FALLOUT!
16 years ago
General
Ok so, the 4E fallout DnD. The first meeting is monday, 30th, tomorrow. I will be getting on from 3:30PM eastcoast untill way late. This will be to make characters and stuff. Anyone who misses this date can still join at a later date.
About the game! Well I figured it wouldn't be too hard to just do a post apocalyptic DnD based game. If you look at the Fallout world it isn't hard to think that guns could be scarce in some places, as well as ammo being scarce. Also it is not that far fetched to assume that some people might have mental abilities so powerful or amazing that they could look like magic. So based on this I could do a DnD game in a fallout world with little to no limits on character choice.
I already decided I would have Ghouls, Wastelanders, Vaultborn, and even Androids as playable races. I couldn't decide yet if I wanted any other race's available.
For class choice I decided I would limit each race to a couple of choices, with no limit on multi classing. However I hadn't figured out how to explain divine or arcane spellcasting. Now that I have played Bioshock, I have figured it out.
**minior spoil**
In Bioshock your character gets powered up by having his gene's manipulated. In just the first level you get Pyro and Telekinesis as well as the ability to manipulate electricity. Later on you get the ability to freeze things, throw concussive blasts, and create illusionary decoys.
**SPoilz over**
So because of this little bit in Bioshock I have decided that anything can be accomplished due to Vault Tech experiments, cybernetic enhancements, or simply random mutation. In Fallout there is a badguy robot who has a human brain in it, and it can use mind control. Due to this I also have NO reason to limit androids.
Godz bless the imagination, the ultimate bullshitter.
Couple of side notes. I put spoil alerts on anything I would not want to learn before playing a game or watching a movie. Some of these may seem silly, but others are very important. Part of the end of fallout was ruined for me because some idiot just blahblahblahed it away.
Also this huge homebrew thing will feature A LOT of changes as it goes along, and not all of these will be from me. I am more then happy to take input from anyone, even if your not playing the game. However I am still DM, and my vote is all that matters, but I will listen to all arguments and try to give a reason other then "I'm DM and my vote is all that matters."
Speaking of WATCHING. As long as a person is not disrupting the flow of the game, I have no problem with people observing. Since most people have never played 4E this would be a good chance for you to see it in action.
-3/30/09-
Ok so after a bit of a snafu with the meeting, the next one will be Saturday afternoon, and the game will be every other Friday and depending on how everyone feels every Saturday we can get.
Until Saturday, I will post another journal with indepth character creation info by wednesday night.
About the game! Well I figured it wouldn't be too hard to just do a post apocalyptic DnD based game. If you look at the Fallout world it isn't hard to think that guns could be scarce in some places, as well as ammo being scarce. Also it is not that far fetched to assume that some people might have mental abilities so powerful or amazing that they could look like magic. So based on this I could do a DnD game in a fallout world with little to no limits on character choice.
I already decided I would have Ghouls, Wastelanders, Vaultborn, and even Androids as playable races. I couldn't decide yet if I wanted any other race's available.
For class choice I decided I would limit each race to a couple of choices, with no limit on multi classing. However I hadn't figured out how to explain divine or arcane spellcasting. Now that I have played Bioshock, I have figured it out.
**minior spoil**
In Bioshock your character gets powered up by having his gene's manipulated. In just the first level you get Pyro and Telekinesis as well as the ability to manipulate electricity. Later on you get the ability to freeze things, throw concussive blasts, and create illusionary decoys.
**SPoilz over**
So because of this little bit in Bioshock I have decided that anything can be accomplished due to Vault Tech experiments, cybernetic enhancements, or simply random mutation. In Fallout there is a badguy robot who has a human brain in it, and it can use mind control. Due to this I also have NO reason to limit androids.
Godz bless the imagination, the ultimate bullshitter.
Couple of side notes. I put spoil alerts on anything I would not want to learn before playing a game or watching a movie. Some of these may seem silly, but others are very important. Part of the end of fallout was ruined for me because some idiot just blahblahblahed it away.
Also this huge homebrew thing will feature A LOT of changes as it goes along, and not all of these will be from me. I am more then happy to take input from anyone, even if your not playing the game. However I am still DM, and my vote is all that matters, but I will listen to all arguments and try to give a reason other then "I'm DM and my vote is all that matters."
Speaking of WATCHING. As long as a person is not disrupting the flow of the game, I have no problem with people observing. Since most people have never played 4E this would be a good chance for you to see it in action.
-3/30/09-
Ok so after a bit of a snafu with the meeting, the next one will be Saturday afternoon, and the game will be every other Friday and depending on how everyone feels every Saturday we can get.
Until Saturday, I will post another journal with indepth character creation info by wednesday night.
Von Krieger
~hellkat
Question, how large is your hard-on for this game? Is it dinky or a huge throbbing RPenis?
infernalburn00
~infernalburn00
OP
SIGH!!!! You just HAD to use your little "RPenis" funny.... Well it is omega hard. Wolverine just broke his claws on it..... and.... uh.... shit I can't think up anything else goofy.
FA+