What would you like to see if I went full-time?
4 years ago
Here's a question for y'all: I've been considering trying out going full-time with my art recently. However it's something I'm hesitant about - it would mean some big changes in both my content and my life as I'd have to generate enough money to keep the lights on.
I've thought of doing Patreon-exclusive content , YCH sales, and upping my commission prices, but I'd like to guage peoples' interest in the different revenue streams possible as they've all got pros and cons.
What rewards would you like to see if I made a Patreon? Would price increases dissuade you from commissioning me? Are there other possibilities I'm not considering? I value *all* your input, even arguments against going full-time. Thank you!
I've thought of doing Patreon-exclusive content , YCH sales, and upping my commission prices, but I'd like to guage peoples' interest in the different revenue streams possible as they've all got pros and cons.
What rewards would you like to see if I made a Patreon? Would price increases dissuade you from commissioning me? Are there other possibilities I'm not considering? I value *all* your input, even arguments against going full-time. Thank you!
FA+

All of these sound like good ideas, and as the other user said, you'd just have to make sure you have time for everything.
As for patreon content there's stuff like monthy votes, and tier-exclusive perks like a sketch/lined picture to everyone in a specific tier, etc.
Good luck :)
https://www.furaffinity.net/view/34690233/ https://www.furaffinity.net/view/34452395/
And believe me, I'll be doing more Renamon in the future 👀
* Early-access
* Commission discounts
* Guaranteed commission slots
* Extra votes on polls
* Physical and/or signed prints
* Special roles in a Discord server
* Entries into free commission drawings
Beyond Patreon, other things you could do to generate some revenue could be, like you suggested, YCH pieces, also adoptables are a really good one. It's like making a ref sheet, but not needing outside direction, you just churn it out and open bidding! You could definitely increase your prices a smidge and still be priced competitively and within reason. Maybe have a "frequent buyer" perk where someone that's already gotten a com before gets a cheaper one next time. Incentivizes repeat customers and firmly establishes a clientele.
To assist with exposure, you could try to branch out and do some collab pieces with other artists out there that've already made a name for themselves to sorta give you a springboard to work with. You've got a lot of talent that has yet to see a lot of eyes, I feel once you get enough exposure, a fan base should come natural, it's just about finding the channels to get that word out. You could look into sites with a lot of traffic like Reddit so you can post your art to more niche subreddits that relevant pieces fit into and link to your pages in the comments to drive up traffic that way. If you have the patience, you could also try to see areas/niches that other artists aren't paying attention to and establish a dominating presence there. Don't be afraid to experiment!
You might also look into something called a "PWYW" stream. (Pay what you want). Basically, someone tosses you a donation, and you make a piece putting in effort and detail proportional to what you feel like the price paid should get. And on the topic of streams, it never hurts to do something not even art related, maybe just stream a game that you can play with your viewers/fanbase. Interract with them, show the folks what they mean to you with a bit of attention!
I'm happy to chat with you on some of these points if you need some further info, like I could get you in contact with some decently successful artists I already know, as well as good posting avenues to assist with spreading your stuff around!
Your thoughts on streaming and stuff are cool, and I'll definitely consider them going forward - the streaming I've been doing lately is a nice change of pace sometimes, but I don't know if I do my best work while watched. Maybe I'm just not used to it though.
I'd love to hear your ideas on publicity and artist connections! I feel like that's a category I'm not well versed in and would appreciate another point of view on.
Thanks for the detailed reply! It's been helpful and given me a lot to think about.