Gejhi's Public Release, Patreon Asset Dump and More.
5 years ago
General
I'm aiming to finally put Gejhi out for the public at some point next week. There's still more I want to do to his AI, but I'm tired of delaying him and I'm eager to produce my other critters. That said, any other updates to Gejhi's AI or other stuff for the cahracter will come down the line in later updates. I'll never fucking release him if I wait until he's "perfect" and some of the AI things I plan to do down the line are pretty complicated and will take a considerable amount of additional work and testing. I don't wanna keep holding him back.
His AI is already pretty damn good as the base that I have, SO, I'm just gonna add in a few small things, and the difficulty dampener and call him ready for the public.
I'll also be adding in a lil version stamp that appears on his corner at the start of a match, indicating the version date/number, so it's easy to find out when I've put out an update by comparing that to the listing on my website. ALL characters will share the same stamp, for consistency, even if they didn't get an update on that particular pass, I'll I have to do is swap out a sprite on all characters released for the public.
WITH THAT, I'll also be doing big asset/animation dump on my patreon of ALL characters I've done work for, so far, so patreons can have more than just Gejhi and whoever else I'm working. This means that many unfinished works will be in the asset dumps. This partly going into my new approach to producing this work. Now that I have my framework and play-system complete, I'm now going to focus on pushing characters to playable betas as quickly as possible, this means that I'm gonna mostly push on doing low-detail animations frames to push the assets into the engine quickly, and THEN detail them later for finishing to public release. This lets me also experiment and not commit too hard on asset creation if I end up changing my mind on an attack and scrap anything during development and testing, only spend more time on the details once the idea is solid.
So, I hope to have a handful of other critters in beta available for patrons in the coming weeks with this new plan. This will speed things up considerably, plus, I've changed my approach to animations which seems to be working out for the better anyway in terms of time-spent. So, yay.
That's about all. I'll be making announcements soon for everything noted in this journal. Thanks a bunch for following my work on this. Please consider becoming a patron, it's only $5 to get access to my WIP much stuff each month, more support on this means I can spend more time on it.
My Patreon --> https://www.patreon.com/VinVulpis
I appreciate you following my work either way though. Thanks all. <3
His AI is already pretty damn good as the base that I have, SO, I'm just gonna add in a few small things, and the difficulty dampener and call him ready for the public.
I'll also be adding in a lil version stamp that appears on his corner at the start of a match, indicating the version date/number, so it's easy to find out when I've put out an update by comparing that to the listing on my website. ALL characters will share the same stamp, for consistency, even if they didn't get an update on that particular pass, I'll I have to do is swap out a sprite on all characters released for the public.
WITH THAT, I'll also be doing big asset/animation dump on my patreon of ALL characters I've done work for, so far, so patreons can have more than just Gejhi and whoever else I'm working. This means that many unfinished works will be in the asset dumps. This partly going into my new approach to producing this work. Now that I have my framework and play-system complete, I'm now going to focus on pushing characters to playable betas as quickly as possible, this means that I'm gonna mostly push on doing low-detail animations frames to push the assets into the engine quickly, and THEN detail them later for finishing to public release. This lets me also experiment and not commit too hard on asset creation if I end up changing my mind on an attack and scrap anything during development and testing, only spend more time on the details once the idea is solid.
So, I hope to have a handful of other critters in beta available for patrons in the coming weeks with this new plan. This will speed things up considerably, plus, I've changed my approach to animations which seems to be working out for the better anyway in terms of time-spent. So, yay.
That's about all. I'll be making announcements soon for everything noted in this journal. Thanks a bunch for following my work on this. Please consider becoming a patron, it's only $5 to get access to my WIP much stuff each month, more support on this means I can spend more time on it.
My Patreon --> https://www.patreon.com/VinVulpis
I appreciate you following my work either way though. Thanks all. <3
Losstride
~losstride
Chasing perfection is chasing your own tail for eternity~.
VinVulpis
~vinvulpis
OP
Pretty much need to find a reasonable stopping point and move on. I'll be making updates later anyway.
Meowmixx101
~meowmixx101
subbed to your patreon 3/tier! exciting!!
VinVulpis
~vinvulpis
OP
Thanks! Yeah, that one will get ya all the sprite work progress.
psycoskunk420
~psycoskunk420
Love the idea of the stamp for the characters. That’s a brilliant way to keep track of which version is which. 😁
VinVulpis
~vinvulpis
OP
Yuh, I know I'll be doing updates after each critter is "finished" so I figured it's a good clear way to note the version without people needing to check "read me" files or anything.
FA+