DS3 Custom Weapon Sharing
12 years ago
Suggested by
, throwing up a quick journal where people can share effective, destructive or just plain cool weapons they've made.
I'll kick this off with the two main guns I used in my first playthrough (or as best I can remember them since I haven't played in a few weeks):
Telemetry Spike / Ripper Blade + Damage Support / Acid Bath
This gun just ended up being stupid powerful, the javelins this shot combined with acid just wrecked everything's day and a suspended ripper blade coated in acid? Hello crowd control! Added damage support with the upgrade circuits I had towards the end made this thing just ignorantly powerful. Worked well against basically everything but I definitely noticed it handed the Feeders their asses.
Plasma Core / Hydraulic Engine + Damage Support / Stasis Coating
Can't go wrong with a plasma cutter, precise fast damage with added stasis effect makes it way easy to get enemies under control. I find that despite the stasis effect from Stasis Coating being WAY SHORT, enough shots will slow necros down enough for you to ruin a lot of shit and I like the idea of having stasis as long as you have ammo. The hydraulic blade is awesome for when stuff gets up in your face and is too close to really shoot, and lets be honest, there's a carnal catharsis that comes with swinging a blade right back into necromorphs with a "YEAH HOW DOES IT FEEL ASSHOLE SEE HOW MUCH YOU LIKE IT" kind of air haha. Melee weapons are always nice when things make you mad.
Share what you've built!

I'll kick this off with the two main guns I used in my first playthrough (or as best I can remember them since I haven't played in a few weeks):
Telemetry Spike / Ripper Blade + Damage Support / Acid Bath
This gun just ended up being stupid powerful, the javelins this shot combined with acid just wrecked everything's day and a suspended ripper blade coated in acid? Hello crowd control! Added damage support with the upgrade circuits I had towards the end made this thing just ignorantly powerful. Worked well against basically everything but I definitely noticed it handed the Feeders their asses.
Plasma Core / Hydraulic Engine + Damage Support / Stasis Coating
Can't go wrong with a plasma cutter, precise fast damage with added stasis effect makes it way easy to get enemies under control. I find that despite the stasis effect from Stasis Coating being WAY SHORT, enough shots will slow necros down enough for you to ruin a lot of shit and I like the idea of having stasis as long as you have ammo. The hydraulic blade is awesome for when stuff gets up in your face and is too close to really shoot, and lets be honest, there's a carnal catharsis that comes with swinging a blade right back into necromorphs with a "YEAH HOW DOES IT FEEL ASSHOLE SEE HOW MUCH YOU LIKE IT" kind of air haha. Melee weapons are always nice when things make you mad.
Share what you've built!
As for my loadout:
My primary weapon of choice was a Heavy Elite Rivet Shotgun w/ Ground Diffractor, with Explosion Amplifier and Acid Bath. Essentially, the upper tool is a Telemetry Spike with a Conic Dispersal tip that fires javelins like a shotgun spread. With the right upgrade chips I can eliminate certain baddies with one good shot of the primary fire. The lower tool is a Plasma Core with a Diffractor Torus that very much acts like the good ole Contact Beam's alt fire, giving me much needed crowd control when I get swamped. Both fire methods also coat the enemy in acid which is stupid useful.
My second baby is a [bHeavy Standard Negotiator Line Gun w/ Rocket Launcher, with Explosion Amplifier and Safety Guard.][/b] This gun is my right hand man, and used to be a Diffractor Torus on the tip, but was removed because of its slower rate of fire and lower damage output. The line gun sweeps the Necromorphs' legs like no ones business. The lower tool is a Survey Charge with Directed Suspension Field tip that produces a powerful one hit kill (most of the time) rocket launcher. The sweet deal with this is the Safety Guard attachment that protects me and or my partner from splash damage from the rocket launcher. So I can pretty much fire off a rocket at my feet and take no damage at all lol which is super useful for when I get too many on me at once.
The carbine has high damage and fires as fast as you pull the trigger with a large clip capacity, stasis coating is cumulative so the more you hit the enemy the stronger the effect it has [amazing for vs certain bosses and the regenerators,] while the forcegun ensures that you can't get swamped by enemies as well as applying a short stasis on anything it hits.