8/27/25 Expansion Elements
2 months ago
Atlyss Size Mod Development
Quest giving NPCs grow from quests, but this mod is not just about NPCs. I want growth effects on both NPCs and players.
Future plans aside, the player Exp and Levels now affect their size.
In the showcase I made, the player's breasts and bottom stats were also affected. This isn't all it is limited to. I experimented with expanding other assets as well. The player's breasts, bottom, belly, arms, and even the tail can all be affected by growth.
The tail was harder to do since Kiseff never made a slider for the tail. I managed to find a way to change its size cleanly.
As for the arms, I thought I could simulate muscle growth that way, but it doesn't look quite right. I'll leave the functionality there in case I find a use for it.
Doing this made me realize that many NPCs actually share a very similar armature to the player's model, so I could manipulate their models as well to achieve similar effects. Smart move Kiseff. It's certainly easier to get NPCs rigged and ready for the game this way. Luckily for me, this means I can do more than just change their size.
That's the good news. The bad news is that NPCs were not modeled with changing the size of body parts in mind. As an example, I can't change Zuula's breast or bottom size easily. The bones in her model just aren't setup for that.
That's okay. Maybe it's better that not all NPCs grow the same way. It makes them unique!
I'll showcase this soon with Angela and Sally.
Future plans aside, the player Exp and Levels now affect their size.
In the showcase I made, the player's breasts and bottom stats were also affected. This isn't all it is limited to. I experimented with expanding other assets as well. The player's breasts, bottom, belly, arms, and even the tail can all be affected by growth.
The tail was harder to do since Kiseff never made a slider for the tail. I managed to find a way to change its size cleanly.
As for the arms, I thought I could simulate muscle growth that way, but it doesn't look quite right. I'll leave the functionality there in case I find a use for it.
Doing this made me realize that many NPCs actually share a very similar armature to the player's model, so I could manipulate their models as well to achieve similar effects. Smart move Kiseff. It's certainly easier to get NPCs rigged and ready for the game this way. Luckily for me, this means I can do more than just change their size.
That's the good news. The bad news is that NPCs were not modeled with changing the size of body parts in mind. As an example, I can't change Zuula's breast or bottom size easily. The bones in her model just aren't setup for that.
That's okay. Maybe it's better that not all NPCs grow the same way. It makes them unique!
I'll showcase this soon with Angela and Sally.
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