comms opening in april
a year ago
hello.
I have decided to change the way my comms are priced, so I can include static, rigged, and detailed models on a tier list so if you only need a still model you only have to pay for the work on the base model. from there the prices would increase based on what extra work you want done to the model.
this can include:
rigging for animations
shape keys or deformation values
special materials (IE material that reacts in a way not expected when the viewing angle is changed)
these will now be priced seperate from the animations.
although if you have a model you would like me to animate, you can send me the desired model. HOWEVER this model must be fully rigged with
workable topology. if it is not, I can fix it according to the model price. my own personal guidelines would be no stretched, jagged polygons. but, in the end it's your choice if you want your model to look like that...
models without rigging or shape keys can not be animated, regardless of model.
the animations are now catagorized twice.
short loops and storyboard.
the short loops time limit im still determining, but the storyboards can be up to 3 minutes, including a 3 second title and credit screen.
the exact prices im also still determining, but will be decided next month.
I have decided to change the way my comms are priced, so I can include static, rigged, and detailed models on a tier list so if you only need a still model you only have to pay for the work on the base model. from there the prices would increase based on what extra work you want done to the model.
this can include:
rigging for animations
shape keys or deformation values
special materials (IE material that reacts in a way not expected when the viewing angle is changed)
these will now be priced seperate from the animations.
although if you have a model you would like me to animate, you can send me the desired model. HOWEVER this model must be fully rigged with
workable topology. if it is not, I can fix it according to the model price. my own personal guidelines would be no stretched, jagged polygons. but, in the end it's your choice if you want your model to look like that...
models without rigging or shape keys can not be animated, regardless of model.
the animations are now catagorized twice.
short loops and storyboard.
the short loops time limit im still determining, but the storyboards can be up to 3 minutes, including a 3 second title and credit screen.
the exact prices im also still determining, but will be decided next month.