Bad Idea #87: Whac-A-Bull
5 years ago
Bad Ideas explained: http://www.furaffinity.net/journal/321008/ Includes index.
It's just a carnival game - for her.
The original Whac-A-Mole is game where a 'mole' pops up from a hole and the player has to 'whack' it with a mallet as soon as possible, before it drops back down the hole. There are five holes, and if the player hits the 'mole' right away, earns 10 points. The longer it takes, the fewer points earned. Winning is defined as 150 points, or fifteen quick hits - or more than 15 not-so-quick hits.
Now let's make it more interesting. Add five 'bulls'. For a true Whac-A-Bull game, that's five anthro bulls, for a pseudo-"Whac-A-Bull" any anthro males will do - but there really should always be at least one actual bull, yes? All restrained, of course. Now, these are NOT directly in the game-play setup as that is impractical, but are linked to it. It might be necessary to increase the number of points for a win, but then also extend game-play to allow winning to be possible.
The game is the same, except now each hit is transmitted from the 'mole' to the associated 'bull'. For most amusement, this happens in real time and a hit mole results in a pained bull. As to which mole is linked to which bull, that you have to play to find out - and it changes between games.
Variant 1: Simply, each hit is a blow to the balls, and that's all. Painful, but after the game, the bulls remain intact.
Variant 2: The mechanism clamps down a bit more with each blow. Enough hits to the same mole, and *POP* go the associated bull's balls.
Variant 3: The game itself doesn't pop the bull's balls, but each mole/bull has a counter. If the player gets enough hits on a mole, she (of course the player is female) gets to use a not-so-soft mallet directly on the bull's balls and pop them herself if she chooses. She can be as gentle, or as vicious, as she chooses - and she has several chances - each blow costs 10 points of those the 'bull' has accumulated. So she she could hit hard and be done, or play and let him remain intact.. but quite pained. Or she can be gentle until that final blow, and then he's done for. She might have more than one bull to play with. After all, in a Perfect Game, she has ALL five of them.
Is there a prize beyond being able to deal that Final Blow? Who knows... she might decide to spare a bull... for now... but she can 'collect' her winning blow any time she desires. Any bull given that reprieve had best be VERY attentive to her whims!
Accompany you to the carnival? And play some games? Alright, but I'm not very good at those and probably won't win you some stuffed toy.
It's just a carnival game - for her.
The original Whac-A-Mole is game where a 'mole' pops up from a hole and the player has to 'whack' it with a mallet as soon as possible, before it drops back down the hole. There are five holes, and if the player hits the 'mole' right away, earns 10 points. The longer it takes, the fewer points earned. Winning is defined as 150 points, or fifteen quick hits - or more than 15 not-so-quick hits.
Now let's make it more interesting. Add five 'bulls'. For a true Whac-A-Bull game, that's five anthro bulls, for a pseudo-"Whac-A-Bull" any anthro males will do - but there really should always be at least one actual bull, yes? All restrained, of course. Now, these are NOT directly in the game-play setup as that is impractical, but are linked to it. It might be necessary to increase the number of points for a win, but then also extend game-play to allow winning to be possible.
The game is the same, except now each hit is transmitted from the 'mole' to the associated 'bull'. For most amusement, this happens in real time and a hit mole results in a pained bull. As to which mole is linked to which bull, that you have to play to find out - and it changes between games.
Variant 1: Simply, each hit is a blow to the balls, and that's all. Painful, but after the game, the bulls remain intact.
Variant 2: The mechanism clamps down a bit more with each blow. Enough hits to the same mole, and *POP* go the associated bull's balls.
Variant 3: The game itself doesn't pop the bull's balls, but each mole/bull has a counter. If the player gets enough hits on a mole, she (of course the player is female) gets to use a not-so-soft mallet directly on the bull's balls and pop them herself if she chooses. She can be as gentle, or as vicious, as she chooses - and she has several chances - each blow costs 10 points of those the 'bull' has accumulated. So she she could hit hard and be done, or play and let him remain intact.. but quite pained. Or she can be gentle until that final blow, and then he's done for. She might have more than one bull to play with. After all, in a Perfect Game, she has ALL five of them.
Is there a prize beyond being able to deal that Final Blow? Who knows... she might decide to spare a bull... for now... but she can 'collect' her winning blow any time she desires. Any bull given that reprieve had best be VERY attentive to her whims!
Accompany you to the carnival? And play some games? Alright, but I'm not very good at those and probably won't win you some stuffed toy.
Can I hog the game for an entire day?