Talking about Magic......Letting my inner nerd out.
9 years ago
So I’m doing this little thing to establish the canon use of magic with my characters. I do this because I am a nerd and enjoy having a thing I have worked out mentally written down and judged by my peers as either wanting, or ways to tinker my working model better. I’ll start with some general magic abilities shared by my cast and may continue on to character’s personal magical abilities and aptitudes if I’m showed some interest from others. :3
Feral transformation
This is a trait shared by all of my characters, the ability to change forms from anthromorphic to feral at will. First I’d like to state that for my dragons, it would be more accurate to say that their feral forms are their “natural forms”. Them changing and being mostly adopting anthromorphic form being a matter of convenience rather than nature. Henry, Mason, and Specter being those with natural anthromorphic forms that take on a feral form for more recreational purposes.
In the case of my Eastern dragons, this is due to an innate ability at form shifting. Each Eastern has a personal “hammer space” in which they can easily deposit the matter they are not currently using. As they grow older, the amount of matter they are able to deposit grows as does the amount they are able to store. But, the rate is not even, the matter they collect outpacing the amount they are able to store. There are ways to expand the given space, but doing so takes considerable time and effort. Typically more than the average is willing to expend until it becomes a significant problem. This is the reason that Aria, as the oldest of my characters, has the largest anthro form. She is unable to store any more of the matter she has collected then what her shortest at 7ft will allow. Also worthy of note, while this pocket space is being occupied by larger amounts of matter some have described the air around the individual as feeling “heavy” or “charged” a small side effect of the having a personal pocket dimension.
For other characters, the form is a form of enchantment either cast by their selves or cast on them by another. This type can only change them into a single given form though, and a passive shift they can will rather than the more change my easterns choose.
Long Life Spans
This only applies again to my dragons, but I feel it is something worthy of note.
In the case of my Dragons, longevity comes from their internal store of “lifeforce”. Connected, but not the same as their magic, this energy is set at the moment of their hatching. The way this is done is through lifeforce to stem cell conversion. After all, energy can just be considered another form of matter, so changing it to a more material form is possible. A single full dragon’s life force may allow them to live for over a thousand years.
For my easterns though this has a more complex process then the amount they intrinsically have. While in an egg, they’ll actively absorb minutes amount of this force from those in proximity. This minute amount may effect what elemental affiliation they’ll have, but is not what extends their lifespans. This comes from the “dummy” eggs laid alongside them. Basically, these are “incomplete” embryos that only serve as lifeforce generators for their fully formed “sibling”. While how long each dummy egg seems to extend a dragon’s life seems to vary, there is a strong correlation between amount and longevity. On average, each egg will extend a dragon’s life anywhere from 600-1000yrs. It is important to note that they lose the ability to drain life force directly or shortly after hatching.
Elemental Affiliation
While they are not limited to their affiliated element, my dragons typically find using the magic in tune with them easier than others. To properly understand how this affects their abilities one must first understand how a given “spell” is constructed.
To give a more abbreviated version, since this is a topic I have thought A LOT about, the creation of a spell is similar to forming any given substance. A patchwork of elements (Hydrogen, Iodine, helium, etc) of varying amounts and arranged in a particular pattern to produce a substance. Magical energy exist within the same limbo as the photon exists, behaving as both an atom and a wave, each “element” of this spectrum having its own unique properties. They can either be formed using “raw” magic, which is developed by the being and is malleable, or from the surroundings.
In either case, an elemental affiliation allows the user to either collect or form the given elemental with greater ease then those without it.
And that is all I’ll get into at the moment. Feel free to comment or give me any ideas with moving forward with this current model. :3
Feral transformation
This is a trait shared by all of my characters, the ability to change forms from anthromorphic to feral at will. First I’d like to state that for my dragons, it would be more accurate to say that their feral forms are their “natural forms”. Them changing and being mostly adopting anthromorphic form being a matter of convenience rather than nature. Henry, Mason, and Specter being those with natural anthromorphic forms that take on a feral form for more recreational purposes.
In the case of my Eastern dragons, this is due to an innate ability at form shifting. Each Eastern has a personal “hammer space” in which they can easily deposit the matter they are not currently using. As they grow older, the amount of matter they are able to deposit grows as does the amount they are able to store. But, the rate is not even, the matter they collect outpacing the amount they are able to store. There are ways to expand the given space, but doing so takes considerable time and effort. Typically more than the average is willing to expend until it becomes a significant problem. This is the reason that Aria, as the oldest of my characters, has the largest anthro form. She is unable to store any more of the matter she has collected then what her shortest at 7ft will allow. Also worthy of note, while this pocket space is being occupied by larger amounts of matter some have described the air around the individual as feeling “heavy” or “charged” a small side effect of the having a personal pocket dimension.
For other characters, the form is a form of enchantment either cast by their selves or cast on them by another. This type can only change them into a single given form though, and a passive shift they can will rather than the more change my easterns choose.
Long Life Spans
This only applies again to my dragons, but I feel it is something worthy of note.
In the case of my Dragons, longevity comes from their internal store of “lifeforce”. Connected, but not the same as their magic, this energy is set at the moment of their hatching. The way this is done is through lifeforce to stem cell conversion. After all, energy can just be considered another form of matter, so changing it to a more material form is possible. A single full dragon’s life force may allow them to live for over a thousand years.
For my easterns though this has a more complex process then the amount they intrinsically have. While in an egg, they’ll actively absorb minutes amount of this force from those in proximity. This minute amount may effect what elemental affiliation they’ll have, but is not what extends their lifespans. This comes from the “dummy” eggs laid alongside them. Basically, these are “incomplete” embryos that only serve as lifeforce generators for their fully formed “sibling”. While how long each dummy egg seems to extend a dragon’s life seems to vary, there is a strong correlation between amount and longevity. On average, each egg will extend a dragon’s life anywhere from 600-1000yrs. It is important to note that they lose the ability to drain life force directly or shortly after hatching.
Elemental Affiliation
While they are not limited to their affiliated element, my dragons typically find using the magic in tune with them easier than others. To properly understand how this affects their abilities one must first understand how a given “spell” is constructed.
To give a more abbreviated version, since this is a topic I have thought A LOT about, the creation of a spell is similar to forming any given substance. A patchwork of elements (Hydrogen, Iodine, helium, etc) of varying amounts and arranged in a particular pattern to produce a substance. Magical energy exist within the same limbo as the photon exists, behaving as both an atom and a wave, each “element” of this spectrum having its own unique properties. They can either be formed using “raw” magic, which is developed by the being and is malleable, or from the surroundings.
In either case, an elemental affiliation allows the user to either collect or form the given elemental with greater ease then those without it.
And that is all I’ll get into at the moment. Feel free to comment or give me any ideas with moving forward with this current model. :3
MTT3
~mtt3
Sounds interesting and all logical ^^
FA+
