Game Update 8ish
7 years ago
Swiggity-swag
So, my game is going decently. Progress has admittedly slowed down. I want to say I'm at around the halfway mark. Like, halfway done with the whole game. I've changed the gameplay a bit, but it's basically the same. I've added a couple dumb gags to existing parts. Several boss fights have small gimmicks, like they will use a fire barrier, then only use fire spells for a couple turns, then switch to a different type of barrier, or a boss either uses counter or reflect, and that changes their moveset slightly when under that effect.
Also, some bosses can kill party members permanently. Within like 10 minutes of the game beginning, a party member is set to get killed off, just to show that it's a thing that may happen. The silver lining is that only like 4 skills in the game have that ability, those skills are only used by the faction of the main antagonists, and the chances of them using it are always very low. It's just that the possibility is there.
I'm working on two different boss fights right now. One is for a side quest that requires a specific party member, so none of the fights associated with that side quest are lethal. The other is for the main quest, and it's potentially the most lethal fight I've added. There's 3 enemies, all of them have permakill moves, and one of them is invulnerable until the other two are defeated. Its only potentially the most deadly, because its the only time choosing a "good" choice can have negative consequences. If you kill off a specific party member, the fight will only be against one guy rather than 3. Technically, both of the fights are functional, but I haven't really written any mid-fight dialogue for either. I also copied and pasted the eventing stuff from a different fight for the main quest boss, because both fights have the "boss can't be hurt until his underlings are defeated" gimmick, and I haven't changed the mid-fight dialogue from that fight.
Also, some bosses can kill party members permanently. Within like 10 minutes of the game beginning, a party member is set to get killed off, just to show that it's a thing that may happen. The silver lining is that only like 4 skills in the game have that ability, those skills are only used by the faction of the main antagonists, and the chances of them using it are always very low. It's just that the possibility is there.
I'm working on two different boss fights right now. One is for a side quest that requires a specific party member, so none of the fights associated with that side quest are lethal. The other is for the main quest, and it's potentially the most lethal fight I've added. There's 3 enemies, all of them have permakill moves, and one of them is invulnerable until the other two are defeated. Its only potentially the most deadly, because its the only time choosing a "good" choice can have negative consequences. If you kill off a specific party member, the fight will only be against one guy rather than 3. Technically, both of the fights are functional, but I haven't really written any mid-fight dialogue for either. I also copied and pasted the eventing stuff from a different fight for the main quest boss, because both fights have the "boss can't be hurt until his underlings are defeated" gimmick, and I haven't changed the mid-fight dialogue from that fight.
FA+
