Animus Q&A
7 years ago
General
Hi guys, I thought I'd clear up some things that people have been asking me about Animus.
Q: Is this built in the pherian engine?
A: I can see why you think that, but no. This game is made in Unity. Pherian was also made in Unity but it had a lot of editor extensions and customized frameworks that I can't use anymore since Studio Dragonwolf was bought out for its worth. Animus uses core Unity Components to ensure cross-platform compatibility. Some things might have been added to base components, but they are all engine native objects.
Q: Is this gonna be free?
A: That's actually a tricky one but it's one that we're exploring. After how bad pherian did in terms of income vs downloads and active players, which came to a ratio of 0.13 people per capita, we're not sure we're going to release it for free.
I also think that in the interest of keeping minors from accessing pornography, it'd be best to keep it patreon only for a little while before we went public on Itch.io or some other platform.
Q: I don't have a patreon, is there some other way I can support you guys?
A: We're looking into this as we speak. There might be some use in a ko-fi account or some other way where you can get stuff for your support, but we're not sure just yet.
Q: Are you making this so you don't have to touch pherian anymore?
A: I don't have the rights to work on pherian anymore. I also don't work for the people that are using it for other stuff now. Like I said in an earlier journal, I was told that they wouldn't be scrapping the project for the tools i built and they would be remaking it but with a lot of additions.
If you have any more questions, give me a shout either on here or twitter.
Q: Is this built in the pherian engine?
A: I can see why you think that, but no. This game is made in Unity. Pherian was also made in Unity but it had a lot of editor extensions and customized frameworks that I can't use anymore since Studio Dragonwolf was bought out for its worth. Animus uses core Unity Components to ensure cross-platform compatibility. Some things might have been added to base components, but they are all engine native objects.
Q: Is this gonna be free?
A: That's actually a tricky one but it's one that we're exploring. After how bad pherian did in terms of income vs downloads and active players, which came to a ratio of 0.13 people per capita, we're not sure we're going to release it for free.
I also think that in the interest of keeping minors from accessing pornography, it'd be best to keep it patreon only for a little while before we went public on Itch.io or some other platform.
Q: I don't have a patreon, is there some other way I can support you guys?
A: We're looking into this as we speak. There might be some use in a ko-fi account or some other way where you can get stuff for your support, but we're not sure just yet.
Q: Are you making this so you don't have to touch pherian anymore?
A: I don't have the rights to work on pherian anymore. I also don't work for the people that are using it for other stuff now. Like I said in an earlier journal, I was told that they wouldn't be scrapping the project for the tools i built and they would be remaking it but with a lot of additions.
If you have any more questions, give me a shout either on here or twitter.
Zener
~zener
Was Pherian bought out or was it just a project you joined yourself?
MikoWulf
~mikowulf
OP
Studio dragonwolf was bought out by a competing company for the tools I made. They did like the premise though so Pherian won't be going away.
FA+