Some more DS3 news
14 years ago
General
It appears new listings have appeared on Gamasutra for a senior VFX artist, audio director, and senior development director for the Dead Space franchise! The link to the listing can be found here: http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=26989&accountno=178
Also, a small article pertaining to aforementioned listings and a bit more has popped up here: http://www.computerandvideogames.com/310928/ea-building-for-dead-space-3/?cid=OTC-RSS&attr=CVG-News-RSS
It's pretty true that EA hasn't been very secretive as of late about the (possible) ongoing development for the third installment of Dead Space, though I'm sure no one minds. I certainly don't, biptches.
Anyways, quick little question since I'm pretty curious to hear everyone's wishlist. What three things do you want to see in DS3? Personally, I want to see a more explorable area (ship or otherwise), more weapons, and new Necromorphs!
Also, a small article pertaining to aforementioned listings and a bit more has popped up here: http://www.computerandvideogames.com/310928/ea-building-for-dead-space-3/?cid=OTC-RSS&attr=CVG-News-RSS
It's pretty true that EA hasn't been very secretive as of late about the (possible) ongoing development for the third installment of Dead Space, though I'm sure no one minds. I certainly don't, biptches.
Anyways, quick little question since I'm pretty curious to hear everyone's wishlist. What three things do you want to see in DS3? Personally, I want to see a more explorable area (ship or otherwise), more weapons, and new Necromorphs!
FA+

No not really fuck that noise.
But on that subject, more open areas. They tried to throw variety in and that was cool but a lot of it was still hallways and indoors so even though chapter 10 is the only time you're on the Ishimura, it still feels like you're on a space ship a lot of the time. Things don't have to be claustrophobic to be creepy.
Also, coop and maybe being able to re-visit specific chapters after you've completed the game instead of playing through the whole thing just to get to a single part you like (kinda like in halo or whatever else).
AND, ways to be sneaky with necromorphs, like add more SURVIVAL horror to DS. The action is cool but if you had to be sneaky about stuff that'd be rad too. Say something like if they gave you the ability to wipe some blood on yourself, pick up some severed slasher blades and walk around acting like a necromorph to sneak up on one and just hack the fuck out of it. Obviously add some challenge to it to make you nerved up and keep it from being too exploitable but yeah. Or anything else like that. The action's cool, there are puzzle type elements here and there but I want to see some subterfuge and survival too.
Maybe a good zero-g boos fight. But overall DS is just fine the way it is.
More tactics and suspenseful fear rather than action horror
Change in environment/setting to have a new take on the series
The less you see of the monsters is what makes them scarier, so I think they should do what they did with the last two Dead Space games, what with the creepy ass creatures and the haunting environments, only show the monsters less and build up their appearances more
Instead of having them bust out of grates in front of you where youd expect, have them quietly sneaking up on you until you suddenly decide to turn around and BAM its right there
Things that SHOULDNT be done...dont become what Resident Evil has become
If you introduce too much action, the horror genre is forever lost in the downpour of mindless gorefests and ammo pits that are the current "survival horror" genre
Dead Space 2 was filled with more action that its prequel, but it was near the borderline of how much action a survival horror game can have before it just becomes another Resident Evil 5
Also keep Issac Clarke in it
Hes so damn awesome it would be a shame to not have him star in the next one if ones made
But those are just my two cents