To Pokemon Elitists: Move Comparison Question
5 years ago
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Voremon: https://www.dropbox.com/s/32kz8u9l1.....%20V5.exe?dl=0
Ravenous Dimension: https://www.dropbox.com/s/bib0wnoi2.....o%202.exe?dl=0
*VORE GAME DEMO DOWNLOADS*
Voremon: https://www.dropbox.com/s/32kz8u9l1.....%20V5.exe?dl=0
Ravenous Dimension: https://www.dropbox.com/s/bib0wnoi2.....o%202.exe?dl=0
*VORE GAME DEMO DOWNLOADS*
Assuming any Pokemon elitists even follow me, and happen to catch notice and check this journal, there's something I've been wondering recently while preparing a particular Pokemon for PvP battles. Now, I'm no elitist by any means. Heck, I don't even play ranked battles because I hate restrictions of any kind being placed into gameplay, whether it's restrictions on the game's natural rules, or things like bans, or even the more obnoxious things that have nothing to do with the gameplay itself like how some Pokemon games have required registration on some bullshit website to even play ranked, or how Sword/Shield requires you to erase moves of transferred Pokemon that can't be learned natively in Sword/Shield. But I digress. I'm not here to complain, I'm here to ask a question to anybody who knows and understands the deeper mathematical mechanics of the game, since my attempt on Google didn't really lead to any information actually relevant to my inquiry.
To anybody who qualifies, I was wondering which move is statistically superior between Drill Peck, and the recently created Dual Wingbeat. I don't know the math of these games well enough to know whether or not a raw attack power of 80 is better or worse than two blows of 40, which would equal that same 80. Is one simply stronger than the other, or are they about the same? Or would it depend on the circumstances, such as whether or not an opponent is using something like Disguise or Substitute, or even the stats of the Pokemon themselves?
To anybody who qualifies, I was wondering which move is statistically superior between Drill Peck, and the recently created Dual Wingbeat. I don't know the math of these games well enough to know whether or not a raw attack power of 80 is better or worse than two blows of 40, which would equal that same 80. Is one simply stronger than the other, or are they about the same? Or would it depend on the circumstances, such as whether or not an opponent is using something like Disguise or Substitute, or even the stats of the Pokemon themselves?
FA+

The only exception I can think of is with the ability Technician, which raises the hits from 40 power to 60.
Edit: Didn't mean to reply to your message, but to the journal
It appears that the equation is ever so slightly non-linear thanks to that second “+2”. This gives a tiny advantage to multi-hit moves, but I’m not familiar enough with the practical applications of this to say if such a minuscule difference actually makes a difference.
At the end of the day though, no matter which I choose, I imagine there will be situations where I'll be kicking myself for not choosing the other. Having to make these kinds of decisions though is one of the most fun parts about crafting a Pokemon's arsenal.
In a scenario where neither move is boosted more than the other, i'd pick drill peck over dual wingbeat, just on the fact that Drill peck has 100 accuracy over the 90 of dual wingbeat becayse i hate innaccurate moves
if a pokemon has something like the technician ability though ( AKA scizor and scyther)... i'd go dual wingbeat every time since that gives a boost to moves 60Base Power and under
Sure one could argue that you're reducing the damage you receive in return by hitting your opponents harder in exchange for the recoil, but it would also be boring if I were using the same moves on every PvP bird I've got in my arsenal.
Something like galar darmanitan with gorilla tactics and a choice scarf. Darmanitan has 140 attack and 95 speed. 140 is a lot of attack, and gorilla tactics will boost it by another 50% while applying the same kind of restriction a choice band would. The choice scarf buttresses its fairly weak speed, basically giving it a free dragon dance on turn 0. Other then using dynamax, you can also use u-turn to damage and avoid being locked into a forced switch if you have a bad matchup or suspect a defensive switch expecting icicle crash or one of its other typical coverage moves.
Not really my cup of tea either, though guessing you're setting up a skarmory or corviknight if you're looking defensive?
Skarmory can learn some odd moves like rock slide, and if it has access to body press, that could also be fun. Its moveset would typically be brave bird, spikes, whirlwind and roost with the intention of dumping spikes on the opponent and stopping sweepers setting up with whirlwind.