAP IS SO OPEN AND JUST FUCKING YELLS "EXPLORE ME!" BUT THERE'S NOTHING OF VALUE FOR EXPLORING! I don't know what Amber or Opals are used for, but like 90% of the time, if I find a random chest, it's one of those two things. Why am I getting that so early? If it's a crafting thing, there's no reason to be giving it to me before I've reached civilization. If they're for selling, same thing, but just give me the money instead, because that early, I don't know if they're just vendor trash or not. It's teaching the player that chests aren't worth going out of your way for. I found at least 30 chests in the starting area. I think 2 had something good in them. One of the shrines had a cool sword, and a chest in some ruins had some pants. That's really all I can remember. Open world means jack shit if there's nothing to do but walk from point A to point B. Fuck, at least Skyrim would put money in the random bandits you slaughter so you'd have gained something other than a weapon to replace the one you just broke over a goblin's head.
Inconvenient fast travel spots are terrible. They are supposed to be points of interest the player will return to frequently, in order to save time. When am I ever going to go back into a temple after clearing it the first time? In comparison, I can't fast travel directly to Kakariko Village. (EDIT: You actually sort of can. There appears to always be a shrine in or next to major landmarks.)
Also, in the continent the player is first on, do not put a surprise boss encounter! I just wanted to go hunting to get raw meat for the old dude's recipe. I got one shot by a rock monster that popped out of the ground somewhere in the forest. I was nowhere near equipped to do anything about it.
Weapons are just slightly more durable than glass. Boko clubs last about 2 enemies, and actual weapons last about 5 enemies. Not actual numbers, but its what it feels like, and probably not that far off. I've heard the Master Sword has some sort of cooldown, but that's still ridiculous. People keep saying "Use what you've got, you'll get more!" But all I've got are Boko Clubs and skeleton arms! I feel that after several hours, the number of real, non rusted weapons I have found shouldn't be in the single digits. Combat is fun. Stop making me worry about wasting good weapons on nameless grunts. Weapon durability means I don't have the resources to dick around and have fun. I have to save before seeing if my sword can chop down a tree, because I'm wasting the sword.
Cutscenes are not consistently skippable. I don't even mean story cutscenes. Other than the opening, I saw a skip option for all I've seen so far. I mean, why can I skip the shrine guy's two sentences, or the cooking animation, but not the 30 seconds it takes when I add more to my map?
Now heres something sort of positive. You've got your tutorial done good. Wake up, here's how you climb. You're not holding my hand and I appreciate that. But like, if you tell me "Get warm clothes or cook something to go into this cold place you need to pass through, at least point me in the direction of some. Give me a hint. I had no idea I could get warm clothes from a side quest with the old man until after it was too late to turn in said quest. I literally carried a lit torch all the way to one of the shrines, because I figured they'd put the warm clothes in my path, or put a hint to their location in plain sight. I hadn't even found a cooking pot yet.
Probably the most minor one, but the placement of the Dueling Peaks Stable. If you're like me, finding a horse after walking everywhere for like 3 hours is a godsend. I want to make sure it's not despawning if I turn off the game. It's great that I can register horses. Now, why is the stable AFTER Kakariko Village? Fuck going to see Impa, I need to make sure my horse won't disappear! Also, it's the closest stable to Kakariko Village. Calling it Kakariko Stable! Makes it so much easier for someone clueless to figure out that's what they're searching for online! I really want to not use a guide, but yeah, no. I need insurance that the thing getting me across the 20 billion miles of nothing slightly faster doesn't just poof away if I save and quit.
Also, THE MAP IS SO OPEN AND JUST FUCKING YELLS "EXPLORE ME!" BUT THERE'S NOTHING OF VALUE FOR EXPLORING! I don't know what Amber or Opals are used for, but like 90% of the time, if I find a random chest, it's one of those two things. Why am I getting that so early? If it's a crafting thing, there's no reason to be giving it to me before I've reached civilization. If they're for selling, same thing, but just give me the money instead, because that early, I don't know if they're just vendor trash or not. It's teaching the player that chests aren't worth going out of your way for. I found at least 30 chests in the starting area. I think 2 had something good in them. One of the shrines had a cool sword, and a chest in some ruins had some pants. That's really all I can remember. Open world means jack shit if there's nothing to do but walk from point A to point B. Fuck, at least Skyrim would put money in the random bandits you slaughter so you'd have gained something other than a weapon to replace the one you just broke over a goblin's head.
Inconvenient fast travel spots are terrible. They are supposed to be points of interest the player will return to frequently, in order to save time. When am I ever going to go back into a temple after clearing it the first time? In comparison, I can't fast travel directly to Kakariko Village. (EDIT: You actually sort of can. There appears to always be a shrine in or next to major landmarks.)
Also, in the continent the player is first on, do not put a surprise boss encounter! I just wanted to go hunting to get raw meat for the old dude's recipe. I got one shot by a rock monster that popped out of the ground somewhere in the forest. I was nowhere near equipped to do anything about it.
FA+
