Anniversary 2021
4 years ago
Related illustration
Second year down, and what a fucking year (again)
It went super fast and super slow at the same time and I'm getting tired of this.
Anyway, on to what happened:
- Got much better at managing my time, burnout was very limited this year, even more so towards the end. Overall, my time management is a lot better than before. Some problems sleeping recently, which have cost me quite a few days in the past couple months, but I think I'm mostly out of it now.
- Of course, made a lot of progress in drawing. After the Rocket comic, I felt like shit because I started hating it as I was doing it. Raffles helped me feel more satisfied, and designing characters for my game was very fun. Of course, the ABC was a huge project to tackle, and I'm super satisfied with it, overall. Some letters weren't great, but it helped me work faster and better. I feel more confident in my forms, shapes, brush strokes, colors, pretty much everything, and I started to generally not feel too frustrated about my art, which is good as I can go back in it more easily after a failure.
- You have only seen the Zootopia picture, but I've done a LOT of cartoon study for my game, as I wanted that "Disney bouncy style", and these past couple months I think I'm getting it right; it's not perfect of course, but it feels like a real cartoon and not some weird abomination like it used to.
- THE FUCKING GAME; yeah there was a lot going on behind the scene for the game. Long story short, I'm dumb. The game will contain multiple smaller games, and as an absolute fool I thought "mmmh let's try making a fucking tower defense for my second minigame, that'll be easy." That was very ambitious, tower defense games are a bit more than I could chew. Right now, I'm about done correcting the various bugs of the game, and I need to balance it, which is going to be a whole unit of difficulty that I assume will have to continue even after the game releases. Overall, I'm really okay with where I am but I didn't expect it to take that long and I probably should have made another couple easier things before. The "end of 2021" release seems very optimistic now tbh, as there's a lot more than the tower defense to be done, and I just learned about something in game maker language that may completely change the way I write code? I'll need to investigate and if it's better, well, implement it where it's needed.
- I started writing, originally to cool down as it's a completely different pace than drawing or coding, and I intend to add those stories to the game as rewards (dw, of course it's porn). Though that also means "something else I need to implement in the game before release".
Overall a very weird year, but I did my best and that's what's important.
Thanks to all the watchers, old and news, and to the people who comment cute stuff, that really helps me gives me a boost of motivation. <3
Second year down, and what a fucking year (again)
It went super fast and super slow at the same time and I'm getting tired of this.
Anyway, on to what happened:
- Got much better at managing my time, burnout was very limited this year, even more so towards the end. Overall, my time management is a lot better than before. Some problems sleeping recently, which have cost me quite a few days in the past couple months, but I think I'm mostly out of it now.
- Of course, made a lot of progress in drawing. After the Rocket comic, I felt like shit because I started hating it as I was doing it. Raffles helped me feel more satisfied, and designing characters for my game was very fun. Of course, the ABC was a huge project to tackle, and I'm super satisfied with it, overall. Some letters weren't great, but it helped me work faster and better. I feel more confident in my forms, shapes, brush strokes, colors, pretty much everything, and I started to generally not feel too frustrated about my art, which is good as I can go back in it more easily after a failure.
- You have only seen the Zootopia picture, but I've done a LOT of cartoon study for my game, as I wanted that "Disney bouncy style", and these past couple months I think I'm getting it right; it's not perfect of course, but it feels like a real cartoon and not some weird abomination like it used to.
- THE FUCKING GAME; yeah there was a lot going on behind the scene for the game. Long story short, I'm dumb. The game will contain multiple smaller games, and as an absolute fool I thought "mmmh let's try making a fucking tower defense for my second minigame, that'll be easy." That was very ambitious, tower defense games are a bit more than I could chew. Right now, I'm about done correcting the various bugs of the game, and I need to balance it, which is going to be a whole unit of difficulty that I assume will have to continue even after the game releases. Overall, I'm really okay with where I am but I didn't expect it to take that long and I probably should have made another couple easier things before. The "end of 2021" release seems very optimistic now tbh, as there's a lot more than the tower defense to be done, and I just learned about something in game maker language that may completely change the way I write code? I'll need to investigate and if it's better, well, implement it where it's needed.
- I started writing, originally to cool down as it's a completely different pace than drawing or coding, and I intend to add those stories to the game as rewards (dw, of course it's porn). Though that also means "something else I need to implement in the game before release".
Overall a very weird year, but I did my best and that's what's important.
Thanks to all the watchers, old and news, and to the people who comment cute stuff, that really helps me gives me a boost of motivation. <3
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