Resident Evil 5, and thoughts on teams
17 years ago
General
... Is a lot of fun. Holy crap they turned the difficulty to "stomp n00bs," though. I couldn't beat the first stage for the first... ten playthroughs? That's maniacal. Thankfully with the help of
chayfox I was able to beat it and the second one as well- with some hilarious moments dispersed throughout.
I don't know what happened to Chris Redfield between the mansion and this, but evidently he replaced his arms with flesh-colored hydraulic zombie-punching pistons, because he's knocking people through solid wooden doors and shit. Also, I'm not sure why his voice actor sounds like a 25 year old with a kindergardener's tone of voice. "C'mon! Gimme the shotgun! I need some ammo~! T___T" And as well, the swarthy-skinned Lara Croft that he's got with him has been utterly indispensible with her high-flying kicks, Italian executions and additional gun.
Which brings me to a larger point I'd like to make. I like the recent uptick in team-up scenarios in games. Teamwork has so many more elements for plot, gameplay mechanics, and- well, believability. That Maria from Dracula X: Rondo of Blood can simply waltz her way through a castle full of undead and execute somebody who has Death as his bitch is just a little bit of a stretch. Now, two skilled people going in and working together, like Jonathan and Charlotte from Portrait of Ruin? That's a lot more doable. This also tends to cause writers to make actual characters out of them, interacting with each other based on the way that they are and their history together- or lack thereof. There's less silent protagonist crap that doesn't leave us with any idea who this person is.
Another reason why I like the team up is because it makes the single character actually significant. If a teammate is out of commission or captured and one person has to do something suddenly, it's very significant due to the increase in difficulty. And if there's an alternate play mode with a single person doing what it took a team to, you really get a sense for how skilled or powerful that character is.
All that being said, I look forward to RE5. I'm just afraid what manner of merchant we'll be meeting this time.
chayfox I was able to beat it and the second one as well- with some hilarious moments dispersed throughout. I don't know what happened to Chris Redfield between the mansion and this, but evidently he replaced his arms with flesh-colored hydraulic zombie-punching pistons, because he's knocking people through solid wooden doors and shit. Also, I'm not sure why his voice actor sounds like a 25 year old with a kindergardener's tone of voice. "C'mon! Gimme the shotgun! I need some ammo~! T___T" And as well, the swarthy-skinned Lara Croft that he's got with him has been utterly indispensible with her high-flying kicks, Italian executions and additional gun.
Which brings me to a larger point I'd like to make. I like the recent uptick in team-up scenarios in games. Teamwork has so many more elements for plot, gameplay mechanics, and- well, believability. That Maria from Dracula X: Rondo of Blood can simply waltz her way through a castle full of undead and execute somebody who has Death as his bitch is just a little bit of a stretch. Now, two skilled people going in and working together, like Jonathan and Charlotte from Portrait of Ruin? That's a lot more doable. This also tends to cause writers to make actual characters out of them, interacting with each other based on the way that they are and their history together- or lack thereof. There's less silent protagonist crap that doesn't leave us with any idea who this person is.
Another reason why I like the team up is because it makes the single character actually significant. If a teammate is out of commission or captured and one person has to do something suddenly, it's very significant due to the increase in difficulty. And if there's an alternate play mode with a single person doing what it took a team to, you really get a sense for how skilled or powerful that character is.
All that being said, I look forward to RE5. I'm just afraid what manner of merchant we'll be meeting this time.
FA+

The detail, the fear factor... running away from guys with potato sacks on their heads and flaming duel bladed chainsaws that make the top half of your body explode. I mean... what could be more fun then watching some random blonde guy get eaten alive buy a midget that has melded his body to a giant flesh eating monster that lunges out of the wall?!
o.o;...
Honestly almost made me sick the first time you hear Leon's blood gurgle in his throat as the teeth clamp down him.
WWWWEEEEEEELLCOME!!!!!!!
Leon: "Dude! Put that away!"
Code Veronica happened.
The unlockable Wesker in RE4 could shoot a Villager in the ankle with that silenced pistol of his and then finish the guy off with a punch so powerful made me yell out "BIG O!!!"
Seriously Wesker has a f*ckin piston in his damn arm or some sh*t with the way those dudes fly across the screen (or head exploids)
He may even give Captain Falcon a run for his money. o.o;
Playing the Wesker missions of Umbrella Chronicals basically shows Wesker as being even more of an awesome yet evil jerk than you find ou playing in the normal games.
Not sure, we might have missed the HUNK missions or something, it was rented so we didn't have time to beat everything with a perfect score.
I have bad memories of House of the Dead 2 from arcades. The tips are lies. They said the head was the weakspot, so my friend and I shot the zombies in the head, until it was gone but the zombie was still attacking, so we continued to blow chunks out working down, until there was nothing left but a pair of legs still kicking us. We died on I think the 5th zombie that wasn't an evil rat or something, because we pretty much had to shoot them all completely out of existance.
As for RE5, I fear that co-op might not entirely fit well for me. I don't play online, and that sometimes leaves me to myself and AI. I know AI tends to suck, too...so it sometimes feels like a freakin escort mission. But that's my worries, not so much verified ones.
"...................no..."
OH COME ON I MADE IT MYSELF. HERE HAVE A LOOK!! I'LL JUST GO AHEAD AND THRUST IT TOWARDS YOUR SKULL AT AN INCREDIBLY HIGH VELOCITY!!
" ;_;"
DARN IT. THAT'S THE SECOND TIME THIS WEEK THAT HAS HAPPENED. DON'T WORRY, I WILL BURY YOU NEXT TO YOUR FRIEND- JILL VALENTINE.
Now I just have to break him of the habit of 'friendly' fire.
I swear, it's like Cain vs. Abel sometimes..
English as follows: "You don't diss my bro."
And Yes, Maria was quite a bit OP'd in that game...sad when every walkthrough suggests that you leave Richter (y'know, the fricking BELMONT in this game) in the wings and use her unless you absolutely can't advance. An eight-year-old girl beats out a big, beefy manlyman with a completely not-compensating-for-anything-long-as-hell whip.
Still was fun, tho.
I still remember when my friend rented RE4. I got a call about 10 minutes later, "Hi... I rented RE4 to try and cure my fear of zombies..... It didn't work."
Gotta find RE4 on wii and either get a system that can play RE5 or find it for PC.
Does RE5 still have the same "you are only capable of using your trained non-knife combat skills that send people away after someone has tripped" setup as RE4?
http://www.youtube.com/watch?v=HxVAQYpNmUQ this is a very well done RE4 spoof, if you've got 40 minutes to sit and watch it. It's worth the 40 minutes it takes to watch. Bentley Bros RE4