Mario+Rabbids DK DLC
7 years ago
Swiggity-swag
I just beat it. Biggest problem is that you can't change up the team and Rabbid Peach is in that team. Since I made a tier list for the other characters, I'll just add DK to B Tier and Rabbid Cranky to B+ Tier.
Rabbid Cranky is the "AOE specialist" I guess. He's got Yoshi's explosive team jump, a crossbow-shotgun thingy, and basically a grenade. His elements are Ink and Vamp, and his team jump causes the freeze status. His specials are the Stink eye, which is another overwatch ability, and Long Story, which puts enemies to sleep. You'd think that Long Story would be the better special, but no, it's Stink Eye. It can be upgraded to hit twice, and when fully upgraded, you can use it every other turn. He's in B+ because he's not as good as Rabbid Mario, but he's better than the other B Tier characters, and I'm not rearranging the Tier list.
I want to put DK higher than B. I really do. I love using him. It's just that his movement is really bad if the map doesn't have the DK tiles. DK's weapons are a bananarang, and a ground pound. Bananarang is basically a normal blaster that can curve and hit multiple enemies, for diminishing damage after each hit. (1st target gets hit for 60, 2nd gets hit for 30, and so on). His ground pound is basically a hammer with a little more range, but the ground pound is always bounce element. His bananarang can be bounce or Fire element, and fire sucks, so whatever. What makes DK really unique is that instead of being able to dash and team jump, he can grab things, carry them around, and then throw them when he's done with his movement. He can throw cover blocks, enemies, allies, sentries, and he can even pluck enemies about to spawn like Pikmin and throw them too. He can also use special DK tiles to swing around the map. His final movement trick is that he can climb up to elevated platforms without needing a pipe or team jump (since he can't team jump anyway). Fully upgrading the throw is relatively cheap, and should be the second thing upgraded after movement. If he throws a teammate with a special team jump (like Rabbid Cranky), that effect activates when the teammate lands. He can also throw one teammate onto another to do a team jump, no matter who he throws. This would probably gives him some really nice synergy with Mario, if teammate swapping was a thing in this DLC. His specials are Hairy Eye and Magnet Groove. Hairy eye is yet another overwatch style ability, but this time with the banana. It's cooldown is atrocious though, making this the second worst one of these types of abilities, after Peach. Magnet Groove is like Magnet Dance but different. It has a longer cooldown, but it can be upgraded so it will always bring enemies as close as possible. Obviously, this is really helpful for using the ground pound, but it's not the best if you can't finish everything off. DK is in B Tier because he doesn't have the amazing elements that Rabbid Mario has, and his movement without the DK tiles is worse than Mario and Peach, since they can at least team jump, but that throw is way too good to put him in C tier. Yes, I'm not counting DK tiles as part of his movement. If a map doesn't have them, he gets left behind.
Rabbid Cranky is the "AOE specialist" I guess. He's got Yoshi's explosive team jump, a crossbow-shotgun thingy, and basically a grenade. His elements are Ink and Vamp, and his team jump causes the freeze status. His specials are the Stink eye, which is another overwatch ability, and Long Story, which puts enemies to sleep. You'd think that Long Story would be the better special, but no, it's Stink Eye. It can be upgraded to hit twice, and when fully upgraded, you can use it every other turn. He's in B+ because he's not as good as Rabbid Mario, but he's better than the other B Tier characters, and I'm not rearranging the Tier list.
I want to put DK higher than B. I really do. I love using him. It's just that his movement is really bad if the map doesn't have the DK tiles. DK's weapons are a bananarang, and a ground pound. Bananarang is basically a normal blaster that can curve and hit multiple enemies, for diminishing damage after each hit. (1st target gets hit for 60, 2nd gets hit for 30, and so on). His ground pound is basically a hammer with a little more range, but the ground pound is always bounce element. His bananarang can be bounce or Fire element, and fire sucks, so whatever. What makes DK really unique is that instead of being able to dash and team jump, he can grab things, carry them around, and then throw them when he's done with his movement. He can throw cover blocks, enemies, allies, sentries, and he can even pluck enemies about to spawn like Pikmin and throw them too. He can also use special DK tiles to swing around the map. His final movement trick is that he can climb up to elevated platforms without needing a pipe or team jump (since he can't team jump anyway). Fully upgrading the throw is relatively cheap, and should be the second thing upgraded after movement. If he throws a teammate with a special team jump (like Rabbid Cranky), that effect activates when the teammate lands. He can also throw one teammate onto another to do a team jump, no matter who he throws. This would probably gives him some really nice synergy with Mario, if teammate swapping was a thing in this DLC. His specials are Hairy Eye and Magnet Groove. Hairy eye is yet another overwatch style ability, but this time with the banana. It's cooldown is atrocious though, making this the second worst one of these types of abilities, after Peach. Magnet Groove is like Magnet Dance but different. It has a longer cooldown, but it can be upgraded so it will always bring enemies as close as possible. Obviously, this is really helpful for using the ground pound, but it's not the best if you can't finish everything off. DK is in B Tier because he doesn't have the amazing elements that Rabbid Mario has, and his movement without the DK tiles is worse than Mario and Peach, since they can at least team jump, but that throw is way too good to put him in C tier. Yes, I'm not counting DK tiles as part of his movement. If a map doesn't have them, he gets left behind.