ToM Racap - Roadmap 2024
a year ago
Hi People!
Thanks to your support, we have put another year of development into our wonderful game. Testament of Minos development continues as strong as ever with frequent additions of animations and other content. As we leave our third year behind, I would like to share with you accomplishment of the past year and the things I plan to do next year.
Not: You can read this at my website with the images: https://testamentofminos.com/updates/
- Futa gender and traits were added to the preys.
- Male voices were redone by our voice artist.
- A lot of animations and scenes have been added along with the activity system for preys to provide even more ways for Laura to put them in their place.
- The feeling of slavery and forceful bonding has been improved with the resistance and bonding system for preys.
- The first NPC and quest system was added to the game, laying the groundwork for more to come.
- Ritual animations have been tweaked and revised.
- Game interfaces and all visuals have been improved.
As you can see, 2023 has generally been focused on Laura's relationship with her prey in the temple. While the new systems both made role-playing deeper, the visual presentation of all these activities contributed to the player's immersion in Laura's world. In short, this year has been spent realizing the temple-related projects I had in mind. Even though there is more to add to the game, we have a very playable game as it is.
Now let's talk about the future. To tell you the truth, I have big plans for next year, so I've generally avoided spoilers. In 2024, we will encounter Laura's adventures outside the temple. I will outline just the big headings, and much more will be added with different ideas and details as they are developed.
- Preys:
The first Anthro Prey, the anthro wolf, will be added to the game as soon as possible. The first of them to be added will be the female, then the futa, and last the male. Adding a new prey means adding hours of animation and a lot of scenes for Laura’s rituals. This will take some time as there will be a lot of different prey animations to add to ensure they are on part with Laura’s existing stable of preys.
Along with the new anthro wolf I’m tweaking all their ritual animations to suit Anthro Prey. Since Ritual animations are the oldest part of the game, they were made at a time when I was not very good at it compared to my current knowledge and experience. For this reason, I am going through and making corrections almost frame by frame. It takes time but it will be worth it.
- Animations:
I will continue to add new animations every month. New ritual endings will be added, and cage scenes will continue to be animated.
- Combat:
As you know, ToM's combat system is very simple. In most of the feedback I received, players are not bothered by this situation because the current state of the game does not require a complicated combat system. Combat systems in adult games are very risky and generally do not fit well with the structure of the game. Either it's too simple, or the things you want to see only happen when you lose the game. Sometimes this does not go into the game at all and disrupts the integrity of the game and reduces the fun. As a role-playing game, ToM needs a good combat system that will suit the style of the game and the tone the story is trying to set.
Laura is a force of nature that is almost impossible to stop and she is a girl who loves to act with lust and anger while destroying those in front of her. A fighting system should reflect these emotions, make you feel this power and offer the players enough options to keep them interested.
In an area like the one you see here, you can attack any way you want by selecting enemies in a similar way to the current system. The turn-based game system remains the same, but this time there will be more different options for attacks and enemies to subdue.
Laura will have three types of main attacks: kick, punch and charge. In addition, there will be three different attack types under the guise of Finishers: catch, grab and assault. While the main attacks consist of hit combos, finishers will be rage, lust and hunger based attacks that will cause much more damage to the opponent. Thanks to Finishers, you will be able to attack your opponent in a style to ritual endings during the fight. You can hold them under you, strangle them, rape them, or crush them.
Laura's development in these areas will be provided by Diablo-style skill trees. Each attack type and finisher type will have its own tree, and you will advance in these trees as you level up in battles. There will be 6 trees in total to make sure Laura can be the very best there is. She will be able to throw a wild array of attacks at her foes and brutally finish them off. Once these basics are running smoothly this system will see expanding with elements like critical hits, buffs and lingering injuries on enemies.
Additionally, once the system is established, Laura's signature weapons will be introduced. These twin axes, called Laura's wings, will have their own beautiful story to tell, a tale of violence and vengeance.
- Inventory and Gears:
After the combat system is renewed, the item system, which is a must for any role-playing game, will come. With the method of animating Laura’s actions character customization will be night impossible, but there will be items such as jewels, rings and necklaces. These can be produced by Laura in creative ways.
- Island:
Like the combat system the island is very basic right now. When I first thought of the game, I thought such a small island map and zones would be enough, but with new plans, I will have to go beyond that. With a much more detailed map system, villages, forts, other temples and more as well as enemies specific to these areas Laura will now aim to capture rather than destroy. Laura may choose to subjugate areas into serving her or she may turn them into complete ruin. By adding breeding to the game, Laura will try to reproduce everyone and try to recreate Minoa. Since it is still in the design phase not a lot has been set in stone and all of this is very much subject to change.
- More NPCs
Once you have a richer island system, NPCs for different purposes and things you can do with them will be added all over the place. There will also be special enemies, important to Laura’s tale or the island. The choices are limitless and only time will tell how this is going to pan out precisely.
As I mentioned at the start, a great big thank you for your support and all the financial and moral assistance you have provided to bring this project to life. For all kinds of questions and chat, don’t hesitate to send a message on Discord!
For the DEMO: https://drages.itch.io/testament-of-minos
Thanks to your support, we have put another year of development into our wonderful game. Testament of Minos development continues as strong as ever with frequent additions of animations and other content. As we leave our third year behind, I would like to share with you accomplishment of the past year and the things I plan to do next year.
Not: You can read this at my website with the images: https://testamentofminos.com/updates/
2023 Summary:
- Futa gender and traits were added to the preys.
- Male voices were redone by our voice artist.
- A lot of animations and scenes have been added along with the activity system for preys to provide even more ways for Laura to put them in their place.
- The feeling of slavery and forceful bonding has been improved with the resistance and bonding system for preys.
- The first NPC and quest system was added to the game, laying the groundwork for more to come.
- Ritual animations have been tweaked and revised.
- Game interfaces and all visuals have been improved.
As you can see, 2023 has generally been focused on Laura's relationship with her prey in the temple. While the new systems both made role-playing deeper, the visual presentation of all these activities contributed to the player's immersion in Laura's world. In short, this year has been spent realizing the temple-related projects I had in mind. Even though there is more to add to the game, we have a very playable game as it is.
Now let's talk about the future. To tell you the truth, I have big plans for next year, so I've generally avoided spoilers. In 2024, we will encounter Laura's adventures outside the temple. I will outline just the big headings, and much more will be added with different ideas and details as they are developed.
2024 Road Map:
- Preys:
The first Anthro Prey, the anthro wolf, will be added to the game as soon as possible. The first of them to be added will be the female, then the futa, and last the male. Adding a new prey means adding hours of animation and a lot of scenes for Laura’s rituals. This will take some time as there will be a lot of different prey animations to add to ensure they are on part with Laura’s existing stable of preys.
Along with the new anthro wolf I’m tweaking all their ritual animations to suit Anthro Prey. Since Ritual animations are the oldest part of the game, they were made at a time when I was not very good at it compared to my current knowledge and experience. For this reason, I am going through and making corrections almost frame by frame. It takes time but it will be worth it.
- Animations:
I will continue to add new animations every month. New ritual endings will be added, and cage scenes will continue to be animated.
- Combat:
As you know, ToM's combat system is very simple. In most of the feedback I received, players are not bothered by this situation because the current state of the game does not require a complicated combat system. Combat systems in adult games are very risky and generally do not fit well with the structure of the game. Either it's too simple, or the things you want to see only happen when you lose the game. Sometimes this does not go into the game at all and disrupts the integrity of the game and reduces the fun. As a role-playing game, ToM needs a good combat system that will suit the style of the game and the tone the story is trying to set.
Laura is a force of nature that is almost impossible to stop and she is a girl who loves to act with lust and anger while destroying those in front of her. A fighting system should reflect these emotions, make you feel this power and offer the players enough options to keep them interested.
In an area like the one you see here, you can attack any way you want by selecting enemies in a similar way to the current system. The turn-based game system remains the same, but this time there will be more different options for attacks and enemies to subdue.
Laura will have three types of main attacks: kick, punch and charge. In addition, there will be three different attack types under the guise of Finishers: catch, grab and assault. While the main attacks consist of hit combos, finishers will be rage, lust and hunger based attacks that will cause much more damage to the opponent. Thanks to Finishers, you will be able to attack your opponent in a style to ritual endings during the fight. You can hold them under you, strangle them, rape them, or crush them.
Laura's development in these areas will be provided by Diablo-style skill trees. Each attack type and finisher type will have its own tree, and you will advance in these trees as you level up in battles. There will be 6 trees in total to make sure Laura can be the very best there is. She will be able to throw a wild array of attacks at her foes and brutally finish them off. Once these basics are running smoothly this system will see expanding with elements like critical hits, buffs and lingering injuries on enemies.
Additionally, once the system is established, Laura's signature weapons will be introduced. These twin axes, called Laura's wings, will have their own beautiful story to tell, a tale of violence and vengeance.
Plans after 2024:
- Inventory and Gears:
After the combat system is renewed, the item system, which is a must for any role-playing game, will come. With the method of animating Laura’s actions character customization will be night impossible, but there will be items such as jewels, rings and necklaces. These can be produced by Laura in creative ways.
- Island:
Like the combat system the island is very basic right now. When I first thought of the game, I thought such a small island map and zones would be enough, but with new plans, I will have to go beyond that. With a much more detailed map system, villages, forts, other temples and more as well as enemies specific to these areas Laura will now aim to capture rather than destroy. Laura may choose to subjugate areas into serving her or she may turn them into complete ruin. By adding breeding to the game, Laura will try to reproduce everyone and try to recreate Minoa. Since it is still in the design phase not a lot has been set in stone and all of this is very much subject to change.
- More NPCs
Once you have a richer island system, NPCs for different purposes and things you can do with them will be added all over the place. There will also be special enemies, important to Laura’s tale or the island. The choices are limitless and only time will tell how this is going to pan out precisely.
As I mentioned at the start, a great big thank you for your support and all the financial and moral assistance you have provided to bring this project to life. For all kinds of questions and chat, don’t hesitate to send a message on Discord!
For the DEMO: https://drages.itch.io/testament-of-minos