"Gurgle" trading card game
9 years ago
http://www.gurgletcg.com/
We were contacted, asking if we'd be okay plugging a vore project someone in the community is doing. We don't mind helping out with community projects, so here's a link if anyone's interested.
We were contacted, asking if we'd be okay plugging a vore project someone in the community is doing. We don't mind helping out with community projects, so here's a link if anyone's interested.
Too bad I won't have money for it.
I mean this doesn't feel like the sort of card game you'd be able to play just anywhere, you'd need specific friends, and even if you did know friends in real life who like vore, they'd also need to be in favor of cards games. Maybe some other furries would be willing to play the game even if they aren't into vore but it doesn't feel like they would, and 15,000 for a card game that will most likely be forgotten as people just move back to magic the gathering feels like quite a big price tag, i do of course understand the costs since it is to buy the artwork, but at the same time. Couldn't this mean that others are practically paying this guy to get vore artwork that he wants done?
I just.. it.. doesn't feel right to me.
For me I'd MAYBE get to play it once a year at furry conventions, (because my IRL furry friends do NOT like vore) but probably not because I'd want to interact with the actual con events and such. Also, the rules aren't really explained in the video, maybe if there was an example of a game played out for me i'd be able to judge if the gameplay was worth it or not.
I agree and also feel its really odd that donators would basically just be paying to commission vore pieces from artists, that really feels odd and i know it's probably not intentional but yeah it seems a little.. off... and even unprofessional.
I dont think I'd even buy the cards to look at the vore art, cause its so tiny and covered up a bit by the card's information and such that it wouldn't really be worth it to me. And if i did buy cards, are you buying all the cards that exist or just starter decks? how does that work exactly? I dunno it just all seems.. once again, off.
Besides the rather high art budget, he doesn't appear to have artists already set aside for the project, which means it's highly likely to fail on art assets alone.
Secondly, the budget division does not seem plausible, as if he's only taken in to account the art assets and nothing like printing, packaging, etc. I mean he's only setting aside $750 for the first print of cards and that seems to be including printing, shipping, packaging. I just don't see how that's possible :/
Collectable Card Games are not really something intended to be designed on a shoe string budget, they usually have a team of people that drive the development, you can't really wake up one day and say "I made a game" and ask for money.
Thirdly, the only reason I can see this game being designed as a TCG and not just a generic card game is purely for the purpose of either A) Profit or B) Wasting Money. As far as I can tell the game doesn't have enough distinction in the rules to really make anyone care about deck building.
Each artist will have to sign away copyright for the artwork and it is going to cost way more than just 30 or 100 here and there for each piece. They are signing away the right to make money from the venture this person intends to use the art on.
No one with half the right mind SHOULD do this. It is highly niche and a big waste of time.
Several people have stated other concerns such as the lack of player base and the fact that the game play itself is not really explained in depth.
Needs more passion and professionalism even if it is going to be a niche game. Needs that consistency and the clear cut intentions from the producer.
What would get ME to buy it (tips)
Maintain a professional appearance-
*Provide a clean cut example of game play in FULL aka show a game going down and explain every step. Yugioh did this.
*Keep a clean and consistent style for the cards.
*Ensure that people know whether the art is fully copyright to you or that you partner up with the artists- being screwed is no joke.
BIGGEST POINT- Be honest with what you hope to achieve. This really needs work.
This isn't something he's rushing into. Quite the opposite -- he's been working on it for a while. The IndieGogo isn't to help him create the game, it's to help him finish it by helping with the cost of art (which he still plans to pay for out of his own pocket, minus what he's able to raise through crowdfunding) since furries don't draw for cheap.
It just really bothers me to see a negative reaction to this... not just because he's a friend, not just because I'm interested in the game, but because of the sheer amount of time, effort, and love he's put into this project. Especially when the bulk of the negativity comes from "Nobody will want to play it anyway." Popularity or the lack thereof is NEVER a good reason to stifle creativity, and I'm absolutely aghast that users on a site based around creativity would try to endorse this mindset.