Rebooting the Universe
10 months ago
I'm planning a major reboot of my story universe. There are some things that are bothering me about it, and I want to start from scratch. Even though I'll be changing a lot, I will try to adapt all my existing stories into. In fact, I've already done some tweaking to The Jaws of the Wolf, and it will likely be the first story I update. Here are most of what is planned in the reboot.
Humanity and Colonies
* The largest change is that Earth remains fragmented, and never fully joins the Chakharan's Federation. Most countries do not join, as well as most US states, leaving mostly just California, New York, parts of Europe, Australia, and a few other scattered countries that work with the Chakharans, and have some privileges of membership, without being full members.
* Most colonies that are established become independent, even though they still rely on freight, transport, defense, etc. from home. Some human colonies choose to become full members of the Chakharan Federation (still thinking of a permanent name for it). Ak'tae (Zeta2 Reticuli), having been initially built up for human colonists, by the Chakharans, is a staunch member of the Chakharan's Federation.
* The Chakharans find all this very frustrating. The Zephenidians find it rather convenient.
Species
* There will be very little change. I might tweak their names, but most, if not all should be present. The most changes might be in the Zephenidians, but.
* The V'nari Syndicate has it's paws in more crap than most are comfortable admitting.
Technology
* Hyperspace will largely be the same. Some terminology may be slightly different. The transition to and from hyperspace will be faster, though still not instant like Star Trek's warp drive.
* Some changers are coming to the teleportation technology, some of which is already added to The Jaws of the Wolf. The process and other aspects is more streamlined.
* Minor tweaks will happen to weapon technology. Projectile weapons will be a bit more common. Plasma weapons would generally shoot in pulses of bursts. Steady beam weapons will be rarer. Some plasma rifles will use Flechette type ammunition, which can carry a plasma charge further and more accurately. That means a target would get a small shank of white hot tungsten, in addition to the fourth degree plasma burn you'd also receive.
* The layouts of many ships will be changed or tweaked for better realism. The biggest change will be that the small Kha’Szhyk class Zephenidian ships will no longer have that U shaped corridor, and be open, with the sleeping births on the port and starboard sides. I draw some inspiration from Star Trek's La Sirena, a ship that's about 50% larger than the Kha’Szhyk class ships in my stories.
History
* First contact happens a bit later, like in the early 2070s, and almost doesn't happen at all. Many Chakharans were prepared to write off humanity altogether and abandon earth to the Zephenidians.
Humanity and Colonies
* The largest change is that Earth remains fragmented, and never fully joins the Chakharan's Federation. Most countries do not join, as well as most US states, leaving mostly just California, New York, parts of Europe, Australia, and a few other scattered countries that work with the Chakharans, and have some privileges of membership, without being full members.
* Most colonies that are established become independent, even though they still rely on freight, transport, defense, etc. from home. Some human colonies choose to become full members of the Chakharan Federation (still thinking of a permanent name for it). Ak'tae (Zeta2 Reticuli), having been initially built up for human colonists, by the Chakharans, is a staunch member of the Chakharan's Federation.
* The Chakharans find all this very frustrating. The Zephenidians find it rather convenient.
Species
* There will be very little change. I might tweak their names, but most, if not all should be present. The most changes might be in the Zephenidians, but.
* The V'nari Syndicate has it's paws in more crap than most are comfortable admitting.
Technology
* Hyperspace will largely be the same. Some terminology may be slightly different. The transition to and from hyperspace will be faster, though still not instant like Star Trek's warp drive.
* Some changers are coming to the teleportation technology, some of which is already added to The Jaws of the Wolf. The process and other aspects is more streamlined.
* Minor tweaks will happen to weapon technology. Projectile weapons will be a bit more common. Plasma weapons would generally shoot in pulses of bursts. Steady beam weapons will be rarer. Some plasma rifles will use Flechette type ammunition, which can carry a plasma charge further and more accurately. That means a target would get a small shank of white hot tungsten, in addition to the fourth degree plasma burn you'd also receive.
* The layouts of many ships will be changed or tweaked for better realism. The biggest change will be that the small Kha’Szhyk class Zephenidian ships will no longer have that U shaped corridor, and be open, with the sleeping births on the port and starboard sides. I draw some inspiration from Star Trek's La Sirena, a ship that's about 50% larger than the Kha’Szhyk class ships in my stories.
History
* First contact happens a bit later, like in the early 2070s, and almost doesn't happen at all. Many Chakharans were prepared to write off humanity altogether and abandon earth to the Zephenidians.
On the throwing hot tungsten darts thing, probably be a rail gun as coilguns don't heat their projectiles (since it is a linear magnetic field and not an alternating one) while railguns arc a huge amount of current through their projectile.
Great to see you're back at it.