10/11/25 New Release. Shrink Debuff and Size Movement
4 weeks ago
Atlyss Size Mod Development
I'll be honest, I was rushing this so much. I want to play the new update to Atlyss! Have you seen those new enemies in Tuul Enclave? They're so cool!
My mind has been racing with ideas seeing this update I feel like I'm going to lose focus.
My excitement aside, the Growth Mod has been updated on my Ko-fi page. With this, the shrink debuff now exists and I have the movement adjustments based on the player's size is also included. I did not test how this works in multiplayer, but I'm hoping it works without much of an issue.
Obviously other players do not have the shrink debuff, so when they get hit by an attack that would do that I imagine that a growth mod user would actually see them shrink. The player wouldn't actually be shrinking on their side of the screen.
The game does try to sync buff/debuffs across the server, but what happens if the server tries to sync a debuff that only exists for one player? From what I can tell, Kiseff was smart with their code. The game shouldn't cause any errors. Instead, it will just ignore the debuff it doesn't recognize and move on.
That's just my theory. I haven't tested this to confirm. I'll likely report about it in a future journal.
Oh also, I decided to make Slime Diva be one of the enemies that can apply the shrink debuff. I figured I could work it in the release and it was definitely a rush job. I wanted the slime ball attack to do it, but only the ball itself can shrink you. The AoE it leaves on the ground with each bounce won't do it! I should have expected this...
I'll fix this in the next release for sure, I don't mean to disappoint anyone who has given me support so far.
The next update on Ko-fi will definitely just add the shrink debuff to more attacks. As always, I'm open to suggestion.
Some ideas have been thrown my way already. For some reason, it never crossed my mind to make size theft exist. I'm definitely going to try to work this in. My goals right now are to making the game more compatible to size changes. Right now, a lot of visuals are not aligned to your size. The shield effect, shadow effect, and more do not match the size properly. Some NPCs also have some misaligned visuals with size and I want to address that as well.
For now I need to play the game! If you're willing to support me, please support Kiseff as well if you can! They're doing amazing work with Atlyss.
My mind has been racing with ideas seeing this update I feel like I'm going to lose focus.
My excitement aside, the Growth Mod has been updated on my Ko-fi page. With this, the shrink debuff now exists and I have the movement adjustments based on the player's size is also included. I did not test how this works in multiplayer, but I'm hoping it works without much of an issue.
Obviously other players do not have the shrink debuff, so when they get hit by an attack that would do that I imagine that a growth mod user would actually see them shrink. The player wouldn't actually be shrinking on their side of the screen.
The game does try to sync buff/debuffs across the server, but what happens if the server tries to sync a debuff that only exists for one player? From what I can tell, Kiseff was smart with their code. The game shouldn't cause any errors. Instead, it will just ignore the debuff it doesn't recognize and move on.
That's just my theory. I haven't tested this to confirm. I'll likely report about it in a future journal.
Oh also, I decided to make Slime Diva be one of the enemies that can apply the shrink debuff. I figured I could work it in the release and it was definitely a rush job. I wanted the slime ball attack to do it, but only the ball itself can shrink you. The AoE it leaves on the ground with each bounce won't do it! I should have expected this...
I'll fix this in the next release for sure, I don't mean to disappoint anyone who has given me support so far.
The next update on Ko-fi will definitely just add the shrink debuff to more attacks. As always, I'm open to suggestion.
Some ideas have been thrown my way already. For some reason, it never crossed my mind to make size theft exist. I'm definitely going to try to work this in. My goals right now are to making the game more compatible to size changes. Right now, a lot of visuals are not aligned to your size. The shield effect, shadow effect, and more do not match the size properly. Some NPCs also have some misaligned visuals with size and I want to address that as well.
For now I need to play the game! If you're willing to support me, please support Kiseff as well if you can! They're doing amazing work with Atlyss.
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