10/13/25 A Little Discovery
3 weeks ago
Atlyss Size Mod Development
Well I did some tests online after resetting all my characters.
It seems like the shrink debuff just doesn't happen when joining servers.
The server needs to sync all clients together so if there's a debuff it doesn't recognize it will ignore it and tell all the clients that it never happened. This means even though I have the growth mod, I still don't see the shrink debuff while in that server. The theory I shared in the previous journal was wrong.
However, this may be an ideal outcome. It probably would be really weird for other players to see someone else be affected by something that they themselves aren't being affected by. This means there won't be any weird desync issues from any custom buffs/debuffs I make!
This situation may play out differently if the host is the one with the growth mod. I fear that a host with the growth mod would cause many issues, especially with the features I have planned. Diva is going to cause me a lot of headaches I'm sure.
In the meantime, Kiseff pushed out a hotfix. I'm confident that this update does not affect this mod in the slightest. I can rest easy knowing that.
Something I noticed when I joined online servers is that many of the modded ones were a mess when it came to performance. I think a lot of mods are acting up because of the update. I wish other mod developers the best of luck. This is what it means to mod a game in early access!
It seems like the shrink debuff just doesn't happen when joining servers.
The server needs to sync all clients together so if there's a debuff it doesn't recognize it will ignore it and tell all the clients that it never happened. This means even though I have the growth mod, I still don't see the shrink debuff while in that server. The theory I shared in the previous journal was wrong.
However, this may be an ideal outcome. It probably would be really weird for other players to see someone else be affected by something that they themselves aren't being affected by. This means there won't be any weird desync issues from any custom buffs/debuffs I make!
This situation may play out differently if the host is the one with the growth mod. I fear that a host with the growth mod would cause many issues, especially with the features I have planned. Diva is going to cause me a lot of headaches I'm sure.
In the meantime, Kiseff pushed out a hotfix. I'm confident that this update does not affect this mod in the slightest. I can rest easy knowing that.
Something I noticed when I joined online servers is that many of the modded ones were a mess when it came to performance. I think a lot of mods are acting up because of the update. I wish other mod developers the best of luck. This is what it means to mod a game in early access!
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