
*Critique Desired*
Colroing and proportion are the focus of critique, but feel free to point out anything else.
Colroing and proportion are the focus of critique, but feel free to point out anything else.
Category Artwork (Digital) / Miscellaneous
Species Housecat
Size 800 x 800px
File Size 71.9 kB
-HM-
Hey ^^
I like the hand that is by the body, but there is is just something odd about the proportion on the hand holding the curved weapon. The body proportions look good. :)
The light source coming from behind... can the face be a bit darker so those glowing red eyes become even more menacing?
Hope this is constructive criticism. ^^
Hey ^^
I like the hand that is by the body, but there is is just something odd about the proportion on the hand holding the curved weapon. The body proportions look good. :)
The light source coming from behind... can the face be a bit darker so those glowing red eyes become even more menacing?
Hope this is constructive criticism. ^^
-HM-
The size of the door was already mentioned by someone else, and I second that.
The perspective, while technically correct, feels forced. One-point perspective always feels a bit weird to me, and almost always a two or three point is better suited.
The palette could use some unification. The colors feel chosen at random, and vary wildly. The piece could benefit greatly from choosing a palette of limited colors (think 2-4 main colors that go well together)
I'm being really picky of course. My main complaint is that while I don't think there's much technically -wrong- with this piece, the whole thing feels overall muddy and imprecise, almost as though it's a rough color concept and is not really finished. It's hard to tell what some things in the picture actually are. The 'bushes' on top of the wall for instance, I recognize because of color alone. The Xs on the sign are hastily colored, not even to the edges. If your trouble is getting bored with the piece partway through, then I'd suggest leaving out the main focus until the end. I always color my BGs first because then I get the character (My favorite part) at the end, and finish on a high note. If I do characters first, then the BG seems boring and I slop through it.
The size of the door was already mentioned by someone else, and I second that.
The perspective, while technically correct, feels forced. One-point perspective always feels a bit weird to me, and almost always a two or three point is better suited.
The palette could use some unification. The colors feel chosen at random, and vary wildly. The piece could benefit greatly from choosing a palette of limited colors (think 2-4 main colors that go well together)
I'm being really picky of course. My main complaint is that while I don't think there's much technically -wrong- with this piece, the whole thing feels overall muddy and imprecise, almost as though it's a rough color concept and is not really finished. It's hard to tell what some things in the picture actually are. The 'bushes' on top of the wall for instance, I recognize because of color alone. The Xs on the sign are hastily colored, not even to the edges. If your trouble is getting bored with the piece partway through, then I'd suggest leaving out the main focus until the end. I always color my BGs first because then I get the character (My favorite part) at the end, and finish on a high note. If I do characters first, then the BG seems boring and I slop through it.
Guess you're right. Sometimes, it's hard for me to break that habit because I have the character drawn first and then I have the background to support it. With this one, though, I drew the character first, then hid it to do the background. I was practicing with perspectives, and the one point perspective is usually the one that goes with stuff like this. On that note, are you suggesting that it's better to use two or three point perspectives for compositions like this?
I'm trying to get to a point where I can make complex schedules (within schedule).
Thank you again for the critique, though.
I'm trying to get to a point where I can make complex schedules (within schedule).
Thank you again for the critique, though.
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