Blender Rigging Help Please!
3 years ago
I hated Rigging in Maya, but in Blender I am lost. I am trying to rig my G1 Huffer with bones to help the Transformation process, but even after watching videos, I am still lost. I have the basic bones laid out like I would want (I have them set for the wheels to spin, the cab to move, arms to slide out and around and legs to extend) but when I go to move them, they still rotate on the curser? How can I get them to rotate on their individual centers?
Please help.
Please help.
torvus
~torvus
First, make sure you're in pose mode. Click the rig to make the option appear in your mode list. If that doesn't help, make sure your pivot point is set properly. This is the button between the Magnet button (snapping settings) and the "Global" button (transform settings) The default is Median Point, and that's where I usually have it.
Darkie
~darkie
OP
Thank you!!!
NuclearNinja
~nuclearninja
Near the top of the screen, to the right of the "Transformation Orientation" dropdown (It should say Global), there's a button that's called "Transform pivot point". Click that, then click "Individual Origins". The rotation cursor will still appear in the middle of things you've selected, but when you go to rotate things, they'll all rotate in place.
Darkie
~darkie
OP
Thank you!!
FA+