Time to quit my job :)
5 years ago
It's been around 10 years since I started throwing myself into the dream I'd started to have and year after year I saw myself progressing.
Later on I've taken to only giving things out very rarely and when they meet what I thought were my strict standards of quality, but I've been blind to my own ineptitude long enough.
The signs are all there and my colleague need not worry anymore for he can take over and give the projects I work on a developer with the level of intelligence they deserve, given my own is clearly lacking. Don't try to tell me otherwise because the signs have all been there long enough and it's not only because I had a project I helped to build from the ground up compared to one of the worst in the company.
The last job I had, I couldn't keep up with everyone else's work rate and was let go.
The feedback on past programming projects I posted was mostly negative.
I thought I worked hard to improve codebases I'm exposed to in my current job but I often cause myself more problems in the future, and was moved early on to a project where the amount of damage I could cause was limited due to an avoidable mistake.
I don't know the first thing of good object-oriented programming principles.
The system I mentioned earlier has defects when you completely clear text fields with the delete key, how could I miss something so obvious?
Of all the years I've invested in Polygen 3 and earlier versions, it's ultimately just a pointless, bug-riddled program that was plagued by bad design causing limitations in past versions. All it amounts to for all of that effort is "click to make triangles" presumably because my fucking pea-brain can't handle anything more complex.
At the first sign of any challenge in life I flounder, struggling with concepts like pointers in low-level languages, matrices and just about anything in 3D games. I could never understand 3D modelling tools or engines so I've been stuck using tools a fucking moron could pick up, because my dumb ass takes orders of magnitude longer to grasp concepts that come easily to others. I can't even figure out escape rooms, and spend most of the time thinking up stupid solutions that don't even make sense. People take advantage of me time and time again, and I fucking fall for it every time.
The only reason I have any illusion of skill or capability is because I've done things so many fucking times that it's burned into my mind.
I think it's time I finally woke up from my oblivious stupor and realised I can't fix my lack of intelligence. I should just quit trying to create and stick with things that won't make the two brain cells I have to rub together evaporate from overuse, like janitor/cleaner work.
This is your friendly neighborhood fucking lobotomized brainlet of a foxcat, signing off.
Have a good weekend.
Later on I've taken to only giving things out very rarely and when they meet what I thought were my strict standards of quality, but I've been blind to my own ineptitude long enough.
The signs are all there and my colleague need not worry anymore for he can take over and give the projects I work on a developer with the level of intelligence they deserve, given my own is clearly lacking. Don't try to tell me otherwise because the signs have all been there long enough and it's not only because I had a project I helped to build from the ground up compared to one of the worst in the company.
The last job I had, I couldn't keep up with everyone else's work rate and was let go.
The feedback on past programming projects I posted was mostly negative.
I thought I worked hard to improve codebases I'm exposed to in my current job but I often cause myself more problems in the future, and was moved early on to a project where the amount of damage I could cause was limited due to an avoidable mistake.
I don't know the first thing of good object-oriented programming principles.
The system I mentioned earlier has defects when you completely clear text fields with the delete key, how could I miss something so obvious?
Of all the years I've invested in Polygen 3 and earlier versions, it's ultimately just a pointless, bug-riddled program that was plagued by bad design causing limitations in past versions. All it amounts to for all of that effort is "click to make triangles" presumably because my fucking pea-brain can't handle anything more complex.
At the first sign of any challenge in life I flounder, struggling with concepts like pointers in low-level languages, matrices and just about anything in 3D games. I could never understand 3D modelling tools or engines so I've been stuck using tools a fucking moron could pick up, because my dumb ass takes orders of magnitude longer to grasp concepts that come easily to others. I can't even figure out escape rooms, and spend most of the time thinking up stupid solutions that don't even make sense. People take advantage of me time and time again, and I fucking fall for it every time.
The only reason I have any illusion of skill or capability is because I've done things so many fucking times that it's burned into my mind.
I think it's time I finally woke up from my oblivious stupor and realised I can't fix my lack of intelligence. I should just quit trying to create and stick with things that won't make the two brain cells I have to rub together evaporate from overuse, like janitor/cleaner work.
This is your friendly neighborhood fucking lobotomized brainlet of a foxcat, signing off.
Have a good weekend.
If you are just using it for the sake of using it rather than as a means to an end, I guess you won't run into much or care about whatever problems you do run into.
I am surprised you have been able to work something so limited into your workflow, especially given I expected Polygen to not be of much use for procedural generation. I am curious how you could have done it without some awkward shoehorning.
The old problem of work and study... Avoiding full time work is one of the reasons (but neither the main nor the only) that I started spending more and more time creating things, in the hopes that unlikely as it is, I may one day create something that pays enough that I don't have to be a damn wage slave pissing my life away. Obviously you have to be really on top of your game to do that, but as you can see I'm starting to doubt I'm up to the task despite all the time I've invested.
I'm curious how you use paper so extensively for your ideas? Do you write pseudocode or is it diagrams, or a combination of the two?
With the procedural generation I was planning on using the layers to define objects such as walls and furniture. I could also do that in paint but I would be limited to one object per tile. With your program I can store other information like spawn points for treasure or enemies. For example I can choose the floor to be wooden and have a table on top of it and have a spawn of fruit on top.
For the paper I generally figure out what I want to be done. Like recently I made a 2d shadowing system to capture the rougelike feel. I just drew a bunch of little rooms with tiles blocking light. I figure out how I could represent this as data and then figure out functions to work on that data. Then have functions to Interpret it to get useful information. It helps a lot because I hate debugging anymore and also hate typing. I can lay out the steps to actually build it so I can type some lines of code and test it right there to see if the output matches to what I would expect and then go on to the next few lines. There other things to like knowing what classes are dependent on others.