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Baa-Lord | Registered: October 9, 2012 07:00:40 AM
Welcome to the humble page of a hot coco fanatic~
I've got 3 characters as of right now.
1) Woofy - Reference
2) Bleat - Reference
3) Hayden - No ref yet, slime sergal.
Best Friends

Groups:

I try to accept people for who they are, don't push my limits though.
I am not interested in random roleplay requests.
I've got 3 characters as of right now.
1) Woofy - Reference
2) Bleat - Reference
3) Hayden - No ref yet, slime sergal.
Best Friends

Groups:

I try to accept people for who they are, don't push my limits though.
I am not interested in random roleplay requests.
Featured Submission
Stats
Comments Earned: 2202
Comments Made: 3266
Journals: 74
Comments Made: 3266
Journals: 74
Recent Journal
3D Texture works. [ Question ] (G)
7 years ago
so, I've been working on various textures for a while for people and love making skins.
I've been making them for the snaggletooth kobold on Second life, The Skadi sergal etc.
And lately for the Nanacho's on VrChat.
I know for a fact that in blender, you can paint directly onto the model and it would transfer onto the UV map.
But that left me with the question.
Are there programs that allow me to take a model, apply the a premade texture to it and transform the object like in photoshop?
The simplest example for my question would be.
Are there programs that allow me to apply APB:reloaded's way of texturing to a model. While then still affecting the UV maps?
I love making textures, but it's essentially very tiresome for me to constantly adjust a UV map in Photoshop, save, add it to blender and check if it aligns, and repeat.
I want a quicker and less tedious way to do something so simple yet so tedious.
I've been making them for the snaggletooth kobold on Second life, The Skadi sergal etc.
And lately for the Nanacho's on VrChat.
I know for a fact that in blender, you can paint directly onto the model and it would transfer onto the UV map.
But that left me with the question.
Are there programs that allow me to take a model, apply the a premade texture to it and transform the object like in photoshop?
The simplest example for my question would be.
Are there programs that allow me to apply APB:reloaded's way of texturing to a model. While then still affecting the UV maps?
I love making textures, but it's essentially very tiresome for me to constantly adjust a UV map in Photoshop, save, add it to blender and check if it aligns, and repeat.
I want a quicker and less tedious way to do something so simple yet so tedious.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Goo or Sheep
Favorite Music
EDM, house, Trap.
Favorite Games
Vrchat - League of Legends ( EUW )
Favorite Gaming Platforms
PC
Favorite Animals
Racoon, ferrets.
Favorite Foods & Drinks
Creamy spinach with eggs
Favorite Quote
I am a racoon with rabies, I will dominate you all!
Contact Information
FA+

