Just figured out how to port nifs over to blender and back
2 weeks ago
I can finally get to revisiting that ancient ass mod I made back in the day for skyrim with a new properly designed and original HD model for the funny dwarven dogborg by yours truly. Been planning to do that since the 10th anniversary but never really got to even figuring out where to start with my current tools, but after some recent discoveries and experiments, I finally got all that crap figured out while working on some fun new features for the next update of the Bastard Edition. Also some of those new Bastard Edition features include new autotransfer maw/neck/etc bulge system and proper new creature weight gain morphs system. Also the new "dogborg" will probably also get those slider morphs in it haha. The design may end up lowkey a little vorny as a side effect maybe. Anyway, I've really been cooking with this stuff lately and the next playtest updates might drop soon once I figure out a couple more fixes and implement some user-accessible settings for the new experimental shit.
gabumaster
~gabumaster
noice! hope you make the bug system that is Skyrim bend to your whims!
Christy
~christykitsune
Sounds great!~ Something I wanna see for sure!! <3
Seth270
~seth270
one step towards a full 3d chompstation XD
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