Testament of Minos 2023 Plans
2 years ago
Hey People!
First of all, I want to thank to all supporters with their cheers, comments, messages and money. With this power, I could make all my promises for 2022.
I made a website dedicated for TESTAMENT OF MINOS. You can check for all details, updates, galleries, links.. everything.
2022 was a harsh year for me as I needed to change my coder, he is another Ukrainian by the way and he works so hard even with the power cuts. The game UI's and systems are poorly designed because I was unexperienced and I saw that, many cool ideas may not work at all at practice. I worked on those UI, design stuff and create animations non-stop. As a result, we got a proper game and I can work on new things. I won't talk very detailed about future but I want to share my plans with you as you need to have some idea about this.
Preys: As I use pre-rendered animations in the game, I sadly can't have variations or extras like different faces, bodies or additional cloths. There is nothing to do about it BUT I will add more race and genders. Even I can't get much feedback via polls as you are mostly silence and let me do whatever I want, I saw that there are people who wants futa preys. I am not into futa on futa stuff but I am not against it too and it will be not a big deal to add futa as a gender. I plan to add futa human prey at first half of this year. More importantly, furry prey needs much more work as this needs many modification to animation because of the different shape, I need to edit Laura's positions too. The good news is, after I finish one furry prey, we may have other furries and furry genders much faster. I plan to start to add first furry as a canine female at second half of this year.
Preys will have traits. They will bond with Laura. Laura will gain temporary or permanently traits too.
Cage Activities: With the final updates, we got many options with whole "activities/use" system and things you can do with prey like breed, devour, slay and brew. I released those as static renders first because I need them all together to able to make a proper system. Even I don't like to use still images, as I hear, there are many people who is happy with them. It does not mean, I will start to use still images more often, no, I am an animator and this game will be an animated experience for everything happens in the Temple (combat and adventure will have still images as they are mostly non-kinky stuff). I will animate all cage interactions with time, as fast as I can. There will be more activities too as I want to fill all 15 slots per page. You can check all of the actions available at testamentofminos.com gallery.
Cage activities are only visual now but there will be a huge system update very soon, early this year. This system will be updated with more feedback and balance. I want to create a nice synergy with all the stats, actions and mechanics.
Combat: Yeah, combat again. I tried 3 system already but still, I am not satisfied with it. A fourth one is in the way. I still want to add more action, more progress as character and more kink stuff inside the combat. There will be new enemies too at first half of this year.
Adventure: We can only fight or collect herbs for now on the island and there is no interaction with preys and there is no NPC. I deleted the old talk option as it does nothing. With the new Combat design, we will have a nice UI which will allow us to use dialog systems like Fallout. Capturing prey will be via talking too with more options like forcing, seducing or humiliating the prey. You will able to show Laura's dick to a male human and when he does not want it, you will able to shove it into his mouth.. scenarios like that.
I want to add NPC's as stores at least in the beginning but this will be later probably.
Conclusion: As the game becomes bigger with systems, I need to animate more for every prey type. This creates a snowball effect and I am aware of this. I love this game and I love Laura. This game is not something little or short. I want to create something unique and big. This will take time for sure but I won't abandon it. I am doing this as full time and I will work as much as this project needs. For this reason, I got a coder, audio editor, voice acting.. With your support, we will be together for a long time for the game we wanna have.
Thank you for everything. Cya and Enjoy!
First of all, I want to thank to all supporters with their cheers, comments, messages and money. With this power, I could make all my promises for 2022.
I made a website dedicated for TESTAMENT OF MINOS. You can check for all details, updates, galleries, links.. everything.
2022 was a harsh year for me as I needed to change my coder, he is another Ukrainian by the way and he works so hard even with the power cuts. The game UI's and systems are poorly designed because I was unexperienced and I saw that, many cool ideas may not work at all at practice. I worked on those UI, design stuff and create animations non-stop. As a result, we got a proper game and I can work on new things. I won't talk very detailed about future but I want to share my plans with you as you need to have some idea about this.
Preys: As I use pre-rendered animations in the game, I sadly can't have variations or extras like different faces, bodies or additional cloths. There is nothing to do about it BUT I will add more race and genders. Even I can't get much feedback via polls as you are mostly silence and let me do whatever I want, I saw that there are people who wants futa preys. I am not into futa on futa stuff but I am not against it too and it will be not a big deal to add futa as a gender. I plan to add futa human prey at first half of this year. More importantly, furry prey needs much more work as this needs many modification to animation because of the different shape, I need to edit Laura's positions too. The good news is, after I finish one furry prey, we may have other furries and furry genders much faster. I plan to start to add first furry as a canine female at second half of this year.
Preys will have traits. They will bond with Laura. Laura will gain temporary or permanently traits too.
Cage Activities: With the final updates, we got many options with whole "activities/use" system and things you can do with prey like breed, devour, slay and brew. I released those as static renders first because I need them all together to able to make a proper system. Even I don't like to use still images, as I hear, there are many people who is happy with them. It does not mean, I will start to use still images more often, no, I am an animator and this game will be an animated experience for everything happens in the Temple (combat and adventure will have still images as they are mostly non-kinky stuff). I will animate all cage interactions with time, as fast as I can. There will be more activities too as I want to fill all 15 slots per page. You can check all of the actions available at testamentofminos.com gallery.
Cage activities are only visual now but there will be a huge system update very soon, early this year. This system will be updated with more feedback and balance. I want to create a nice synergy with all the stats, actions and mechanics.
Combat: Yeah, combat again. I tried 3 system already but still, I am not satisfied with it. A fourth one is in the way. I still want to add more action, more progress as character and more kink stuff inside the combat. There will be new enemies too at first half of this year.
Adventure: We can only fight or collect herbs for now on the island and there is no interaction with preys and there is no NPC. I deleted the old talk option as it does nothing. With the new Combat design, we will have a nice UI which will allow us to use dialog systems like Fallout. Capturing prey will be via talking too with more options like forcing, seducing or humiliating the prey. You will able to show Laura's dick to a male human and when he does not want it, you will able to shove it into his mouth.. scenarios like that.
I want to add NPC's as stores at least in the beginning but this will be later probably.
Conclusion: As the game becomes bigger with systems, I need to animate more for every prey type. This creates a snowball effect and I am aware of this. I love this game and I love Laura. This game is not something little or short. I want to create something unique and big. This will take time for sure but I won't abandon it. I am doing this as full time and I will work as much as this project needs. For this reason, I got a coder, audio editor, voice acting.. With your support, we will be together for a long time for the game we wanna have.
Thank you for everything. Cya and Enjoy!
I hope this message finds you well. I wanted to take a moment to express my sincere appreciation and admiration for the incredible work you have done in creating your games. As an avid «gamer» and someone who enjoys exploring different genres, I must commend you on the exceptional quality and novelty you have brought to the realm of adult entertainment.
Your dedication to crafting a compelling storyline, engaging «gameplay» mechanics, and stunning visuals is truly remarkable. The attention to detail, from the intricately designed characters to the immersive environments, is a testament to your skill and talent as a game developer. It's evident that you have poured countless hours into perfecting every aspect of the game, creating an experience that is both captivating and satisfying.
Once again, thank you for your outstanding contribution to the «gaming» community. Your dedication, creativity, and willingness to push boundaries have not gone unnoticed. Testament of Minos stands as a testament to your incredible talent, and I eagerly look forward to seeing what you have in store for us in the future.
Wishing you continued success and all the best in your future endeavors.
Sincerely,
Grigory Olegovich