I awaited the release of Doom 3 with great anticipation. There were some parts of that game that were very cool and well done, but a horror game it was not. Their idea of horror was to make everything as dark as possible and put monsters _everywhere_. In fact, I was most scared the few times I wasn't being randomly attacked from every hidden closet (which that space station or whatever had a ton of, must have been hard to be a space janitor).
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Category Artwork (Digital) / Comics
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File Size 265.5 kB
Watching you play this game, I remember being impressed the first time you spun around and killed a monster that spawned in behind you right as you entered a room... then being progressively less impressed when you did the same exact thing in every room you entered from that point on.
Ah yes, western "horror" games. Yeah...not really. Dead Space: the first had a good atmosphere and a creepy vibe if you got into it, but not really horror when it got predictable (it's sequels were even less horror, though the second I thought was a well told action adventure). Resident Evil 4+: Yeah, played 4 and 5. Anyone calling them horror needs their head examined. Even moreso "survival". Really, when you can kill everything in site without much worry for ammo, it's not survival. Doom 3, haven't played, but it sounds like much the same thing; the enemies define it as horror. Ah, no.
From what I've seen, Alien: Isolation looks like it delivers as a horror game, because it delivers on a sense of vulnerability, and being vulnerable is a good base for fear and dread. It's kinda hard to feel any vulnerability when you're a walking armory.
From what I've seen, Alien: Isolation looks like it delivers as a horror game, because it delivers on a sense of vulnerability, and being vulnerable is a good base for fear and dread. It's kinda hard to feel any vulnerability when you're a walking armory.
Surprisingly one of my favorite "horror" style games was FEAR (FEAR 2 and 3 were awful however). It was an FPS with plenty of guns and firefights, however you couldn't ever fight the horror portion of the game (it wasn't exactly an enemy). Very well executed I thought with great pacing and really memorable "what the hell just happened" moments.
Alien: Isolation is interesting. It goes a little too far the other way for me (like Amnesia), where I don't feel like there is much I can do in general but spend half the game hiding from the thing that one shots me.
Alien: Isolation is interesting. It goes a little too far the other way for me (like Amnesia), where I don't feel like there is much I can do in general but spend half the game hiding from the thing that one shots me.
FEAR was incredible. Then FEAR 2 had to go and fuck it all up by inserting a gimmick that actually allowed you to fight the horror portion of the game. The first time it happened, it instantly took away all the anticipation, because you knew if she ever showed up and caught you, you could just mash a button and survive.
For me, nothing quite beats Amnesia. Horror games are all about the psychology of messing with the player. I thought it was brilliant that reloading a save did not guarantee monsters would be in the same places they were when you created that save. Reaching beyond the expected scope of the game to muck with gamer's heads.
For me, nothing quite beats Amnesia. Horror games are all about the psychology of messing with the player. I thought it was brilliant that reloading a save did not guarantee monsters would be in the same places they were when you created that save. Reaching beyond the expected scope of the game to muck with gamer's heads.
FA+

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