3D Texture works. [ Question ]
6 years ago
so, I've been working on various textures for a while for people and love making skins.
I've been making them for the snaggletooth kobold on Second life, The Skadi sergal etc.
And lately for the Nanacho's on VrChat.
I know for a fact that in blender, you can paint directly onto the model and it would transfer onto the UV map.
But that left me with the question.
Are there programs that allow me to take a model, apply the a premade texture to it and transform the object like in photoshop?
The simplest example for my question would be.
Are there programs that allow me to apply APB:reloaded's way of texturing to a model. While then still affecting the UV maps?
I love making textures, but it's essentially very tiresome for me to constantly adjust a UV map in Photoshop, save, add it to blender and check if it aligns, and repeat.
I want a quicker and less tedious way to do something so simple yet so tedious.
I've been making them for the snaggletooth kobold on Second life, The Skadi sergal etc.
And lately for the Nanacho's on VrChat.
I know for a fact that in blender, you can paint directly onto the model and it would transfer onto the UV map.
But that left me with the question.
Are there programs that allow me to take a model, apply the a premade texture to it and transform the object like in photoshop?
The simplest example for my question would be.
Are there programs that allow me to apply APB:reloaded's way of texturing to a model. While then still affecting the UV maps?
I love making textures, but it's essentially very tiresome for me to constantly adjust a UV map in Photoshop, save, add it to blender and check if it aligns, and repeat.
I want a quicker and less tedious way to do something so simple yet so tedious.
Instead of applying a texture directly ( marking, was one colour ) I could take the image, plaster it over the front and adjust it as I wanted it and then use Ctrl clicked t he layer so I got a selection of what I wanted. Then coloured it in. Yhis way I got the same results I wanted, in a dfferent way OwO!
Whenever I am working on a base model for friends, I use a combination of apps:
Blender: Adding/changing/removing stuff.
Substance painter: Creating a texture.
Photoshop: Detail work / If the model has resources I can use, which are better than what I can make