About the Fat Fur game (and future stuff)
3 years ago
I guess for all intents and purposes the game is just about done. Just gotta squash a couple bugs and tidy up the character changing mechanic a bit and it's ready to go.
I just can't really bring myself to finish it :x
At first I thought it was burnout, and it very much still could be. After all, I've failed quite a few IT classes, and this WAS the very last class I needed to pass to get my degree. I basically self taught myself everything I learned about Unity and C# using Youtube tutorials and what not, and somehow I managed to stitch together a game that's gotten good enough grades that I'm 100% going to pass the class. It *does* feel good, but the constant days of stressing over why certain things weren't just working, searching for solutions everywhere I could, and at one point losing about a month's worth of progress was just...ugh. I have nothing but the upmost respect for programmers, because this shit is HARD.
That or I'm just lazy lmao.
The other reason I'm too afraid to finish it is just...well, after I do what I said above, the next step is sending it to friends for testing. And in a way I can't bring myself to do that, since it'd hurt my pride that my game isn't what I wanted it to be. I originally intended it to be very similar to Clicker Heroes, but the finished project feels like a cheap knock off. It doesn't feel engaging to me in the slightest, and I don't know how to fix that. I can't help but compare it to other talented fat fur games that have come out recently, or literally anything from the Weight Gaming forums. I don't care if this is my first game, my first showing needs something better than...this.
Maybe I'll feel better when I actually get some original art for the game. If you don't know,
fattoid has done INCREDIBLE character art and animations for the game, and you should really check him out. I was soooo excited when I got his animations working in my game. BUt outside of that, I'm struggling to get other art in. My boyfriend said he'd have every piece of art of the game done by the deadline (early December) but so far he's only shown me a few proof of concepts, not 50+ food animations, 6+ backgrounds, UI art assets, menus, etc. I don't want to rush him, as he's been busy with work, but yeah at the same time I'm a tad bit upset that my main source of art is, uh, not too reliable lmao.
It shouldn't matter, since I'm being graded on the programming and not the art.
I think after th e class is done and I do finish this game, I'm gonna try remaking it from the ground up into something closer to how I originally planned on making it. Include all the silly and fun features, hire a few artists, give it enough content and make it incredibly addicting. I might scratch the Clicker Heroes inspiration and try Cookie Clicker instead, since that's also a very popular idler.
Anyways, thanks for taking the time to read my ramblings. This is a fun way for me to organize my thoughts and make me feel a bit better.
TLDR: TO EVERYONE WHO HAS PURCHASED ONE OF
fattoid ANIMATION SLOTS, the game is still being worked on, but will be delayed unfortunately, since original art assets have been a little slow. Once Chiin's first batch of character animations are finished, or until I get enough assets to make a demo, I'll release a lil demo for you to test out and play with.
I just can't really bring myself to finish it :x
At first I thought it was burnout, and it very much still could be. After all, I've failed quite a few IT classes, and this WAS the very last class I needed to pass to get my degree. I basically self taught myself everything I learned about Unity and C# using Youtube tutorials and what not, and somehow I managed to stitch together a game that's gotten good enough grades that I'm 100% going to pass the class. It *does* feel good, but the constant days of stressing over why certain things weren't just working, searching for solutions everywhere I could, and at one point losing about a month's worth of progress was just...ugh. I have nothing but the upmost respect for programmers, because this shit is HARD.
That or I'm just lazy lmao.
The other reason I'm too afraid to finish it is just...well, after I do what I said above, the next step is sending it to friends for testing. And in a way I can't bring myself to do that, since it'd hurt my pride that my game isn't what I wanted it to be. I originally intended it to be very similar to Clicker Heroes, but the finished project feels like a cheap knock off. It doesn't feel engaging to me in the slightest, and I don't know how to fix that. I can't help but compare it to other talented fat fur games that have come out recently, or literally anything from the Weight Gaming forums. I don't care if this is my first game, my first showing needs something better than...this.
Maybe I'll feel better when I actually get some original art for the game. If you don't know,
fattoid has done INCREDIBLE character art and animations for the game, and you should really check him out. I was soooo excited when I got his animations working in my game. BUt outside of that, I'm struggling to get other art in. My boyfriend said he'd have every piece of art of the game done by the deadline (early December) but so far he's only shown me a few proof of concepts, not 50+ food animations, 6+ backgrounds, UI art assets, menus, etc. I don't want to rush him, as he's been busy with work, but yeah at the same time I'm a tad bit upset that my main source of art is, uh, not too reliable lmao. It shouldn't matter, since I'm being graded on the programming and not the art.
I think after th e class is done and I do finish this game, I'm gonna try remaking it from the ground up into something closer to how I originally planned on making it. Include all the silly and fun features, hire a few artists, give it enough content and make it incredibly addicting. I might scratch the Clicker Heroes inspiration and try Cookie Clicker instead, since that's also a very popular idler.
Anyways, thanks for taking the time to read my ramblings. This is a fun way for me to organize my thoughts and make me feel a bit better.
TLDR: TO EVERYONE WHO HAS PURCHASED ONE OF
fattoid ANIMATION SLOTS, the game is still being worked on, but will be delayed unfortunately, since original art assets have been a little slow. Once Chiin's first batch of character animations are finished, or until I get enough assets to make a demo, I'll release a lil demo for you to test out and play with.
FA+

It might take a bit to get used to the Blueprint system, but in general, as someone who has had experience in both Unity and Unreal (particularly in the 2D realm, too) I would definitely choose Unreal over Unity any day lol
I don't know if you maybe had any constraints and, like had to use Unity for the class or anything, but I know things got a lot easier for me when I switched my own game project over from Unity to Unreal - and I was able to make it look a lot nicer too, though that took a bit of finagling.
It's also worth noting my dad did most of the coding for both versions of the project, I've tried, but I'm really not much of a coder yet, but in general Unreal Engine is pretty great IMO, and I think it could be worth investigating before giving up entirely :3
Version 1 (Unity)
Version 2 (Unreal)
Version 3 (Unreal)