
<<< PREV | FIRST | NEXT >>>
A lot of characters have shifted around since my last map post, so for situational awareness sake, I shall post another map.
Also, I'm being lazy, and updating the map is easier then deciding which bit of action to draw and then drawing it.
Mekie steps away from the barbarian as she clambers to her feet, scooping up the bear's greataxe as she goes. Woof! This thing is MUCH heavier then the muscley ursid makes it look!
With a witty, distracting quip, the raccoon lashes out, her whip coiling around the other rogue's bow.
Showing my math here because it's complicated!
1d20+2(disarm with whip)+6(whip atk) vs 1d20+2(dex bonus bow)-4(disarm penalty non-melee)
1d20+8=13 vs 1d20-2=9 = Mekie disarms the Rogue
A quick yank and Mekie deftly removes the rogue's bow from his grip, the weapon clattering at her feet. With a muttered oath, the rabbit drops the arrow in his other hand and draws a wicked looking punch-dagger. A quick five-foot step puts him within range of Mekie, and he punches at her with the sharp punch blade!
1d20-1=4 vs AC 18 = miss
The rogue bunny telegraphs his punch so far in advance Mekie hardly even needs to move. She just leans back slightly and lets him whiff his blade thorugh the air ineffectually!
Insensed by this infuriating rogue who keeps dumping her on her face and now has stolen her very weapon from her, the bear roars and charges Mekie, intent on swiping at the raccoon with her claws!
1d20+3=4 vs AC 18 = Botch!
But the various attacks on the barbarian have taken their toll. Faced with her overwhelming rage, the damage and subdual damage that has been done to her and the sun in her eyes, her co-ordination is not what it should be. Her abortive charge ends with the bear tripping over her own paws and faceplanting rather solidly into the deck with an audible and comic splat! She was moving fast enough that the force of her faceplanting renders her unconscious...
2 points subdual damage = a total of 10 points subdual damage, equal to her current remaining lifepoints. Barbarian is unconscious!
As the prone equine warrior pulls himself together and scrambles to his feet after the severe pinballing Na'Nfr delt to him, the pirate's captain growls under his breath and attempts to stick Sir Albus with the pointy end of his cutlass again!
1d20+3=15 vs AC 20 = miss(shield block!)
Of course, no longer being flanked(thank you Na'Nfr!) Sir Albus easily blocks the Captain's stab with his shield, the chivalrous fighter not too chivalrous to give the captain a rather taunting grin over the top of his black and blue painted weapon-stopper.
A bit disconcerted by his recent brush with Wit's end, the Bat sorcerer starts to back away from Sir Albus. Of course, the valorous fighter is not about to let the "cheater" get away so easily!
1d20+5=19 vs AC 11 = Hit for 1d8+1 = 6
Realizing if the bat gets any further away, he can throw spells at him all he wants from safety, Sir Albus takes a quick swipe at the pirate spellcaster, and this time the bat is not as fortunate! A heavy spiked morning star upside an unarmored skull means one less combatant in this fight!
A meaty "thunk" lays the bat out, sprawled on the deck and bleeding from what may very well prove a fatal blow.
Another bat - female this time, throws herself over the railing of the steamship from the pirate vessel as the sorcerer falls, catching him with an anguished cry! Dropping her trident on the deck next to his prone body, this bat cleric lays hands on her wounded companion, and a blue, pulsing aura of holy light springs up around her, reminiscent of sunlight filtered through water. The dying sorcerer's back arches as he gasps, healing magics coursing through him!
cure light wounds 1d8+1=4
Na'Nfr, you're up!
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1000 x 535px
File Size 201.4 kB
(I can't even recall when I saw a game post last without looking.. Whee!)
Na'Nfr will take a 5-foot step to get into reach of the Sorcerer and Cleric Albus is near, and Take a whack at.. well- whichever one looks more likely to be shaking fingers magically! Best cure for offensive spells is a slab of metal to the face you know.
Na'Nfr will take a 5-foot step to get into reach of the Sorcerer and Cleric Albus is near, and Take a whack at.. well- whichever one looks more likely to be shaking fingers magically! Best cure for offensive spells is a slab of metal to the face you know.
Comments