How are these for story concepts?
12 years ago
General
Concept one:
A survivor of a catastrophic system failure has his/her escape pod picked up by the automated systems of a 'massive' colony ship.
The colony ship is seven 100 by 100 mile solid asteroids hollowed out and transformed into the seven most biodiversity rich environments from the planet the ship is from.
Plains, Forests, Jungle, Desert, Tundra/permafrost, Mountain/valley, and in the center Ocean.
Inside the person encounters the descendants of the original colonists who have devolved in technology and society to a more middle ages lifestyle.
The ship it's self is on a course for a recently colonized planet by the federation for its mineral wealth and being, possibly, one of the testing ground planets for the stellar fox-taurs.
It is not known that it is heading there due to it approaching from a minimally observed direction.
Concept two:
Not as well thought out as the first, but i figure it might be fun.
Kind of using the whole 'holodeck malfunction' trope.
A software development firm on a station decides to revive a popular game series from the pre-gene wars era. Only getting a little bit more than they bargained for when they try to make it a bit more realistic and faithful to the original.
The creation escapes the holodeck systems, takes over the station and someone from the outside has to go in and stop it.
A survivor of a catastrophic system failure has his/her escape pod picked up by the automated systems of a 'massive' colony ship.
The colony ship is seven 100 by 100 mile solid asteroids hollowed out and transformed into the seven most biodiversity rich environments from the planet the ship is from.
Plains, Forests, Jungle, Desert, Tundra/permafrost, Mountain/valley, and in the center Ocean.
Inside the person encounters the descendants of the original colonists who have devolved in technology and society to a more middle ages lifestyle.
The ship it's self is on a course for a recently colonized planet by the federation for its mineral wealth and being, possibly, one of the testing ground planets for the stellar fox-taurs.
It is not known that it is heading there due to it approaching from a minimally observed direction.
Concept two:
Not as well thought out as the first, but i figure it might be fun.
Kind of using the whole 'holodeck malfunction' trope.
A software development firm on a station decides to revive a popular game series from the pre-gene wars era. Only getting a little bit more than they bargained for when they try to make it a bit more realistic and faithful to the original.
The creation escapes the holodeck systems, takes over the station and someone from the outside has to go in and stop it.
FA+

I'm not very good at following stories as I use to be, but the colony idea sounds interesting.
I would imagine if the ship survived long enough for that to happen to the crew, their must be some great level of automation on the ship to keep it running and quite a bit of flexibility for it to keep the ship running. Though chances for it all to be completely running to specks might be be a problem for them if the crew has dropped in social development that much.
Then again, you'd be surprised just how developed some cultures really are if you take a closer look at them.